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a few changes2
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@ -276,7 +276,7 @@ namespace MWRender{
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rotmult = bonePtr->getOrientation();
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scale = bonePtr->getScale().x;
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boneSequenceIter++;
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std::cout << "Entering\n";
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for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
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{
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if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
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