mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-13 21:40:11 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
35f787c4bf
@ -182,6 +182,7 @@ ENDIF(WIN32)
|
|||||||
ENDIF(OGRE_STATIC)
|
ENDIF(OGRE_STATIC)
|
||||||
include_directories("."
|
include_directories("."
|
||||||
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
|
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
|
||||||
|
${OGRE_Terrain_INCLUDE_DIR}
|
||||||
${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
|
${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
|
||||||
${PLATFORM_INCLUDE_DIR}
|
${PLATFORM_INCLUDE_DIR}
|
||||||
${MYGUI_INCLUDE_DIRS}
|
${MYGUI_INCLUDE_DIRS}
|
||||||
@ -201,6 +202,7 @@ if(APPLE)
|
|||||||
"Plugin_ParticleFX")
|
"Plugin_ParticleFX")
|
||||||
endif(APPLE)
|
endif(APPLE)
|
||||||
|
|
||||||
|
add_subdirectory( files/)
|
||||||
add_subdirectory( files/mygui )
|
add_subdirectory( files/mygui )
|
||||||
|
|
||||||
# Specify build paths
|
# Specify build paths
|
||||||
|
@ -95,5 +95,5 @@ else()
|
|||||||
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
|
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
|
||||||
|
|
||||||
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.cfg
|
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.cfg
|
||||||
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}launcher.cfg")
|
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.cfg")
|
||||||
endif()
|
endif()
|
||||||
|
@ -15,7 +15,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
|
|||||||
|
|
||||||
add_openmw_dir (mwrender
|
add_openmw_dir (mwrender
|
||||||
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
|
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
|
||||||
renderinginterface localmap
|
renderinginterface localmap water terrain terrainmaterial
|
||||||
)
|
)
|
||||||
|
|
||||||
add_openmw_dir (mwinput
|
add_openmw_dir (mwinput
|
||||||
@ -82,6 +82,7 @@ add_definitions(${SOUND_DEFINE})
|
|||||||
|
|
||||||
target_link_libraries(openmw
|
target_link_libraries(openmw
|
||||||
${OGRE_LIBRARIES}
|
${OGRE_LIBRARIES}
|
||||||
|
${OGRE_Terrain_LIBRARY}
|
||||||
${OGRE_STATIC_PLUGINS}
|
${OGRE_STATIC_PLUGINS}
|
||||||
${OIS_LIBRARIES}
|
${OIS_LIBRARIES}
|
||||||
${Boost_LIBRARIES}
|
${Boost_LIBRARIES}
|
||||||
|
@ -204,13 +204,18 @@ OMW::Engine::~Engine()
|
|||||||
void OMW::Engine::loadBSA()
|
void OMW::Engine::loadBSA()
|
||||||
{
|
{
|
||||||
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
|
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
|
||||||
std::string dataDirectory;
|
|
||||||
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
|
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
|
||||||
{
|
{
|
||||||
std::cout << "Adding " << iter->second.string() << std::endl;
|
std::cout << "Adding " << iter->second.string() << std::endl;
|
||||||
Bsa::addBSA(iter->second.string());
|
Bsa::addBSA(iter->second.string());
|
||||||
|
}
|
||||||
|
|
||||||
dataDirectory = iter->second.parent_path().string();
|
const Files::PathContainer& dataDirs = mFileCollections.getPaths();
|
||||||
|
std::string dataDirectory;
|
||||||
|
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
|
||||||
|
{
|
||||||
|
dataDirectory = iter->string();
|
||||||
std::cout << "Data dir " << dataDirectory << std::endl;
|
std::cout << "Data dir " << dataDirectory << std::endl;
|
||||||
Bsa::addDir(dataDirectory, mFSStrict);
|
Bsa::addDir(dataDirectory, mFSStrict);
|
||||||
}
|
}
|
||||||
@ -315,7 +320,11 @@ void OMW::Engine::go()
|
|||||||
|
|
||||||
// This has to be added BEFORE MyGUI is initialized, as it needs
|
// This has to be added BEFORE MyGUI is initialized, as it needs
|
||||||
// to find core.xml here.
|
// to find core.xml here.
|
||||||
|
|
||||||
|
//addResourcesDirectory(mResDir);
|
||||||
|
|
||||||
addResourcesDirectory(mResDir / "mygui");
|
addResourcesDirectory(mResDir / "mygui");
|
||||||
|
addResourcesDirectory(mResDir / "water");
|
||||||
|
|
||||||
// Create the window
|
// Create the window
|
||||||
mOgre->createWindow("OpenMW");
|
mOgre->createWindow("OpenMW");
|
||||||
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -60,7 +60,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -58,7 +58,7 @@ namespace MWClass
|
|||||||
{
|
{
|
||||||
// TODO implement reading
|
// TODO implement reading
|
||||||
|
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -85,7 +85,7 @@ namespace MWClass
|
|||||||
{
|
{
|
||||||
// TODO check for key
|
// TODO check for key
|
||||||
std::cout << "Locked container" << std::endl;
|
std::cout << "Locked container" << std::endl;
|
||||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
|
||||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -100,7 +100,7 @@ namespace MWClass
|
|||||||
{
|
{
|
||||||
// Trap activation goes here
|
// Trap activation goes here
|
||||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||||
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
|
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0);
|
||||||
ptr.getCellRef().trap = "";
|
ptr.getCellRef().trap = "";
|
||||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||||
}
|
}
|
||||||
|
@ -73,7 +73,7 @@ namespace MWClass
|
|||||||
// TODO check for key
|
// TODO check for key
|
||||||
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
|
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
|
||||||
std::cout << "Locked!" << std::endl;
|
std::cout << "Locked!" << std::endl;
|
||||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
|
||||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -81,7 +81,7 @@ namespace MWClass
|
|||||||
{
|
{
|
||||||
// Trap activation
|
// Trap activation
|
||||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||||
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
|
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
|
||||||
ptr.getCellRef().trap = "";
|
ptr.getCellRef().trap = "";
|
||||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||||
}
|
}
|
||||||
@ -110,7 +110,7 @@ namespace MWClass
|
|||||||
// TODO return action for rotating the door
|
// TODO return action for rotating the door
|
||||||
|
|
||||||
// This is a little pointless, but helps with testing
|
// This is a little pointless, but helps with testing
|
||||||
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
|
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0);
|
||||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -54,7 +54,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -59,7 +59,7 @@ namespace MWClass
|
|||||||
|
|
||||||
if (!ref->base->sound.empty())
|
if (!ref->base->sound.empty())
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
|
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, MWSound::Play_Loop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -83,7 +83,7 @@ namespace MWClass
|
|||||||
if (!(ref->base->data.flags & ESM::Light::Carry))
|
if (!(ref->base->data.flags & ESM::Light::Carry))
|
||||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||||
|
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -58,7 +58,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||||||
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
|
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
|
||||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||||
{
|
{
|
||||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||||
|
|
||||||
return boost::shared_ptr<MWWorld::Action> (
|
return boost::shared_ptr<MWWorld::Action> (
|
||||||
new MWWorld::ActionTake (ptr));
|
new MWWorld::ActionTake (ptr));
|
||||||
|
@ -43,9 +43,6 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environm
|
|||||||
// Centre dialog
|
// Centre dialog
|
||||||
center();
|
center();
|
||||||
|
|
||||||
//WindowManager *wm = environment.mWindowManager;
|
|
||||||
setText("NpcName", "Name of character");
|
|
||||||
|
|
||||||
//History view
|
//History view
|
||||||
getWidget(history, "History");
|
getWidget(history, "History");
|
||||||
history->setOverflowToTheLeft(true);
|
history->setOverflowToTheLeft(true);
|
||||||
@ -116,7 +113,8 @@ void DialogueWindow::onSelectTopic(MyGUI::ListBox* _sender, size_t _index)
|
|||||||
|
|
||||||
void DialogueWindow::startDialogue(std::string npcName)
|
void DialogueWindow::startDialogue(std::string npcName)
|
||||||
{
|
{
|
||||||
setText("NpcName", npcName);
|
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(npcName);
|
||||||
|
adjustWindowCaption();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DialogueWindow::setKeywords(std::list<std::string> keyWords)
|
void DialogueWindow::setKeywords(std::list<std::string> keyWords)
|
||||||
|
@ -180,71 +180,58 @@ void WindowManager::updateVisible()
|
|||||||
// Mouse is visible whenever we're not in game mode
|
// Mouse is visible whenever we're not in game mode
|
||||||
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
|
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
|
||||||
|
|
||||||
// If in game mode, don't show anything.
|
switch(mode) {
|
||||||
if(mode == GM_Game) //Use a switch/case structure
|
case GM_Game:
|
||||||
{
|
// If in game mode, don't show anything.
|
||||||
return;
|
break;
|
||||||
}
|
case GM_MainMenu:
|
||||||
|
menu->setVisible(true);
|
||||||
|
break;
|
||||||
|
case GM_Console:
|
||||||
|
console->enable();
|
||||||
|
break;
|
||||||
|
case GM_Name:
|
||||||
|
case GM_Race:
|
||||||
|
case GM_Class:
|
||||||
|
case GM_ClassPick:
|
||||||
|
case GM_ClassCreate:
|
||||||
|
case GM_Birth:
|
||||||
|
case GM_ClassGenerate:
|
||||||
|
case GM_Review:
|
||||||
|
mCharGen->spawnDialog(mode);
|
||||||
|
break;
|
||||||
|
case GM_Inventory:
|
||||||
|
{
|
||||||
|
// First, compute the effective set of windows to show.
|
||||||
|
// This is controlled both by what windows the
|
||||||
|
// user has opened/closed (the 'shown' variable) and by what
|
||||||
|
// windows we are allowed to show (the 'allowed' var.)
|
||||||
|
int eff = shown & allowed;
|
||||||
|
|
||||||
if(mode == GM_MainMenu)
|
// Show the windows we want
|
||||||
{
|
map -> setVisible( (eff & GW_Map) != 0 );
|
||||||
// Enable the main menu
|
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||||
menu->setVisible(true);
|
break;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(mode == GM_Console)
|
|
||||||
{
|
|
||||||
console->enable();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//There must be a more elegant solution
|
|
||||||
if (mode == GM_Name || mode == GM_Race || mode == GM_Class || mode == GM_ClassPick || mode == GM_ClassCreate || mode == GM_Birth || mode == GM_ClassGenerate || mode == GM_Review)
|
|
||||||
{
|
|
||||||
mCharGen->spawnDialog(mode);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(mode == GM_Inventory)
|
|
||||||
{
|
|
||||||
// Ah, inventory mode. First, compute the effective set of
|
|
||||||
// windows to show. This is controlled both by what windows the
|
|
||||||
// user has opened/closed (the 'shown' variable) and by what
|
|
||||||
// windows we are allowed to show (the 'allowed' var.)
|
|
||||||
int eff = shown & allowed;
|
|
||||||
|
|
||||||
// Show the windows we want
|
|
||||||
map -> setVisible( (eff & GW_Map) != 0 );
|
|
||||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mode == GM_Dialogue)
|
|
||||||
{
|
|
||||||
dialogueWindow->open();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(mode == GM_InterMessageBox)
|
|
||||||
{
|
|
||||||
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
|
||||||
setGuiMode(GM_Game);
|
|
||||||
}
|
}
|
||||||
return;
|
case GM_Dialogue:
|
||||||
|
dialogueWindow->open();
|
||||||
|
break;
|
||||||
|
case GM_InterMessageBox:
|
||||||
|
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
||||||
|
setGuiMode(GM_Game);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case GM_Journal:
|
||||||
|
mJournal->setVisible(true);
|
||||||
|
mJournal->open();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
// Unsupported mode, switch back to game
|
||||||
|
// Note: The call will eventually end up this method again but
|
||||||
|
// will stop at the check if mode is GM_Game.
