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Savegame dialog: support loading saves using Enter key or double-click
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@ -34,7 +34,13 @@ namespace MWGui
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
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mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
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mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
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mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
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}
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void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
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{
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onSlotSelected(sender, pos);
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onOkButtonClicked(mOkButton);
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}
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void SaveGameDialog::open()
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@ -103,6 +109,8 @@ namespace MWGui
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void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
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{
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MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
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// Get the selected slot, if any
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unsigned int i=0;
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const MWState::Slot* slot = NULL;
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@ -24,6 +24,7 @@ namespace MWGui
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void onOkButtonClicked (MyGUI::Widget* sender);
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void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
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void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
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void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
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void fillSaveList();
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