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Fix Equip command infinite loop (bug #3072)
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@ -15,6 +15,7 @@
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Bug #2872: Tab completion in console doesn't work with explicit reference
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Bug #2872: Tab completion in console doesn't work with explicit reference
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Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
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Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
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Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
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Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
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Bug #3072: Fatal error on AddItem <item> that has a script containing Equip <item>
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Bug #3249: Fixed revert function not updating views properly
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Bug #3249: Fixed revert function not updating views properly
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Bug #3374: Touch spells not hitting kwama foragers
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Bug #3374: Touch spells not hitting kwama foragers
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Bug #3486: [Mod] NPC Commands does not work
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Bug #3486: [Mod] NPC Commands does not work
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@ -517,7 +517,7 @@ namespace MWGui
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// Give the script a chance to run once before we do anything else
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// Give the script a chance to run once before we do anything else
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// this is important when setting pcskipequip as a reaction to onpcequip being set (bk_treasuryreport does this)
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// this is important when setting pcskipequip as a reaction to onpcequip being set (bk_treasuryreport does this)
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if (!script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled())
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if (!force && !script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled())
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{
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{
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MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
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MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
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MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
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MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
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