|
||||||
|
setGuiMode(GM_Game);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(mode == GM_Journal)
|
|
||||||
{
|
|
||||||
mJournal->setVisible(true);
|
|
||||||
mJournal->open();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Unsupported mode, switch back to game
|
|
||||||
// Note: The call will eventually end up this method again but
|
|
||||||
// will stop at the check if(mode == GM_Game) above.
|
|
||||||
setGuiMode(GM_Game);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||||
@ -371,7 +358,6 @@ void WindowManager::updateSkillArea()
|
|||||||
|
|
||||||
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
|
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
|
||||||
{
|
{
|
||||||
std::cout << "dialogue a la poubelle";
|
|
||||||
assert(dialog);
|
assert(dialog);
|
||||||
if (!dialog)
|
if (!dialog)
|
||||||
return;
|
return;
|
||||||
|
@ -126,6 +126,11 @@ namespace MWRender{
|
|||||||
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
|
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
|
||||||
shapeNumber = 0;
|
shapeNumber = 0;
|
||||||
|
|
||||||
|
if (allshapes == NULL || creaturemodel == NULL || skel == NULL)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
|
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
|
||||||
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
|
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
|
||||||
|
|
||||||
|
@ -27,11 +27,7 @@ bool Debugging::toggleRenderMode (int mode){
|
|||||||
switch (mode)
|
switch (mode)
|
||||||
{
|
{
|
||||||
case MWWorld::World::Render_CollisionDebug:
|
case MWWorld::World::Render_CollisionDebug:
|
||||||
|
return eng->toggleDebugRendering();
|
||||||
// TODO use a proper function instead of accessing the member variable
|
|
||||||
// directly.
|
|
||||||
eng->setDebugRenderingMode (!eng->isDebugCreated);
|
|
||||||
return eng->isDebugCreated;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -88,38 +88,76 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||||||
NifOgre::NIFLoader::load(mesh);
|
NifOgre::NIFLoader::load(mesh);
|
||||||
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
||||||
|
|
||||||
|
/*
|
||||||
|
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
|
||||||
|
extents *= insert->getScale();
|
||||||
|
// float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||||
|
|
||||||
|
bool small = (size < 250); /// \todo config value
|
||||||
|
|
||||||
|
// do not fade out doors. that will cause holes and look stupid
|
||||||
|
if (ptr.getTypeName().find("Door") != std::string::npos)
|
||||||
|
small = false;
|
||||||
|
*/
|
||||||
|
const bool small = false;
|
||||||
|
|
||||||
|
if (mBounds.find(ptr.getCell()) == mBounds.end())
|
||||||
|
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||||
|
|
||||||
|
Ogre::AxisAlignedBox bounds = ent->getBoundingBox();
|
||||||
|
bounds = Ogre::AxisAlignedBox(
|
||||||
|
insert->_getDerivedPosition() + bounds.getMinimum(),
|
||||||
|
insert->_getDerivedPosition() + bounds.getMaximum()
|
||||||
|
);
|
||||||
|
|
||||||
|
bounds.scale(insert->getScale());
|
||||||
|
mBounds[ptr.getCell()].merge(bounds);
|
||||||
|
|
||||||
if(!mIsStatic)
|
if(!mIsStatic)
|
||||||
{
|
{
|
||||||
insert->attachObject(ent);
|
insert->attachObject(ent);
|
||||||
|
|
||||||
|
ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Ogre::StaticGeometry* sg = 0;
|
Ogre::StaticGeometry* sg = 0;
|
||||||
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
|
||||||
|
if (small)
|
||||||
{
|
{
|
||||||
uniqueID = uniqueID +1;
|
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
|
||||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
{
|
||||||
//Create the scenenode and put it in the map
|
uniqueID = uniqueID +1;
|
||||||
mStaticGeometry[ptr.getCell()] = sg;
|
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||||
|
mStaticGeometrySmall[ptr.getCell()] = sg;
|
||||||
|
|
||||||
// This specifies the size of a single batch region.
|
sg->setRenderingDistance(2500); /// \todo config value
|
||||||
// If it is set too high:
|
}
|
||||||
// - there will be problems choosing the correct lights
|
else
|
||||||
// - the culling will be more inefficient
|
sg = mStaticGeometrySmall[ptr.getCell()];
|
||||||
// If it is set too low:
|
|
||||||
// - there will be too many batches.
|
|
||||||
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
|
||||||
|
|
||||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
|
||||||
mBounds[ptr.getCell()].merge(ent->getBoundingBox());
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sg = mStaticGeometry[ptr.getCell()];
|
if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
||||||
|
{
|
||||||
|
|
||||||
|
uniqueID = uniqueID +1;
|
||||||
|
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||||
|
mStaticGeometry[ptr.getCell()] = sg;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
sg = mStaticGeometry[ptr.getCell()];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This specifies the size of a single batch region.
|
||||||
|
// If it is set too high:
|
||||||
|
// - there will be problems choosing the correct lights
|
||||||
|
// - the culling will be more inefficient
|
||||||
|
// If it is set too low:
|
||||||
|
// - there will be too many batches.
|
||||||
|
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
||||||
|
|
||||||
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
|
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
|
||||||
mBounds[ptr.getCell()].merge(insert->_getDerivedPosition());
|
|
||||||
|
|
||||||
mRenderer.getScene()->destroyEntity(ent);
|
mRenderer.getScene()->destroyEntity(ent);
|
||||||
}
|
}
|
||||||
@ -206,7 +244,14 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
|
|||||||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||||
sg = 0;
|
sg = 0;
|
||||||
}
|
}
|
||||||
|
if(mStaticGeometrySmall.find(store) != mStaticGeometrySmall.end())
|
||||||
|
{
|
||||||
|
Ogre::StaticGeometry* sg = mStaticGeometrySmall[store];
|
||||||
|
mStaticGeometrySmall.erase(store);
|
||||||
|
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||||
|
sg = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if(mBounds.find(store) != mBounds.end())
|
if(mBounds.find(store) != mBounds.end())
|
||||||
mBounds.erase(store);
|
mBounds.erase(store);
|
||||||
}
|
}
|
||||||
@ -218,6 +263,11 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
|
|||||||
Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
|
Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
|
||||||
sg->build();
|
sg->build();
|
||||||
}
|
}
|
||||||
|
if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
|
||||||
|
{
|
||||||
|
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
|
||||||
|
sg->build();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
||||||
|
@ -14,6 +14,7 @@ class Objects{
|
|||||||
OEngine::Render::OgreRenderer &mRenderer;
|
OEngine::Render::OgreRenderer &mRenderer;
|
||||||
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
|
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
|
||||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
||||||
|
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||||
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||||
Ogre::SceneNode* mMwRoot;
|
Ogre::SceneNode* mMwRoot;
|
||||||
bool mIsStatic;
|
bool mIsStatic;
|
||||||
|
@ -23,6 +23,12 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||||||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
|
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
|
||||||
{
|
{
|
||||||
mRendering.createScene("PlayerCam", 55, 5);
|
mRendering.createScene("PlayerCam", 55, 5);
|
||||||
|
mTerrainManager = new TerrainManager(mRendering.getScene(),
|
||||||
|
environment);
|
||||||
|
|
||||||
|
//The fog type must be set before any terrain objects are created as if the
|
||||||
|
//fog type is set to FOG_NONE then the initially created terrain won't have any fog
|
||||||
|
configureFog(1, ColourValue(1,1,1));
|
||||||
|
|
||||||
// Set default mipmap level (NB some APIs ignore this)
|
// Set default mipmap level (NB some APIs ignore this)
|
||||||
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
||||||
@ -53,6 +59,10 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||||||
//mSkyManager = 0;
|
//mSkyManager = 0;
|
||||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||||
|
|
||||||
|
|
||||||
|
mWater = 0;
|
||||||
|
|
||||||
|
|
||||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||||
mSun = 0;
|
mSun = 0;
|
||||||
|
|
||||||
@ -64,6 +74,7 @@ RenderingManager::~RenderingManager ()
|
|||||||
//TODO: destroy mSun?
|
//TODO: destroy mSun?
