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https://gitlab.com/OpenMW/openmw.git
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Refactor duplicate code sections.
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49d416353e
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3796240b19
@ -36,21 +36,15 @@ namespace CSVWorld
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const std::string &sceneNodeName, const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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{
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bool foundSceneManager = false;
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std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
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for(; iter != mSceneWidgets.end(); ++iter)
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Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
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if(sceneManager)
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{
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if((*iter).first->hasSceneNode(sceneNodeName))
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{
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mSceneNodeToRefId[sceneNodeName] = referenceId;
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mRefIdToSceneNode[referenceId][(*iter).first] = sceneNodeName;
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mSceneNodeToMesh[sceneNodeName] = mesh;
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foundSceneManager = true;
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break;
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}
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// update maps
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mSceneNodeToRefId[sceneNodeName] = referenceId;
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mSceneNodeToMesh[sceneNodeName] = mesh;
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mRefIdToSceneNode[referenceId][sceneManager] = sceneNodeName;
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}
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if(!foundSceneManager)
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else
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{
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std::cerr << "Attempt to add an object without a corresponding SceneManager: "
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+ referenceId + " : " + sceneNodeName << std::endl;
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@ -81,17 +75,7 @@ namespace CSVWorld
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mSceneNodeToMesh.erase(sceneNodeName);
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// find which SceneManager has this object
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Ogre::SceneManager *sceneManager = NULL;
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std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
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for(; iter != mSceneWidgets.end(); ++iter)
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{
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if((*iter).first->hasSceneNode(sceneNodeName))
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{
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sceneManager = (*iter).first;
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break;
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}
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}
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Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
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if(!sceneManager)
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{
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std::cerr << "Attempt to remove an object without a corresponding SceneManager: "
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@ -121,7 +105,7 @@ namespace CSVWorld
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}
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}
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// check whether the physics model be deleted
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// check whether the physics model should be deleted
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if(mRefIdToSceneNode.find(referenceId) == mRefIdToSceneNode.end())
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{
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mEngine->removeRigidBody(referenceId);
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@ -130,9 +114,8 @@ namespace CSVWorld
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}
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}
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void PhysicsSystem::replaceObject(const std::string &sceneNodeName,
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float scale, const Ogre::Vector3 &position,
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const Ogre::Quaternion &rotation, bool placeable)
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void PhysicsSystem::replaceObject(const std::string &sceneNodeName, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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{
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std::string referenceId = mSceneNodeToRefId[sceneNodeName];
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std::string mesh = mSceneNodeToMesh[sceneNodeName];
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@ -143,13 +126,9 @@ namespace CSVWorld
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mEngine->removeRigidBody(referenceId);
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mEngine->deleteRigidBody(referenceId);
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// create the physics object
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mEngine->createAndAdjustRigidBody(mesh,
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referenceId, scale, position, rotation,
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0, // scaledBoxTranslation
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0, // boxRotation
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true, // raycasting
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placeable);
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// create a new physics object
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mEngine->createAndAdjustRigidBody(mesh, referenceId, scale, position, rotation,
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0, 0, true, placeable);
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// update other scene managers if they have the referenceId
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// FIXME: rotation or scale not updated
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@ -182,6 +161,7 @@ namespace CSVWorld
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{
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moveSceneNodeImpl(sceneNodeName, sceneNodeToRefId(sceneNodeName), position);
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}
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void PhysicsSystem::addHeightField(Ogre::SceneManager *sceneManager,
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float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts)
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{
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@ -276,7 +256,7 @@ namespace CSVWorld
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return mSceneNodeToRefId[sceneNodeName];
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}
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void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * sceneWidget)
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void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget *sceneWidget)
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{
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mSceneWidgets[sceneMgr] = sceneWidget;
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}
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@ -291,6 +271,20 @@ namespace CSVWorld
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mSceneWidgets.erase(sceneMgr);
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}
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Ogre::SceneManager *PhysicsSystem::findSceneManager(std::string sceneNodeName)
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{
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std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
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for(; iter != mSceneWidgets.end(); ++iter)
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{
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if((*iter).first->hasSceneNode(sceneNodeName))
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{
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return (*iter).first;
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}
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}
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return NULL;
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}
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void PhysicsSystem::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
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{
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// FIXME: should check if sceneMgr is in the list
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@ -85,6 +85,8 @@ namespace CSVWorld
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void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
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std::string refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr);
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Ogre::SceneManager *findSceneManager(std::string sceneNodeName);
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};
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}
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