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GetWeaponType fix
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@ -294,7 +294,7 @@ namespace MWScript
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore (ptr);
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MWWorld::ContainerStoreIterator it = invStore.getSlot (MWWorld::InventoryStore::Slot_CarriedRight);
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if (it == invStore.end())
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if (it == invStore.end() || it->getTypeName () != typeid(ESM::Weapon).name())
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{
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runtime.push(-1);
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return;
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