|
||||||
delete mPlayer;
|
delete mPlayer;
|
||||||
delete mSkyManager;
|
delete mSkyManager;
|
||||||
|
delete mTerrainManager;
|
||||||
delete mLocalMap;
|
delete mLocalMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -88,14 +99,33 @@ OEngine::Render::Fader* RenderingManager::getFader()
|
|||||||
return mRendering.getFader();
|
return mRendering.getFader();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
|
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
|
||||||
|
{
|
||||||
mObjects.removeCell(store);
|
mObjects.removeCell(store);
|
||||||
mActors.removeCell(store);
|
mActors.removeCell(store);
|
||||||
|
if (store->cell->isExterior())
|
||||||
|
mTerrainManager->cellRemoved(store);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderingManager::removeWater ()
|
||||||
|
{
|
||||||
|
if(mWater){
|
||||||
|
delete mWater;
|
||||||
|
mWater = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderingManager::toggleWater()
|
||||||
|
{
|
||||||
|
if (mWater)
|
||||||
|
mWater->toggle();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
||||||
{
|
{
|
||||||
mObjects.buildStaticGeometry (*store);
|
mObjects.buildStaticGeometry (*store);
|
||||||
|
if (store->cell->isExterior())
|
||||||
|
mTerrainManager->cellAdded(store);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderingManager::addObject (const MWWorld::Ptr& ptr){
|
void RenderingManager::addObject (const MWWorld::Ptr& ptr){
|
||||||
@ -142,6 +172,27 @@ void RenderingManager::update (float duration){
|
|||||||
mRendering.update(duration);
|
mRendering.update(duration);
|
||||||
|
|
||||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||||
|
|
||||||
|
checkUnderwater();
|
||||||
|
}
|
||||||
|
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
|
||||||
|
if(store->cell->data.flags & store->cell->HasWater){
|
||||||
|
if(mWater == 0)
|
||||||
|
mWater = new MWRender::Water(mRendering.getCamera(), store->cell);
|
||||||
|
else
|
||||||
|
mWater->changeCell(store->cell);
|
||||||
|
//else
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
removeWater();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderingManager::setWaterHeight(const float height)
|
||||||
|
{
|
||||||
|
if (mWater)
|
||||||
|
mWater->setHeight(height);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderingManager::skyEnable ()
|
void RenderingManager::skyEnable ()
|
||||||
@ -236,17 +287,17 @@ void RenderingManager::setAmbientMode()
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
||||||
mRendering.getScene()->setAmbientLight(mAmbientColor);
|
setAmbientColour(mAmbientColor);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
|
|
||||||
mRendering.getScene()->setAmbientLight(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
|
setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
|
|
||||||
mRendering.getScene()->setAmbientLight(ColourValue(1,1,1));
|
setAmbientColour(ColourValue(1,1,1));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -286,6 +337,11 @@ void RenderingManager::toggleLight()
|
|||||||
|
|
||||||
setAmbientMode();
|
setAmbientMode();
|
||||||
}
|
}
|
||||||
|
void RenderingManager::checkUnderwater(){
|
||||||
|
if(mWater){
|
||||||
|
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
|
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
|
||||||
int mode, int number)
|
int mode, int number)
|
||||||
@ -301,11 +357,13 @@ void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
|
|||||||
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
|
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
|
||||||
{
|
{
|
||||||
mSun->setDiffuseColour(colour);
|
mSun->setDiffuseColour(colour);
|
||||||
|
mTerrainManager->setDiffuse(colour);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
|
void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
|
||||||
{
|
{
|
||||||
mRendering.getScene()->setAmbientLight(colour);
|
mRendering.getScene()->setAmbientLight(colour);
|
||||||
|
mTerrainManager->setAmbient(colour);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderingManager::sunEnable()
|
void RenderingManager::sunEnable()
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
|
|
||||||
#include "sky.hpp"
|
#include "sky.hpp"
|
||||||
|
#include "terrain.hpp"
|
||||||
#include "debugging.hpp"
|
#include "debugging.hpp"
|
||||||
|
|
||||||
#include "../mwworld/class.hpp"
|
#include "../mwworld/class.hpp"
|
||||||
@ -24,6 +25,7 @@
|
|||||||
#include "objects.hpp"
|
#include "objects.hpp"
|
||||||
#include "actors.hpp"
|
#include "actors.hpp"
|
||||||
#include "player.hpp"
|
#include "player.hpp"
|
||||||
|
#include "water.hpp"
|
||||||
#include "localmap.hpp"
|
#include "localmap.hpp"
|
||||||
|
|
||||||
namespace Ogre
|
namespace Ogre
|
||||||
@ -59,6 +61,8 @@ class RenderingManager: private RenderingInterface {
|
|||||||
RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment);
|
RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment);
|
||||||
virtual ~RenderingManager();
|
virtual ~RenderingManager();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
|
virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
|
||||||
/// MWWorld::Player has been rewritten to not need access
|
/// MWWorld::Player has been rewritten to not need access
|
||||||
/// to internal details of the rendering system anymore
|
/// to internal details of the rendering system anymore
|
||||||
@ -67,7 +71,7 @@ class RenderingManager: private RenderingInterface {
|
|||||||
|
|
||||||
void toggleLight();
|
void toggleLight();
|
||||||
bool toggleRenderMode(int mode);
|
bool toggleRenderMode(int mode);
|
||||||
|
|
||||||
OEngine::Render::Fader* getFader();
|
OEngine::Render::Fader* getFader();
|
||||||
|
|
||||||
void removeCell (MWWorld::Ptr::CellStore *store);
|
void removeCell (MWWorld::Ptr::CellStore *store);
|
||||||
@ -75,6 +79,9 @@ class RenderingManager: private RenderingInterface {
|
|||||||
/// \todo this function should be removed later. Instead the rendering subsystems should track
|
/// \todo this function should be removed later. Instead the rendering subsystems should track
|
||||||
/// when rebatching is needed and update automatically at the end of each frame.
|
/// when rebatching is needed and update automatically at the end of each frame.
|
||||||
void cellAdded (MWWorld::Ptr::CellStore *store);
|
void cellAdded (MWWorld::Ptr::CellStore *store);
|
||||||
|
void waterAdded(MWWorld::Ptr::CellStore *store);
|
||||||
|
|
||||||
|
void removeWater();
|
||||||
|
|
||||||
void preCellChange (MWWorld::Ptr::CellStore* store);
|
void preCellChange (MWWorld::Ptr::CellStore* store);
|
||||||
///< this event is fired immediately before changing cell
|
///< this event is fired immediately before changing cell
|
||||||
@ -86,17 +93,21 @@ class RenderingManager: private RenderingInterface {
|
|||||||
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
||||||
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
|
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
|
||||||
|
|
||||||
|
void checkUnderwater();
|
||||||
|
void setWaterHeight(const float height);
|
||||||
|
void toggleWater();
|
||||||
|
|
||||||
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
|
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
|
||||||
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
|
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
|
||||||
|
|
||||||
void update (float duration);
|
void update (float duration);
|
||||||
|
|
||||||
void setAmbientColour(const Ogre::ColourValue& colour);
|
void setAmbientColour(const Ogre::ColourValue& colour);
|
||||||
void setSunColour(const Ogre::ColourValue& colour);
|
void setSunColour(const Ogre::ColourValue& colour);
|
||||||
void setSunDirection(const Ogre::Vector3& direction);
|
void setSunDirection(const Ogre::Vector3& direction);
|
||||||
void sunEnable();
|
void sunEnable();
|
||||||
void sunDisable();
|
void sunDisable();
|
||||||
|
|
||||||
void setGlare(bool glare);
|
void setGlare(bool glare);
|
||||||
void skyEnable ();
|
void skyEnable ();
|
||||||
void skyDisable ();
|
void skyDisable ();
|
||||||
@ -109,13 +120,13 @@ class RenderingManager: private RenderingInterface {
|
|||||||
|
|
||||||
void requestMap (MWWorld::Ptr::CellStore* cell);
|
void requestMap (MWWorld::Ptr::CellStore* cell);
|
||||||
///< request the local map for a cell
|
///< request the local map for a cell
|
||||||
|
|
||||||
/// configure fog according to cell
|
/// configure fog according to cell
|
||||||
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
|
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
|
||||||
|
|
||||||
/// configure fog manually
|
/// configure fog manually
|
||||||
void configureFog(const float density, const Ogre::ColourValue& colour);
|
void configureFog(const float density, const Ogre::ColourValue& colour);
|
||||||
|
|
||||||
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
|
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
|
||||||
int number = 1);
|
int number = 1);
|
||||||
///< Run animation for a MW-reference. Calls to this function for references that are currently not
|
///< Run animation for a MW-reference. Calls to this function for references that are currently not
|
||||||
@ -131,9 +142,13 @@ class RenderingManager: private RenderingInterface {
|
|||||||
private:
|
private:
|
||||||
|
|
||||||
void setAmbientMode();
|
void setAmbientMode();
|
||||||
|
|
||||||
SkyManager* mSkyManager;
|
SkyManager* mSkyManager;
|
||||||
|
|
||||||
|
MWRender::Water *mWater;
|
||||||
|
|
||||||
|
TerrainManager* mTerrainManager;
|
||||||
|
|
||||||
OEngine::Render::OgreRenderer &mRendering;
|
OEngine::Render::OgreRenderer &mRendering;
|
||||||
|
|
||||||
MWRender::Objects mObjects;
|
MWRender::Objects mObjects;
|
||||||
|
510
apps/openmw/mwrender/terrain.cpp
Normal file
510
apps/openmw/mwrender/terrain.cpp
Normal file
@ -0,0 +1,510 @@
|
|||||||
|
#include <OgreTerrain.h>
|
||||||
|
#include <OgreTerrainGroup.h>
|
||||||
|
#include <boost/lexical_cast.hpp>
|
||||||
|
|
||||||
|
#include "../mwworld/world.hpp"
|
||||||
|
|
||||||
|
#include "terrainmaterial.hpp"
|
||||||
|
#include "terrain.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
using namespace Ogre;
|
||||||
|
|
||||||
|
namespace MWRender
|
||||||
|
{
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
|
||||||
|
mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
|
||||||
|
{
|
||||||
|
|
||||||
|
TerrainMaterialGeneratorPtr matGen;
|
||||||
|
TerrainMaterialGeneratorB* matGenP = new TerrainMaterialGeneratorB();
|
||||||
|
matGen.bind(matGenP);
|
||||||
|
mTerrainGlobals.setDefaultMaterialGenerator(matGen);
|
||||||
|
|
||||||
|
TerrainMaterialGenerator::Profile* const activeProfile =
|
||||||
|
mTerrainGlobals.getDefaultMaterialGenerator()
|
||||||
|
->getActiveProfile();
|
||||||
|
mActiveProfile = static_cast<TerrainMaterialGeneratorB::SM2Profile*>(activeProfile);
|
||||||
|
|
||||||
|
//The pixel error should be as high as possible without it being noticed
|
||||||
|
//as it governs how fast mesh quality decreases.
