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Make sure active groups are updated after a state is auto-disabled
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@ -664,7 +664,10 @@ Ogre::Vector3 Animation::runAnimation(float duration)
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}
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}
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if(!state.mPlaying && state.mAutoDisable)
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if(!state.mPlaying && state.mAutoDisable)
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{
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mStates.erase(stateiter++);
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mStates.erase(stateiter++);
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resetActiveGroups();
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}
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else
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else
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stateiter++;
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stateiter++;
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}
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}
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