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Ripples fix
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@ -113,6 +113,7 @@ void RippleSimulation::update(float dt, Ogre::Vector2 position)
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position.z = 0; // Z is set by the Scene Node
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rotSpeed = mRippleRotSpeed;
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rotation = Ogre::Radian(Ogre::Math::RangeRandom(-Ogre::Math::PI, Ogre::Math::PI));
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created->setDimensions(mParticleSystem->getDefaultWidth(), mParticleSystem->getDefaultHeight());
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}
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}
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