|
||||||
|
mTerrainGlobals.setMaxPixelError(8);
|
||||||
|
|
||||||
|
mTerrainGlobals.setLayerBlendMapSize(32);
|
||||||
|
mTerrainGlobals.setDefaultGlobalColourMapSize(65);
|
||||||
|
|
||||||
|
//10 (default) didn't seem to be quite enough
|
||||||
|
mTerrainGlobals.setSkirtSize(128);
|
||||||
|
|
||||||
|
//due to the sudden flick between composite and non composite textures,
|
||||||
|
//this seemed the distance where it wasn't too noticeable
|
||||||
|
mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
|
||||||
|
|
||||||
|
mActiveProfile->setLightmapEnabled(false);
|
||||||
|
mActiveProfile->setLayerSpecularMappingEnabled(false);
|
||||||
|
mActiveProfile->setLayerNormalMappingEnabled(false);
|
||||||
|
mActiveProfile->setLayerParallaxMappingEnabled(false);
|
||||||
|
mActiveProfile->setReceiveDynamicShadowsEnabled(false);
|
||||||
|
|
||||||
|
//composite maps lead to a drastic reduction in loading time so are
|
||||||
|
//disabled
|
||||||
|
mActiveProfile->setCompositeMapEnabled(false);
|
||||||
|
|
||||||
|
mTerrainGroup.setOrigin(Vector3(mWorldSize/2,
|
||||||
|
0,
|
||||||
|
-mWorldSize/2));
|
||||||
|
|
||||||
|
Terrain::ImportData& importSettings = mTerrainGroup.getDefaultImportSettings();
|
||||||
|
|
||||||
|
importSettings.inputBias = 0;
|
||||||
|
importSettings.terrainSize = mLandSize;
|
||||||
|
importSettings.worldSize = mWorldSize;
|
||||||
|
importSettings.minBatchSize = 9;
|
||||||
|
importSettings.maxBatchSize = mLandSize;
|
||||||
|
|
||||||
|
importSettings.deleteInputData = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TerrainManager::~TerrainManager()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void TerrainManager::setDiffuse(const ColourValue& diffuse)
|
||||||
|
{
|
||||||
|
mTerrainGlobals.setCompositeMapDiffuse(diffuse);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void TerrainManager::setAmbient(const ColourValue& ambient)
|
||||||
|
{
|
||||||
|
mTerrainGlobals.setCompositeMapAmbient(ambient);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void TerrainManager::cellAdded(MWWorld::Ptr::CellStore *store)
|
||||||
|
{
|
||||||
|
const int cellX = store->cell->getGridX();
|
||||||
|
const int cellY = store->cell->getGridY();
|
||||||
|
|
||||||
|
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||||
|
if ( land != NULL )
|
||||||
|
{
|
||||||
|
land->loadData();
|
||||||
|
}
|
||||||
|
|
||||||
|
//split the cell terrain into four segments
|
||||||
|
const int numTextures = ESM::Land::LAND_TEXTURE_SIZE/2;
|
||||||
|
|
||||||
|
for ( int x = 0; x < 2; x++ )
|
||||||
|
{
|
||||||
|
for ( int y = 0; y < 2; y++ )
|
||||||
|
{
|
||||||
|
Terrain::ImportData terrainData =
|
||||||
|
mTerrainGroup.getDefaultImportSettings();
|
||||||
|
|
||||||
|
const int terrainX = cellX * 2 + x;
|
||||||
|
const int terrainY = cellY * 2 + y;
|
||||||
|
|
||||||
|
//it makes far more sense to reallocate the memory here,
|
||||||
|
//and let Ogre deal with it due to the issues with deleting
|
||||||
|
//it at the wrong time if using threads (Which Terrain does)
|
||||||
|
terrainData.inputFloat = OGRE_ALLOC_T(float,
|
||||||
|
mLandSize*mLandSize,
|
||||||
|
MEMCATEGORY_GEOMETRY);
|
||||||
|
|
||||||
|
if ( land != NULL )
|
||||||
|
{
|
||||||
|
//copy the height data row by row
|
||||||
|
for ( int terrainCopyY = 0; terrainCopyY < mLandSize; terrainCopyY++ )
|
||||||
|
{
|
||||||
|
//the offset of the current segment
|
||||||
|
const size_t yOffset = y * (mLandSize-1) * ESM::Land::LAND_SIZE +
|
||||||
|
//offset of the row
|
||||||
|
terrainCopyY * ESM::Land::LAND_SIZE;
|
||||||
|
const size_t xOffset = x * (mLandSize-1);
|
||||||
|
|
||||||
|
memcpy(&terrainData.inputFloat[terrainCopyY*mLandSize],
|
||||||
|
&land->landData->heights[yOffset + xOffset],
|
||||||
|
mLandSize*sizeof(float));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
memset(terrainData.inputFloat, 0, mLandSize*mLandSize*sizeof(float));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::map<uint16_t, int> indexes;
|
||||||
|
initTerrainTextures(&terrainData, cellX, cellY,
|
||||||
|
x * numTextures, y * numTextures,
|
||||||
|
numTextures, indexes);
|
||||||
|
|
||||||
|
if (mTerrainGroup.getTerrain(terrainX, terrainY) == NULL)
|
||||||
|
{
|
||||||
|
mTerrainGroup.defineTerrain(terrainX, terrainY, &terrainData);
|
||||||
|
|
||||||
|
mTerrainGroup.loadTerrain(terrainX, terrainY, true);
|
||||||
|
|
||||||
|
Terrain* terrain = mTerrainGroup.getTerrain(terrainX, terrainY);
|
||||||
|
initTerrainBlendMaps(terrain,
|
||||||
|
cellX, cellY,
|
||||||
|
x * numTextures, y * numTextures,
|
||||||
|
numTextures,
|
||||||
|
indexes);
|
||||||
|
|
||||||
|
if ( land && land->landData->usingColours )
|
||||||
|
{
|
||||||
|
// disable or enable global colour map (depends on available vertex colours)
|
||||||
|
mActiveProfile->setGlobalColourMapEnabled(true);
|
||||||
|
TexturePtr vertex = getVertexColours(land,
|
||||||
|
cellX, cellY,
|
||||||
|
x*(mLandSize-1),
|
||||||
|
y*(mLandSize-1),
|
||||||
|
mLandSize);
|
||||||
|
|
||||||
|
//this is a hack to get around the fact that Ogre seems to
|
||||||
|
//corrupt the global colour map leading to rendering errors
|
||||||
|
MaterialPtr mat = terrain->getMaterial();
|
||||||
|
mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
|
||||||
|
//mat = terrain->_getCompositeMapMaterial();
|
||||||
|
//mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mActiveProfile->setGlobalColourMapEnabled(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mTerrainGroup.freeTemporaryResources();
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void TerrainManager::cellRemoved(MWWorld::Ptr::CellStore *store)
|
||||||
|
{
|
||||||
|
for ( int x = 0; x < 2; x++ )
|
||||||
|
{
|
||||||
|
for ( int y = 0; y < 2; y++ )
|
||||||
|
{
|
||||||
|
mTerrainGroup.unloadTerrain(store->cell->getGridX() * 2 + x,
|
||||||
|
store->cell->getGridY() * 2 + y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void TerrainManager::initTerrainTextures(Terrain::ImportData* terrainData,
|
||||||
|
int cellX, int cellY,
|
||||||
|
int fromX, int fromY, int size,
|
||||||
|
std::map<uint16_t, int>& indexes)
|
||||||
|
{
|
||||||
|
assert(terrainData != NULL && "Must have valid terrain data");
|
||||||
|
assert(fromX >= 0 && fromY >= 0 &&
|
||||||
|
"Can't get a terrain texture on terrain outside the current cell");
|
||||||
|
assert(fromX+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
fromY+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
"Can't get a terrain texture on terrain outside the current cell");
|
||||||
|
|
||||||
|
//this ensures that the ltex indexes are sorted (or retrived as sorted
|
||||||
|
//which simplifies shading between cells).
|
||||||
|
//
|
||||||
|
//If we don't sort the ltex indexes, the splatting order may differ between
|
||||||
|
//cells which may lead to inconsistent results when shading between cells
|
||||||
|
std::set<uint16_t> ltexIndexes;
|
||||||
|
for ( int y = fromY - 1; y < fromY + size + 1; y++ )
|
||||||
|
{
|
||||||
|
for ( int x = fromX - 1; x < fromX + size + 1; x++ )
|
||||||
|
{
|
||||||
|
ltexIndexes.insert(getLtexIndexAt(cellX, cellY, x, y));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//there is one texture that we want to use as a base (i.e. it won't have
|
||||||
|
//a blend map). This holds the ltex index of that base texture so that
|
||||||
|
//we know not to include it in the output map
|
||||||
|
int baseTexture = -1;
|
||||||
|
for ( std::set<uint16_t>::iterator iter = ltexIndexes.begin();
|
||||||
|
iter != ltexIndexes.end();
|
||||||
|
++iter )
|
||||||
|
{
|
||||||
|
const uint16_t ltexIndex = *iter;
|
||||||
|
//this is the base texture, so we can ignore this at present
|
||||||
|
if ( ltexIndex == baseTexture )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::map<uint16_t, int>::const_iterator it = indexes.find(ltexIndex);
|
||||||
|
|
||||||
|
if ( it == indexes.end() )
|
||||||
|
{
|
||||||
|
//NB: All vtex ids are +1 compared to the ltex ids
|
||||||
|
|
||||||
|
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
|
||||||
|
"LAND.VTEX must be within the bounds of the LTEX array");
|
||||||
|
|
||||||
|
std::string texture;
|
||||||
|
if ( ltexIndex == 0 )
|
||||||
|
{
|
||||||
|
texture = "_land_default.dds";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
texture = mEnvironment.mWorld->getStore().landTexts.search(ltexIndex-1)->texture;
|
||||||
|
//TODO this is needed due to MWs messed up texture handling
|
||||||
|
texture = texture.substr(0, texture.rfind(".")) + ".dds";
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t position = terrainData->layerList.size();
|
||||||
|
terrainData->layerList.push_back(Terrain::LayerInstance());
|
||||||
|
|
||||||
|
terrainData->layerList[position].worldSize = 256;
|
||||||
|
terrainData->layerList[position].textureNames.push_back("textures\\" + texture);
|
||||||
|
|
||||||
|
if ( baseTexture == -1 )
|
||||||
|
{
|
||||||
|
baseTexture = ltexIndex;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
indexes[ltexIndex] = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void TerrainManager::initTerrainBlendMaps(Terrain* terrain,
|
||||||
|
int cellX, int cellY,
|
||||||
|
int fromX, int fromY, int size,
|
||||||
|
const std::map<uint16_t, int>& indexes)
|
||||||
|
{
|
||||||
|
assert(terrain != NULL && "Must have valid terrain");
|
||||||
|
assert(fromX >= 0 && fromY >= 0 &&
|
||||||
|
"Can't get a terrain texture on terrain outside the current cell");
|
||||||
|
assert(fromX+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
fromY+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
"Can't get a terrain texture on terrain outside the current cell");
|
||||||
|
|
||||||
|
//size must be a power of 2 as we do divisions with a power of 2 number
|
||||||
|
//that need to result in an integer for correct splatting
|
||||||
|
assert( (size & (size - 1)) == 0 && "Size must be a power of 2");
|
||||||
|
|
||||||
|
const int blendMapSize = terrain->getLayerBlendMapSize();
|
||||||
|
const int splatSize = blendMapSize / size;
|
||||||
|
|
||||||
|
//zero out every map
|
||||||
|
std::map<uint16_t, int>::const_iterator iter;
|
||||||
|
for ( iter = indexes.begin(); iter != indexes.end(); ++iter )
|
||||||
|
{
|
||||||
|
float* pBlend = terrain->getLayerBlendMap(iter->second)
|
||||||
|
->getBlendPointer();
|
||||||
|
memset(pBlend, 0, sizeof(float) * blendMapSize * blendMapSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
//covert the ltex data into a set of blend maps
|
||||||
|
for ( int texY = fromY - 1; texY < fromY + size + 1; texY++ )
|
||||||
|
{
|
||||||
|
for ( int texX = fromX - 1; texX < fromX + size + 1; texX++ )
|
||||||
|
{
|
||||||
|
const uint16_t ltexIndex = getLtexIndexAt(cellX, cellY, texX, texY);
|
||||||
|
|
||||||
|
//check if it is the base texture (which isn't in the map) and
|
||||||
|
//if it is don't bother altering the blend map for it
|
||||||
|
if ( indexes.find(ltexIndex) == indexes.end() )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//while texX is the splat index relative to the entire cell,
|
||||||
|
//relX is relative to the current segment we are splatting
|
||||||
|
const int relX = texX - fromX;
|
||||||
|
const int relY = texY - fromY;
|
||||||
|
|
||||||
|
const int layerIndex = indexes.find(ltexIndex)->second;
|
||||||
|
|
||||||
|
float* const pBlend = terrain->getLayerBlendMap(layerIndex)
|
||||||
|
->getBlendPointer();
|
||||||
|
|
||||||
|
for ( int y = -1; y < splatSize + 1; y++ )
|
||||||
