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Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
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@ -1066,18 +1066,19 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
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mRootNode = skyroot;
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// By default render before the world is rendered
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mRootNode->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Sky, "RenderBin");
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mEarlyRenderBinRoot = new osg::Group;
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// render before the world is rendered
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mEarlyRenderBinRoot->getOrCreateStateSet()->setRenderBinDetails(RenderBin_Sky, "RenderBin");
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// Prevent unwanted clipping by water reflection camera's clipping plane
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mRootNode->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF);
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mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_CLIP_PLANE0, osg::StateAttribute::OFF);
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mRootNode->addChild(mEarlyRenderBinRoot);
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}
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void SkyManager::create()
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{
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assert(!mCreated);
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mAtmosphereDay = mSceneManager->createInstance("meshes/sky_atmosphere.nif", mRootNode);
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mAtmosphereDay = mSceneManager->createInstance("meshes/sky_atmosphere.nif", mEarlyRenderBinRoot);
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ModVertexAlphaVisitor modAtmosphere(0);
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mAtmosphereDay->accept(modAtmosphere);
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@ -1086,7 +1087,7 @@ void SkyManager::create()
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mAtmosphereNightNode = new osg::PositionAttitudeTransform;
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mAtmosphereNightNode->setNodeMask(0);
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mRootNode->addChild(mAtmosphereNightNode);
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mEarlyRenderBinRoot->addChild(mAtmosphereNightNode);
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osg::ref_ptr<osg::Node> atmosphereNight;
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if (mSceneManager->getVFS()->exists("meshes/sky_night_02.nif"))
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@ -1099,14 +1100,14 @@ void SkyManager::create()
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mAtmosphereNightUpdater = new AtmosphereNightUpdater(mSceneManager->getTextureManager());
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atmosphereNight->addUpdateCallback(mAtmosphereNightUpdater);
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mSun.reset(new Sun(mRootNode, *mSceneManager->getTextureManager()));
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mSun.reset(new Sun(mEarlyRenderBinRoot, *mSceneManager->getTextureManager()));
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const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback();
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mMasser.reset(new Moon(mRootNode, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
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mSecunda.reset(new Moon(mRootNode, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
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mMasser.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Masser_Size")/125, Moon::Type_Masser));
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mSecunda.reset(new Moon(mEarlyRenderBinRoot, *mSceneManager->getTextureManager(), fallback->getFallbackFloat("Moons_Secunda_Size")/125, Moon::Type_Secunda));
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mCloudNode = new osg::PositionAttitudeTransform;
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mRootNode->addChild(mCloudNode);
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mEarlyRenderBinRoot->addChild(mCloudNode);
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mCloudMesh = mSceneManager->createInstance("meshes/sky_clouds_01.nif", mCloudNode);
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ModVertexAlphaVisitor modClouds(1);
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mCloudMesh->accept(modClouds);
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@ -1123,9 +1124,9 @@ void SkyManager::create()
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osg::ref_ptr<osg::Depth> depth = new osg::Depth;
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depth->setWriteMask(false);
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mRootNode->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
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mRootNode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
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mRootNode->getOrCreateStateSet()->setMode(GL_FOG, osg::StateAttribute::OFF);
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mEarlyRenderBinRoot->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
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mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);
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mEarlyRenderBinRoot->getOrCreateStateSet()->setMode(GL_FOG, osg::StateAttribute::OFF);
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mMoonScriptColor = fallback->getFallbackColour("Moons_Script_Color");
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@ -1282,6 +1283,7 @@ void SkyManager::createRain()
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stateset->setNestRenderBins(false);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
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stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
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osgParticle::Particle& particleTemplate = mRainParticleSystem->getDefaultParticleTemplate();
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particleTemplate.setSizeRange(osgParticle::rangef(5.f, 15.f));
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@ -1457,10 +1459,6 @@ void SkyManager::setWeather(const WeatherResult& weather)
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if (!mParticleNode)
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{
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mParticleNode = new osg::PositionAttitudeTransform;
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osg::StateSet* particleStateSet = mParticleNode->getOrCreateStateSet();
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particleStateSet->setRenderBinDetails(RenderBin_Default, "RenderBin");
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particleStateSet->setNestRenderBins(false);
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particleStateSet->setMode(GL_FOG, osg::StateAttribute::ON);
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mRootNode->addChild(mParticleNode);
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}
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mParticleEffect = mSceneManager->createInstance(mCurrentParticleEffect, mParticleNode);
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@ -155,6 +155,7 @@ namespace MWRender
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Resource::SceneManager* mSceneManager;
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osg::ref_ptr<osg::Group> mRootNode;
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osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;
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osg::ref_ptr<osg::PositionAttitudeTransform> mParticleNode;
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osg::ref_ptr<osg::Node> mParticleEffect;
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