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fix compilation bug with Visual C++
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@ -21,6 +21,14 @@ const std::string WeatherGlobals::mThunderSoundID0 = "Thunder0";
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const std::string WeatherGlobals::mThunderSoundID1 = "Thunder1";
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const std::string WeatherGlobals::mThunderSoundID2 = "Thunder2";
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const std::string WeatherGlobals::mThunderSoundID3 = "Thunder3";
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const float WeatherGlobals::mSunriseTime = 8;
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const float WeatherGlobals::mSunsetTime = 18;
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const float WeatherGlobals::mSunriseDuration = 2;
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const float WeatherGlobals::mSunsetDuration = 2;
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const float WeatherGlobals::mWeatherUpdateTime = 20.f;
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const float WeatherGlobals::mThunderFrequency = .4;
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const float WeatherGlobals::mThunderThreshold = 0.6;
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const float WeatherGlobals::mThunderSoundDelay = 0.25;
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WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environment* env) :
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mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
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@ -95,18 +95,18 @@ namespace MWWorld
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Script Color=255,20,20
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*/
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static const float mSunriseTime = 8;
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static const float mSunsetTime = 18;
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static const float mSunriseDuration = 2;
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static const float mSunsetDuration = 2;
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static const float mSunriseTime;
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static const float mSunsetTime;
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static const float mSunriseDuration;
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static const float mSunsetDuration;
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static const float mWeatherUpdateTime = 20.f;
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static const float mWeatherUpdateTime;
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// morrowind sets these per-weather, but since they are only used by 'thunderstorm'
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// weather setting anyway, we can just as well set them globally
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static const float mThunderFrequency = .4;
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static const float mThunderThreshold = 0.6;
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static const float mThunderSoundDelay = 0.25;
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static const float mThunderFrequency;
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static const float mThunderThreshold;
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static const float mThunderSoundDelay;
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static const std::string mThunderSoundID0;
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static const std::string mThunderSoundID1;
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static const std::string mThunderSoundID2;
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