|
{
|
||||||
|
for ( int x = -1; x < splatSize + 1; x++ )
|
||||||
|
{
|
||||||
|
|
||||||
|
//Note: Y is reversed
|
||||||
|
const int splatY = blendMapSize - 1 - relY * splatSize - y;
|
||||||
|
const int splatX = relX * splatSize + x;
|
||||||
|
|
||||||
|
if ( splatX >= 0 && splatX < blendMapSize &&
|
||||||
|
splatY >= 0 && splatY < blendMapSize )
|
||||||
|
{
|
||||||
|
const int index = (splatY)*blendMapSize + splatX;
|
||||||
|
|
||||||
|
if ( y >= 0 && y < splatSize &&
|
||||||
|
x >= 0 && x < splatSize )
|
||||||
|
{
|
||||||
|
pBlend[index] = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//this provides a transition shading but also
|
||||||
|
//rounds off the corners slightly
|
||||||
|
pBlend[index] = std::min(1.0f, pBlend[index] + 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( int i = 1; i < terrain->getLayerCount(); i++ )
|
||||||
|
{
|
||||||
|
TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(i);
|
||||||
|
blend->dirty();
|
||||||
|
blend->update();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
int TerrainManager::getLtexIndexAt(int cellX, int cellY,
|
||||||
|
int x, int y)
|
||||||
|
{
|
||||||
|
//check texture index falls within the 9 cell bounds
|
||||||
|
//as this function can't cope with anything above that
|
||||||
|
assert(x >= -ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
y >= -ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
"Trying to get land textures that are out of bounds");
|
||||||
|
|
||||||
|
assert(x < 2*ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
y < 2*ESM::Land::LAND_TEXTURE_SIZE &&
|
||||||
|
"Trying to get land textures that are out of bounds");
|
||||||
|
|
||||||
|
if ( x < 0 )
|
||||||
|
{
|
||||||
|
cellX--;
|
||||||
|
x += ESM::Land::LAND_TEXTURE_SIZE;
|
||||||
|
}
|
||||||
|
else if ( x >= ESM::Land::LAND_TEXTURE_SIZE )
|
||||||
|
{
|
||||||
|
cellX++;
|
||||||
|
x -= ESM::Land::LAND_TEXTURE_SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( y < 0 )
|
||||||
|
{
|
||||||
|
cellY--;
|
||||||
|
y += ESM::Land::LAND_TEXTURE_SIZE;
|
||||||
|
}
|
||||||
|
else if ( y >= ESM::Land::LAND_TEXTURE_SIZE )
|
||||||
|
{
|
||||||
|
cellY++;
|
||||||
|
y -= ESM::Land::LAND_TEXTURE_SIZE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||||
|
if ( land != NULL )
|
||||||
|
{
|
||||||
|
land->loadData();
|
||||||
|
return land->landData
|
||||||
|
->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TexturePtr TerrainManager::getVertexColours(ESM::Land* land,
|
||||||
|
int cellX, int cellY,
|
||||||
|
int fromX, int fromY, int size)
|
||||||
|
{
|
||||||
|
TextureManager* const texMgr = TextureManager::getSingletonPtr();
|
||||||
|
|
||||||
|
const std::string colourTextureName = "VtexColours_" +
|
||||||
|
boost::lexical_cast<std::string>(cellX) +
|
||||||
|
"_" +
|
||||||
|
boost::lexical_cast<std::string>(cellY) +
|
||||||
|
"_" +
|
||||||
|
boost::lexical_cast<std::string>(fromX) +
|
||||||
|
"_" +
|
||||||
|
boost::lexical_cast<std::string>(fromY);
|
||||||
|
|
||||||
|
TexturePtr tex = texMgr->getByName(colourTextureName);
|
||||||
|
if ( !tex.isNull() )
|
||||||
|
{
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
tex = texMgr->createManual(colourTextureName,
|
||||||
|
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||||
|
TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
|
||||||
|
|
||||||
|
HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
|
||||||
|
|
||||||
|
pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
|
||||||
|
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
||||||
|
|
||||||
|
uint8* pDest = static_cast<uint8*>(pixelBox.data);
|
||||||
|
|
||||||
|
if ( land != NULL )
|
||||||
|
{
|
||||||
|
const char* const colours = land->landData->colours;
|
||||||
|
for ( int y = 0; y < size; y++ )
|
||||||
|
{
|
||||||
|
for ( int x = 0; x < size; x++ )
|
||||||
|
{
|
||||||
|
const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3;
|
||||||
|
|
||||||
|
assert( colourOffset < 65*65*3 &&
|
||||||
|
"Colour offset is out of the expected bounds of record" );
|
||||||
|
|
||||||
|
const unsigned char r = colours[colourOffset + 0];
|
||||||
|
const unsigned char g = colours[colourOffset + 1];
|
||||||
|
const unsigned char b = colours[colourOffset + 2];
|
||||||
|
|
||||||
|
//as is the case elsewhere we need to flip the y
|
||||||
|
const size_t imageOffset = (size - 1 - y)*size*4 + x*4;
|
||||||
|
pDest[imageOffset + 0] = b;
|
||||||
|
pDest[imageOffset + 1] = g;
|
||||||
|
pDest[imageOffset + 2] = r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for ( int y = 0; y < size; y++ )
|
||||||
|
{
|
||||||
|
for ( int x = 0; x < size; x++ )
|
||||||
|
{
|
||||||
|
for ( int k = 0; k < 3; k++ )
|
||||||
|
{
|
||||||
|
*pDest++ = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pixelBuffer->unlock();
|
||||||
|
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
117
apps/openmw/mwrender/terrain.hpp
Normal file
117
apps/openmw/mwrender/terrain.hpp
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
#ifndef _GAME_RENDER_TERRAIN_H
|
||||||
|
#define _GAME_RENDER_TERRAIN_H
|
||||||
|
|
||||||
|
#include <OgreTerrain.h>
|
||||||
|
#include <OgreTerrainGroup.h>
|
||||||
|
#include "terrainmaterial.hpp"
|
||||||
|
|
||||||
|
#include "../mwworld/ptr.hpp"
|
||||||
|
|
||||||
|
namespace Ogre{
|
||||||
|
class SceneManager;
|
||||||
|
class TerrainGroup;
|
||||||
|
class TerrainGlobalOptions;
|
||||||
|
class Terrain;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace MWRender{
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Implements the Morrowind terrain using the Ogre Terrain Component
|
||||||
|
*
|
||||||
|
* Each terrain cell is split into four blocks as this leads to an increase
|
||||||
|
* in performance and means we don't hit splat limits quite as much
|
||||||
|
*/
|
||||||
|
class TerrainManager{
|
||||||
|
public:
|
||||||
|
TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& env);
|
||||||
|
virtual ~TerrainManager();
|
||||||
|
|
||||||
|
void setDiffuse(const Ogre::ColourValue& diffuse);
|
||||||
|
void setAmbient(const Ogre::ColourValue& ambient);
|
||||||
|
|
||||||
|
void cellAdded(MWWorld::Ptr::CellStore* store);
|
||||||
|
void cellRemoved(MWWorld::Ptr::CellStore* store);
|
||||||
|
private:
|
||||||
|
Ogre::TerrainGlobalOptions mTerrainGlobals;
|
||||||
|
Ogre::TerrainGroup mTerrainGroup;
|
||||||
|
|
||||||
|
const MWWorld::Environment& mEnvironment;
|
||||||
|
|
||||||
|
Ogre::TerrainMaterialGeneratorB::SM2Profile* mActiveProfile;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The length in verticies of a single terrain block.
|
||||||
|
*/
|
||||||
|
static const int mLandSize = (ESM::Land::LAND_SIZE - 1)/2 + 1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The length in game units of a single terrain block.
|
||||||
|
*/
|
||||||
|
static const int mWorldSize = ESM::Land::REAL_SIZE/2;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Setups up the list of textures for part of a cell, using indexes as
|
||||||
|
* an output to create a mapping of MW LtexIndex to the relevant terrain
|
||||||
|
* layer
|
||||||
|
*
|
||||||
|
* @param terrainData the terrain data to setup the textures for
|
||||||
|
* @param cellX the coord of the cell
|
||||||
|
* @param cellY the coord of the cell
|
||||||
|
* @param fromX the ltex index in the current cell to start making the texture from
|
||||||
|
* @param fromY the ltex index in the current cell to start making the texture from
|
||||||
|
* @param size the size (number of splats) to get
|
||||||
|
* @param indexes a mapping of ltex index to the terrain texture layer that
|
||||||
|
* can be used by initTerrainBlendMaps
|
||||||
|
*/
|
||||||
|
void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
||||||
|
int cellX, int cellY,
|
||||||
|
int fromX, int fromY, int size,
|
||||||
|
std::map<uint16_t, int>& indexes);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates the blend (splatting maps) for the given terrain from the ltex data.
|
||||||
|
*
|
||||||
|
* @param terrain the terrain object for the current cell
|
||||||
|
* @param cellX the coord of the cell
|
||||||
|
* @param cellY the coord of the cell
|
||||||
|
* @param fromX the ltex index in the current cell to start making the texture from
|
||||||
|
* @param fromY the ltex index in the current cell to start making the texture from
|
||||||
|
* @param size the size (number of splats) to get
|
||||||
|
* @param indexes the mapping of ltex to blend map produced by initTerrainTextures
|
||||||
|
*/
|
||||||
|
void initTerrainBlendMaps(Ogre::Terrain* terrain,
|
||||||
|
int cellX, int cellY,
|
||||||
|
int fromX, int fromY, int size,
|
||||||
|
const std::map<uint16_t, int>& indexes);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets a LTEX index at the given point, assuming the current cell
|
||||||
|
* starts at (0,0). This supports getting values from the surrounding
|
||||||
|
* cells so negative x, y is acceptable
|
||||||
|
*
|
||||||
|
* @param cellX the coord of the cell
|
||||||
|
* @param cellY the coord of the cell
|
||||||
|
* @param x, y the splat position of the ltex index to get relative to the
|
||||||
|
* first splat of the current cell
|
||||||
|
*/
|
||||||
|
int getLtexIndexAt(int cellX, int cellY, int x, int y);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Due to the fact that Ogre terrain doesn't support vertex colours
|
||||||
|
* we have to generate them manually
|
||||||
|
*
|
||||||
|
* @param cellX the coord of the cell
|
||||||
|
* @param cellY the coord of the cell
|
||||||
|
* @param fromX the *vertex* index in the current cell to start making texture from
|
||||||
|
* @param fromY the *vertex* index in the current cell to start making the texture from
|
||||||
|
* @param size the size (number of vertexes) to get
|
||||||
|
*/
|
||||||
|
Ogre::TexturePtr getVertexColours(ESM::Land* land,
|
||||||
|
int cellX, int cellY,
|
||||||
|
int fromX, int fromY, int size);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // _GAME_RENDER_TERRAIN_H
|
1741
apps/openmw/mwrender/terrainmaterial.cpp
Normal file
1741
apps/openmw/mwrender/terrainmaterial.cpp
Normal file
File diff suppressed because it is too large
Load Diff
266
apps/openmw/mwrender/terrainmaterial.hpp
Normal file
266
apps/openmw/mwrender/terrainmaterial.hpp
Normal file
@ -0,0 +1,266 @@
|
|||||||
|
/*
|
||||||
|
-----------------------------------------------------------------------------
|
||||||
|
This source file is part of OGRE
|
||||||
|
(Object-oriented Graphics Rendering Engine)
|
||||||
|
For the latest info, see http://www.ogre3d.org/
|
||||||
|
|
||||||
|
Copyright (c) 2000-2011 Torus Knot Software Ltd
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
-----------------------------------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef __Ogre_TerrainMaterialGeneratorB_H__
|
||||||
|
#define __Ogre_TerrainMaterialGeneratorB_H__
|
||||||
|
|
||||||
|
#include "OgreTerrainPrerequisites.h"
|
||||||
|
#include "OgreTerrainMaterialGenerator.h"
|
||||||
|
#include "OgreGpuProgramParams.h"
|
||||||
|
|
||||||
|
namespace Ogre
|
||||||
|
{
|
||||||
|
class PSSMShadowCameraSetup;
|
||||||
|
|
||||||
|
/** \addtogroup Optional Components
|
||||||
|
* @{
|
||||||
|
*/
|
||||||
|
/** \addtogroup Terrain
|
||||||
|
* Some details on the terrain component
|
||||||
|
* @{
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/** A TerrainMaterialGenerator which can cope with normal mapped, specular mapped
|
||||||
|
terrain.
