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Bugfix #742
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@ -1453,7 +1453,7 @@ namespace MWWorld
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Ogre::Vector3 playerPos(refdata.getPosition().pos);
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const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
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if(!physactor->getOnGround() || isUnderwater(currentCell, playerPos))
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if((!physactor->getOnGround()&&physactor->getCollisionMode()) || isUnderwater(currentCell, playerPos))
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return 2;
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if((currentCell->mCell->mData.mFlags&ESM::Cell::NoSleep))
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return 1;
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