|
||||||
|
@note Requires the Cg plugin to render correctly
|
||||||
|
*/
|
||||||
|
class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TerrainMaterialGeneratorB();
|
||||||
|
~TerrainMaterialGeneratorB();
|
||||||
|
|
||||||
|
/** Shader model 2 profile target.
|
||||||
|
*/
|
||||||
|
class SM2Profile : public TerrainMaterialGenerator::Profile
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
|
||||||
|
~SM2Profile();
|
||||||
|
|
||||||
|
bool isVertexCompressionSupported() const {return false;}
|
||||||
|
|
||||||
|
MaterialPtr generate(const Terrain* terrain);
|
||||||
|
MaterialPtr generateForCompositeMap(const Terrain* terrain);
|
||||||
|
uint8 getMaxLayers(const Terrain* terrain) const;
|
||||||
|
void updateParams(const MaterialPtr& mat, const Terrain* terrain);
|
||||||
|
void updateParamsForCompositeMap(const MaterialPtr& mat, const Terrain* terrain);
|
||||||
|
void requestOptions(Terrain* terrain);
|
||||||
|
|
||||||
|
/** Whether to support normal mapping per layer in the shader (default true).
|
||||||
|
*/
|
||||||
|
bool isLayerNormalMappingEnabled() const { return mLayerNormalMappingEnabled; }
|
||||||
|
/** Whether to support normal mapping per layer in the shader (default true).
|
||||||
|
*/
|
||||||
|
void setLayerNormalMappingEnabled(bool enabled);
|
||||||
|
/** Whether to support parallax mapping per layer in the shader (default true).
|
||||||
|
*/
|
||||||
|
bool isLayerParallaxMappingEnabled() const { return mLayerParallaxMappingEnabled; }
|
||||||
|
/** Whether to support parallax mapping per layer in the shader (default true).
|
||||||
|
*/
|
||||||
|
void setLayerParallaxMappingEnabled(bool enabled);
|
||||||
|
/** Whether to support specular mapping per layer in the shader (default true).
|
||||||
|
*/
|
||||||
|
bool isLayerSpecularMappingEnabled() const { return mLayerSpecularMappingEnabled; }
|
||||||
|
/** Whether to support specular mapping per layer in the shader (default true).
|
||||||
|
*/
|
||||||
|
void setLayerSpecularMappingEnabled(bool enabled);
|
||||||
|
/** Whether to support a global colour map over the terrain in the shader,
|
||||||
|
if it's present (default true).
|
||||||
|
*/
|
||||||
|
bool isGlobalColourMapEnabled() const { return mGlobalColourMapEnabled; }
|
||||||
|
/** Whether to support a global colour map over the terrain in the shader,
|
||||||
|
if it's present (default true).
|
||||||
|
*/
|
||||||
|
void setGlobalColourMapEnabled(bool enabled);
|
||||||
|
/** Whether to support a light map over the terrain in the shader,
|
||||||
|
if it's present (default true).
|
||||||
|
*/
|
||||||
|
bool isLightmapEnabled() const { return mLightmapEnabled; }
|
||||||
|
/** Whether to support a light map over the terrain in the shader,
|
||||||
|
if it's present (default true).
|
||||||
|
*/
|
||||||
|
void setLightmapEnabled(bool enabled);
|
||||||
|
/** Whether to use the composite map to provide a lower LOD technique
|
||||||
|
in the distance (default true).
|
||||||
|
*/
|
||||||
|
bool isCompositeMapEnabled() const { return mCompositeMapEnabled; }
|
||||||
|
/** Whether to use the composite map to provide a lower LOD technique
|
||||||
|
in the distance (default true).
|
||||||
|
*/
|
||||||
|
void setCompositeMapEnabled(bool enabled);
|
||||||
|
/** Whether to support dynamic texture shadows received from other
|
||||||
|
objects, on the terrain (default true).
|
||||||
|
*/
|
||||||
|
bool getReceiveDynamicShadowsEnabled() const { return mReceiveDynamicShadows; }
|
||||||
|
/** Whether to support dynamic texture shadows received from other
|
||||||
|
objects, on the terrain (default true).
|
||||||
|
*/
|
||||||
|
void setReceiveDynamicShadowsEnabled(bool enabled);
|
||||||
|
|
||||||
|
/** Whether to use PSSM support dynamic texture shadows, and if so the
|
||||||
|
settings to use (default 0).
|
||||||
|
*/
|
||||||
|
void setReceiveDynamicShadowsPSSM(PSSMShadowCameraSetup* pssmSettings);
|
||||||
|
/** Whether to use PSSM support dynamic texture shadows, and if so the
|
||||||
|
settings to use (default 0).
|
||||||
|
*/
|
||||||
|
PSSMShadowCameraSetup* getReceiveDynamicShadowsPSSM() const { return mPSSM; }
|
||||||
|
/** Whether to use depth shadows (default false).
|
||||||
|
*/
|
||||||
|
void setReceiveDynamicShadowsDepth(bool enabled);
|
||||||
|
/** Whether to use depth shadows (default false).
|
||||||
|
*/
|
||||||
|
bool getReceiveDynamicShadowsDepth() const { return mDepthShadows; }
|
||||||
|
/** Whether to use shadows on low LOD material rendering (when using composite map) (default false).
|
||||||
|
*/
|
||||||
|
void setReceiveDynamicShadowsLowLod(bool enabled);
|
||||||
|
/** Whether to use shadows on low LOD material rendering (when using composite map) (default false).
|
||||||
|
*/
|
||||||
|
bool getReceiveDynamicShadowsLowLod() const { return mLowLodShadows; }
|
||||||
|
|
||||||
|
int getNumberOfLightsSupported() const;
|
||||||
|
|
||||||
|
/// Internal
|
||||||
|
bool _isSM3Available() const { return mSM3Available; }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
enum TechniqueType
|
||||||
|
{
|
||||||
|
HIGH_LOD,
|
||||||
|
LOW_LOD,
|
||||||
|
RENDER_COMPOSITE_MAP
|
||||||
|
};
|
||||||
|
void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
|
||||||
|
|
||||||
|
/// Interface definition for helper class to generate shaders
|
||||||
|
class ShaderHelper : public TerrainAlloc
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ShaderHelper() {}
|
||||||
|
virtual ~ShaderHelper() {}
|
||||||
|
virtual HighLevelGpuProgramPtr generateVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
virtual HighLevelGpuProgramPtr generateFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
virtual void updateParams(const SM2Profile* prof, const MaterialPtr& mat, const Terrain* terrain, bool compositeMap);
|
||||||
|
protected:
|
||||||
|
virtual String getVertexProgramName(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
virtual String getFragmentProgramName(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
virtual HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt) = 0;
|
||||||
|
virtual HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt) = 0;
|
||||||
|
virtual void generateVertexProgramSource(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
virtual void generateFragmentProgramSource(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
virtual void generateVpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||||
|
virtual void generateFpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||||
|
virtual void generateVpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) = 0;
|
||||||
|
virtual void generateFpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) = 0;
|
||||||
|
virtual void generateVpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||||
|
virtual void generateFpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||||
|
virtual void defaultVpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const HighLevelGpuProgramPtr& prog);
|
||||||
|
virtual void defaultFpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const HighLevelGpuProgramPtr& prog);
|
||||||
|
virtual void updateVpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const GpuProgramParametersSharedPtr& params);
|
||||||
|
virtual void updateFpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const GpuProgramParametersSharedPtr& params);
|
||||||
|
static String getChannel(uint idx);
|
||||||
|
|
||||||
|
size_t mShadowSamplerStartHi;
|
||||||
|
size_t mShadowSamplerStartLo;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Utility class to help with generating shaders for Cg / HLSL.
|
||||||
|
class ShaderHelperCg : public ShaderHelper
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
void generateVpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateFpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateVpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateFpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateVpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateFpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
uint generateVpDynamicShadowsParams(uint texCoordStart, const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateVpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateFpDynamicShadowsHelpers(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateFpDynamicShadowsParams(uint* texCoord, uint* sampler, const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||||
|
};
|
||||||
|
|
||||||
|
class ShaderHelperHLSL : public ShaderHelperCg
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Utility class to help with generating shaders for GLSL.
|
||||||
|
class ShaderHelperGLSL : public ShaderHelper
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||||
|
void generateVpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||||
|
void generateFpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||||
|
void generateVpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) {}
|
||||||
|
void generateFpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) {}
|
||||||
|
void generateVpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||||
|
void generateFpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||||
|
};
|
||||||
|
|
||||||
|
ShaderHelper* mShaderGen;
|
||||||
|
bool mLayerNormalMappingEnabled;
|
||||||
|
bool mLayerParallaxMappingEnabled;
|
||||||
|
bool mLayerSpecularMappingEnabled;
|
||||||
|
bool mGlobalColourMapEnabled;
|
||||||
|
bool mLightmapEnabled;
|
||||||
|
bool mCompositeMapEnabled;
|
||||||
|
bool mReceiveDynamicShadows;
|
||||||
|
PSSMShadowCameraSetup* mPSSM;
|
||||||
|
bool mDepthShadows;
|
||||||
|
bool mLowLodShadows;
|
||||||
|
bool mSM3Available;
|
||||||
|
|
||||||
|
bool isShadowingEnabled(TechniqueType tt, const Terrain* terrain) const;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/** @} */
|
||||||
|
/** @} */
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
95
apps/openmw/mwrender/water.cpp
Normal file
95
apps/openmw/mwrender/water.cpp
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
#include "water.hpp"
|
||||||
|
|
||||||
|
namespace MWRender
|
||||||
|
{
|
||||||
|
|
||||||
|
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
|
||||||
|
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
|
||||||
|
mIsUnderwater(false)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
|
||||||
|
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||||
|
} catch(...) {}
|
||||||
|
|
||||||
|
mTop = cell->water;
|
||||||
|
|
||||||
|
mIsUnderwater = false;
|
||||||
|
|
||||||
|
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
|
||||||
|
|
||||||
|
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
|
||||||
|
|
||||||
|
mWater = mSceneManager->createEntity("water");
|
||||||
|
|
||||||
|
mWater->setMaterialName("Examples/Water0");
|
||||||
|
|
||||||
|
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
|
||||||
|
mWaterNode->setPosition(0, mTop, 0);
|
||||||
|
|
||||||
|
if(!(cell->data.flags & cell->Interior))
|
||||||
|
{
|
||||||
|
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||||
|
}
|
||||||
|
mWaterNode->attachObject(mWater);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Water::~Water()
|
||||||
|
{
|
||||||
|
Ogre::MeshManager::getSingleton().remove("water");
|
||||||
|
|
||||||
|
mWaterNode->detachObject(mWater);
|
||||||
|
mSceneManager->destroyEntity(mWater);
|
||||||
|
mSceneManager->destroySceneNode(mWaterNode);
|
||||||
|
|
||||||
|
Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Water::changeCell(const ESM::Cell* cell)
|
||||||
|
{
|
||||||
|
mTop = cell->water;
|
||||||
|
|
||||||
|
if(!(cell->data.flags & cell->Interior))
|
||||||
|
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||||
|
else
|
||||||
|
setHeight(mTop);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Water::setHeight(const float height)
|
||||||
|
{
|
||||||
|
mTop = height;
|
||||||
|
mWaterNode->setPosition(0, height, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Water::toggle()
|
||||||
|
{
|
||||||
|
mWater->setVisible(!mWater->getVisible());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Water::checkUnderwater(float y)
|
||||||
|
{
|
||||||
|
if ((mIsUnderwater && y > mTop) || !mWater->isVisible())
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||||
|
} catch(...) {}
|
||||||
|
mIsUnderwater = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!mIsUnderwater && y < mTop && mWater->isVisible())
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
|
||||||
|
} catch(...) {}
|
||||||
|
mIsUnderwater = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||||
|
{
|
||||||
|
return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
40
apps/openmw/mwrender/water.hpp
Normal file
40
apps/openmw/mwrender/water.hpp
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
#ifndef GAME_MWRENDER_WATER_H
|
||||||
|
#define GAME_MWRENDER_WATER_H
|
||||||
|
|
||||||
|
#include <Ogre.h>
|
||||||
|
#include <components/esm/loadcell.hpp>
|
||||||
|
|
||||||
|
namespace MWRender {
|
||||||
|
|
||||||
|
/// Water rendering
|
||||||
|
class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener
|
||||||
|
{
|
||||||
|
static const int CELL_SIZE = 8192;
|
||||||
|
Ogre::Camera *mCamera;
|
||||||
|
Ogre::SceneManager *mSceneManager;
|
||||||
|
Ogre::Viewport *mViewport;
|
||||||
|
|
||||||
|
Ogre::Plane mWaterPlane;
|
||||||
|
Ogre::SceneNode *mWaterNode;
|
||||||
|
Ogre::Entity *mWater;
|
||||||
|
|
||||||
|
bool mIsUnderwater;
|
||||||
|
int mTop;
|
||||||
|
|
||||||
|
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Water (Ogre::Camera *camera, const ESM::Cell* cell);
|
||||||
|
~Water();
|
||||||
|
|
||||||
|
void toggle();
|
||||||
|
|
||||||
|
void checkUnderwater(float y);
|
||||||
|
void changeCell(const ESM::Cell* cell);
|
||||||
|
void setHeight(const float height);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -133,11 +133,70 @@ namespace MWScript
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class OpGetWaterLevel : public Interpreter::Opcode0
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual void execute (Interpreter::Runtime& runtime)
|
||||||
|
{
|
||||||
|
InterpreterContext& context
|
||||||
|
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||||
|
|
||||||
|
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||||
|
runtime.push (cell->mWaterLevel);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class OpSetWaterLevel : public Interpreter::Opcode0
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual void execute (Interpreter::Runtime& runtime)
|
||||||
|
{
|
||||||
|
InterpreterContext& context
|
||||||
|
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||||
|
|
||||||
|
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||||
|
|
||||||
|
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||||
|
|
||||||
|
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||||
|
throw std::runtime_error("Can't set water level in exterior cell");
|
||||||
|
|
||||||
|
cell->mWaterLevel = level;
|
||||||
|
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class OpModWaterLevel : public Interpreter::Opcode0
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual void execute (Interpreter::Runtime& runtime)
|
||||||
|
{
|
||||||
|
InterpreterContext& context
|
||||||
|
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||||
|
|
||||||
|
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||||
|
|
||||||
|
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||||
|
|
||||||
|
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||||
|
throw std::runtime_error("Can't set water level in exterior cell");
|
||||||
|
|
||||||
|
cell->mWaterLevel +=level;
|
||||||
|
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
const int opcodeCellChanged = 0x2000000;
|
const int opcodeCellChanged = 0x2000000;
|
||||||
const int opcodeCOC = 0x2000026;
|
const int opcodeCOC = 0x2000026;
|
||||||
const int opcodeCOE = 0x200008e;
|
const int opcodeCOE = 0x200008e;
|
||||||
const int opcodeGetInterior = 0x2000131;
|
const int opcodeGetInterior = 0x2000131;
|
||||||
const int opcodeGetPCCell = 0x2000136;
|
const int opcodeGetPCCell = 0x2000136;
|
||||||
|
const int opcodeGetWaterLevel = 0x2000141;
|
||||||
|
const int opcodeSetWaterLevel = 0x2000142;
|
||||||
|
const int opcodeModWaterLevel = 0x2000143;
|
||||||
|
|
||||||
void registerExtensions (Compiler::Extensions& extensions)
|
void registerExtensions (Compiler::Extensions& extensions)
|
||||||
{
|
{
|
||||||
@ -146,8 +205,11 @@ namespace MWScript
|
|||||||
extensions.registerInstruction ("centeroncell", "S", opcodeCOC);
|
extensions.registerInstruction ("centeroncell", "S", opcodeCOC);
|
||||||
extensions.registerInstruction ("coe", "ll", opcodeCOE);
|
extensions.registerInstruction ("coe", "ll", opcodeCOE);
|
||||||
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
|
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
|
||||||
|
extensions.registerInstruction ("setwaterlevel", "f", opcodeSetWaterLevel);
|
||||||
|
extensions.registerInstruction ("modwaterlevel", "f", opcodeModWaterLevel);
|
||||||
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
|
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
|
||||||
extensions.registerFunction ("getpccell", 'l', "c", opcodeGetPCCell);
|
extensions.registerFunction ("getpccell", 'l', "c", opcodeGetPCCell);
|
||||||
|
extensions.registerFunction ("getwaterlevel", 'f', "", opcodeGetWaterLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||||
@ -157,6 +219,9 @@ namespace MWScript
|
|||||||
interpreter.installSegment5 (opcodeCOE, new OpCOE);
|
interpreter.installSegment5 (opcodeCOE, new OpCOE);
|
||||||
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
|
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
|
||||||
interpreter.installSegment5 (opcodeGetPCCell, new OpGetPCCell);
|
interpreter.installSegment5 (opcodeGetPCCell, new OpGetPCCell);
|
||||||
|
interpreter.installSegment5 (opcodeGetWaterLevel, new OpGetWaterLevel);
|
||||||
|
interpreter.installSegment5 (opcodeSetWaterLevel, new OpSetWaterLevel);
|
||||||
|
interpreter.installSegment5 (opcodeModWaterLevel, new OpModWaterLevel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -123,4 +123,8 @@ op 0x200013d: FadeOut
|
|||||||
op 0x200013e: FadeTo
|
op 0x200013e: FadeTo
|
||||||
op 0x200013f: GetCurrentWeather
|
op 0x200013f: GetCurrentWeather
|
||||||
op 0x2000140: ChangeWeather
|
op 0x2000140: ChangeWeather
|
||||||
opcodes 0x2000141-0x3ffffff unused
|
op 0x2000141: GetWaterLevel
|
||||||
|
op 0x2000142: SetWaterLevel
|
||||||
|
op 0x2000143: ModWaterLevel
|
||||||
|
op 0x2000144: ToggleWater, twa
|
||||||
|
opcodes 0x2000145-0x3ffffff unused
|
||||||
|
@ -175,6 +175,19 @@ namespace MWScript
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class OpToggleWater : public Interpreter::Opcode0
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual void execute (Interpreter::Runtime& runtime)
|
||||||
|
{
|
||||||
|
InterpreterContext& context =
|
||||||
|
static_cast<InterpreterContext&> (runtime.getContext());
|
||||||
|
|
||||||
|
context.getWorld().toggleWater();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
const int opcodeXBox = 0x200000c;
|
const int opcodeXBox = 0x200000c;
|
||||||
const int opcodeOnActivate = 0x200000d;
|
const int opcodeOnActivate = 0x200000d;
|
||||||
const int opcodeActivate = 0x2000075;
|
const int opcodeActivate = 0x2000075;
|
||||||
@ -187,6 +200,7 @@ namespace MWScript
|
|||||||
const int opcodeFadeIn = 0x200013c;
|
const int opcodeFadeIn = 0x200013c;
|
||||||
const int opcodeFadeOut = 0x200013d;
|
const int opcodeFadeOut = 0x200013d;
|
||||||
const int opcodeFadeTo = 0x200013e;
|
const int opcodeFadeTo = 0x200013e;
|
||||||
|
const int opcodeToggleWater = 0x2000144;
|
||||||
|
|
||||||
void registerExtensions (Compiler::Extensions& extensions)
|
void registerExtensions (Compiler::Extensions& extensions)
|
||||||
{
|
{
|
||||||
@ -204,6 +218,8 @@ namespace MWScript
|
|||||||
extensions.registerInstruction ("fadein", "f", opcodeFadeIn);
|
extensions.registerInstruction ("fadein", "f", opcodeFadeIn);
|
||||||
extensions.registerInstruction ("fadeout", "f", opcodeFadeOut);
|
extensions.registerInstruction ("fadeout", "f", opcodeFadeOut);
|
||||||
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
|
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
|
||||||
|
extensions.registerInstruction ("togglewater", "", opcodeToggleWater);
|
||||||
|
extensions.registerInstruction ("twa", "", opcodeToggleWater);
|
||||||
}
|
}
|
||||||
|
|
||||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||||
@ -220,6 +236,7 @@ namespace MWScript
|
|||||||
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
|
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
|
||||||
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
|
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
|
||||||
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
|
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
|
||||||
|
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -130,7 +130,7 @@ namespace MWScript
|
|||||||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||||
runtime.pop();
|
runtime.pop();
|
||||||
|
|
||||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop);
|
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWSound::Play_Loop : 0);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -159,7 +159,7 @@ namespace MWScript
|
|||||||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||||
runtime.pop();
|
runtime.pop();
|
||||||
|
|
||||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop);
|
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop ? MWSound::Play_Loop : 0);
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -25,14 +25,20 @@ static void throwALCerror(ALCdevice *device)
|
|||||||
{
|
{
|
||||||
ALCenum err = alcGetError(device);
|
ALCenum err = alcGetError(device);
|
||||||
if(err != ALC_NO_ERROR)
|
if(err != ALC_NO_ERROR)
|
||||||
fail(alcGetString(device, err));
|
{
|
||||||
|
const ALCchar *errstring = alcGetString(device, err);
|
||||||
|
fail(errstring ? errstring : "");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void throwALerror()
|
static void throwALerror()
|
||||||
{
|
{
|
||||||
ALenum err = alGetError();
|
ALenum err = alGetError();
|
||||||
if(err != AL_NO_ERROR)
|
if(err != AL_NO_ERROR)
|
||||||
fail(alGetString(err));
|
{
|
||||||
|
const ALchar *errstring = alGetString(err);
|
||||||
|
fail(errstring ? errstring : "");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -89,8 +95,7 @@ public:
|
|||||||
|
|
||||||
virtual void stop();
|
virtual void stop();
|
||||||
virtual bool isPlaying();
|
virtual bool isPlaying();
|
||||||
virtual void setVolume(float volume);
|
virtual void update();
|
||||||
virtual void update(const float *pos);
|
|
||||||
|
|
||||||
void play();
|
void play();
|
||||||
bool process();
|
bool process();
|
||||||
@ -187,7 +192,6 @@ OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, Decode
|
|||||||
}
|
}
|
||||||
catch(std::exception &e)
|
catch(std::exception &e)
|
||||||
{
|
{
|
||||||
mOutput.mFreeSources.push_back(mSource);
|
|
||||||
alDeleteBuffers(sNumBuffers, mBuffers);
|
alDeleteBuffers(sNumBuffers, mBuffers);
|
||||||
alGetError();
|
alGetError();
|
||||||
throw;
|
throw;
|
||||||
@ -255,16 +259,10 @@ bool OpenAL_SoundStream::isPlaying()
|
|||||||
return !mIsFinished;
|
return !mIsFinished;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenAL_SoundStream::setVolume(float volume)
|
void OpenAL_SoundStream::update()
|
||||||
{
|
{
|
||||||
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
|
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||||
throwALerror();
|
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||||
mVolume = volume;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenAL_SoundStream::update(const float *pos)
|
|
||||||
{
|
|
||||||
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
|
|
||||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||||
throwALerror();
|
throwALerror();
|
||||||
@ -321,15 +319,17 @@ bool OpenAL_SoundStream::process()
|
|||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// A regular OpenAL sound
|
// A regular 2D OpenAL sound
|
||||||
//
|
//
|
||||||
class OpenAL_Sound : public Sound
|
class OpenAL_Sound : public Sound
|
||||||
{
|
{
|
||||||
|
protected:
|
||||||
OpenAL_Output &mOutput;
|
OpenAL_Output &mOutput;
|
||||||
|
|
||||||
ALuint mSource;
|
ALuint mSource;
|
||||||
ALuint mBuffer;
|
ALuint mBuffer;
|
||||||
|
|
||||||
|
private:
|
||||||
OpenAL_Sound(const OpenAL_Sound &rhs);
|
OpenAL_Sound(const OpenAL_Sound &rhs);
|
||||||
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
|
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
|
||||||
|
|
||||||
@ -339,8 +339,23 @@ public:
|
|||||||
|
|
||||||
virtual void stop();
|
virtual void stop();
|
||||||
virtual bool isPlaying();
|
virtual bool isPlaying();
|
||||||
virtual void setVolume(float volume);
|
virtual void update();
|
||||||
virtual void update(const float *pos);
|
};
|
||||||
|
|
||||||
|
//
|
||||||
|
// A regular 3D OpenAL sound
|
||||||
|
//
|
||||||
|
class OpenAL_Sound3D : public OpenAL_Sound
|
||||||
|
{
|
||||||
|
OpenAL_Sound3D(const OpenAL_Sound &rhs);
|
||||||
|
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
|
||||||
|
|
||||||
|
public:
|
||||||
|
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||||
|
: OpenAL_Sound(output, src, buf)
|
||||||
|
{ }
|
||||||
|
|
||||||
|
virtual void update();
|
||||||
};
|
};
|
||||||
|
|
||||||
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
|
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||||
@ -372,16 +387,22 @@ bool OpenAL_Sound::isPlaying()
|
|||||||
return state==AL_PLAYING;
|
return state==AL_PLAYING;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenAL_Sound::setVolume(float volume)
|
void OpenAL_Sound::update()
|
||||||
{
|
{
|
||||||
alSourcef(mSource, AL_GAIN, volume*mBaseVolume);
|
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||||
|
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||||
|
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||||
|
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||||
throwALerror();
|
throwALerror();
|
||||||
mVolume = volume;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenAL_Sound::update(const float *pos)
|
void OpenAL_Sound3D::update()
|
||||||
{
|
{
|
||||||
alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
|
if(mPos.squaredDistance(mOutput.mPos) > mMaxDistance*mMaxDistance)
|
||||||
|
alSourcef(mSource, AL_GAIN, 0.0f);
|
||||||
|
else
|
||||||
|
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||||
|
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||||
throwALerror();
|
throwALerror();
|
||||||
@ -410,8 +431,7 @@ std::vector<std::string> OpenAL_Output::enumerate()
|
|||||||
|
|
||||||
void OpenAL_Output::init(const std::string &devname)
|
void OpenAL_Output::init(const std::string &devname)
|
||||||
{
|
{
|
||||||
if(mDevice || mContext)
|
deinit();
|
||||||
fail("Device already open");
|
|
||||||
|
|
||||||
mDevice = alcOpenDevice(devname.c_str());
|
mDevice = alcOpenDevice(devname.c_str());
|
||||||
if(!mDevice)
|
if(!mDevice)
|
||||||
@ -428,7 +448,12 @@ void OpenAL_Output::init(const std::string &devname)
|
|||||||
|
|
||||||
mContext = alcCreateContext(mDevice, NULL);
|
mContext = alcCreateContext(mDevice, NULL);
|
||||||
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
|
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
|
||||||
|
{
|
||||||
|
if(mContext)
|
||||||
|
alcDestroyContext(mContext);
|
||||||
|
mContext = 0;
|
||||||
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
|
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
|
||||||
|
}
|
||||||
|
|
||||||
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
|
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
|
||||||
throwALerror();
|
throwALerror();
|
||||||
@ -441,6 +466,8 @@ void OpenAL_Output::init(const std::string &devname)
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
|
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
|
||||||
|
if (maxtotal == 0) // workaround for broken implementations
|
||||||
|
maxtotal = 256;
|
||||||
for(size_t i = 0;i < maxtotal;i++)
|
for(size_t i = 0;i < maxtotal;i++)
|
||||||
{
|
{
|
||||||
ALuint src = 0;
|
ALuint src = 0;
|
||||||
@ -580,10 +607,8 @@ void OpenAL_Output::bufferFinished(ALuint buf)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
|
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, int flags)
|
||||||
{
|
{
|
||||||
throwALerror();
|
|
||||||
|
|
||||||
boost::shared_ptr<OpenAL_Sound> sound;
|
boost::shared_ptr<OpenAL_Sound> sound;
|
||||||
ALuint src=0, buf=0;
|
ALuint src=0, buf=0;
|
||||||
|
|
||||||
@ -618,7 +643,7 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
|
|||||||
alSourcef(src, AL_PITCH, pitch);
|
alSourcef(src, AL_PITCH, pitch);
|
||||||
|
|
||||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
|
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||||
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
|
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||||
throwALerror();
|
throwALerror();
|
||||||
|
|
||||||
alSourcei(src, AL_BUFFER, buf);
|
alSourcei(src, AL_BUFFER, buf);
|
||||||
@ -628,11 +653,9 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
|
|||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
|
||||||
float min, float max, bool loop)
|
float min, float max, int flags)
|
||||||
{
|
{
|
||||||
throwALerror();
|
|
||||||
|
|
||||||
boost::shared_ptr<OpenAL_Sound> sound;
|
boost::shared_ptr<OpenAL_Sound> sound;
|
||||||
ALuint src=0, buf=0;
|
ALuint src=0, buf=0;
|
||||||
|
|
||||||
@ -644,7 +667,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
buf = getBuffer(fname);
|
buf = getBuffer(fname);
|
||||||
sound.reset(new OpenAL_Sound(*this, src, buf));
|
sound.reset(new OpenAL_Sound3D(*this, src, buf));
|
||||||
}
|
}
|
||||||
catch(std::exception &e)
|
catch(std::exception &e)
|
||||||
{
|
{
|
||||||
@ -655,7 +678,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
|
|
||||||
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
|
alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
|
||||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
@ -663,11 +686,12 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||||||
alSourcef(src, AL_MAX_DISTANCE, max);
|
alSourcef(src, AL_MAX_DISTANCE, max);
|
||||||
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
||||||
|
|
||||||
alSourcef(src, AL_GAIN, volume);
|
alSourcef(src, AL_GAIN, (pos.squaredDistance(mPos) > max*max) ?
|
||||||
|
0.0f : volume);
|
||||||
alSourcef(src, AL_PITCH, pitch);
|
alSourcef(src, AL_PITCH, pitch);
|
||||||
|
|
||||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||||
alSourcei(src, AL_LOOPING, (loop?AL_TRUE:AL_FALSE));
|
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||||
throwALerror();
|
throwALerror();
|
||||||
|
|
||||||
alSourcei(src, AL_BUFFER, buf);
|
alSourcei(src, AL_BUFFER, buf);
|
||||||
@ -680,8 +704,6 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
|
|||||||
|
|
||||||
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
|
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
|
||||||
{
|
{
|
||||||
throwALerror();
|
|
||||||
|
|
||||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||||
ALuint src;
|
ALuint src;
|
||||||
|
|
||||||
@ -721,61 +743,21 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
|
|||||||
return sound;
|
return sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
SoundPtr OpenAL_Output::streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
|
||||||
float min, float max)
|
void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir)
|
||||||
{
|
{
|
||||||
throwALerror();
|
mPos = pos;
|
||||||
|
|
||||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
if(mContext)
|
||||||
ALuint src;
|
|
||||||
|
|
||||||
if(mFreeSources.empty())
|
|
||||||
fail("No free sources");
|
|
||||||
src = mFreeSources.front();
|
|
||||||
mFreeSources.pop_front();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
DecoderPtr decoder = mManager.getDecoder();
|
ALfloat orient[6] = {
|
||||||
decoder->open(fname);
|
atdir.x, atdir.z, -atdir.y,
|
||||||
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
|
updir.x, updir.z, -updir.y
|
||||||
|
};
|
||||||
|
alListener3f(AL_POSITION, mPos.x, mPos.z, -mPos.y);
|
||||||
|
alListenerfv(AL_ORIENTATION, orient);
|
||||||
|
throwALerror();
|
||||||
}
|
}
|
||||||
catch(std::exception &e)
|
|
||||||
{
|
|
||||||
mFreeSources.push_back(src);
|
|
||||||
throw;
|
|
||||||
}
|
|
||||||
|
|
||||||
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]);
|
|
||||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
|
||||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
|
||||||
|
|
||||||
alSourcef(src, AL_REFERENCE_DISTANCE, min);
|
|
||||||
alSourcef(src, AL_MAX_DISTANCE, max);
|
|
||||||
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
|
||||||
|
|
||||||
alSourcef(src, AL_GAIN, volume);
|
|
||||||
alSourcef(src, AL_PITCH, pitch);
|
|
||||||
|
|
||||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
|
||||||
alSourcei(src, AL_LOOPING, AL_FALSE);
|
|
||||||
throwALerror();
|
|
||||||
|
|
||||||
sound->play();
|
|
||||||
return sound;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void OpenAL_Output::updateListener(const float *pos, const float *atdir, const float *updir)
|
|
||||||
{
|
|
||||||
float orient[6] = {
|
|
||||||
atdir[0], atdir[2], -atdir[1],
|
|
||||||
updir[0], updir[2], -updir[1]
|
|
||||||
};
|
|
||||||
|
|
||||||
alListener3f(AL_POSITION, pos[0], pos[2], -pos[1]);
|
|
||||||
alListenerfv(AL_ORIENTATION, orient);
|
|
||||||
throwALerror();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -40,15 +40,12 @@ namespace MWSound
|
|||||||
virtual void init(const std::string &devname="");
|
virtual void init(const std::string &devname="");
|
||||||
virtual void deinit();
|
virtual void deinit();
|
||||||
|
|
||||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop);
|
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags);
|
||||||
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||||
float min, float max, bool loop);
|
float volume, float pitch, float min, float max, int flags);
|
||||||
|
|
||||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
|
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
|
||||||
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
|
||||||
float min, float max);
|
|
||||||
|
|
||||||
virtual void updateListener(const float *pos, const float *atdir, const float *updir);
|
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir);
|
||||||
|
|
||||||
OpenAL_Output& operator=(const OpenAL_Output &rhs);
|
OpenAL_Output& operator=(const OpenAL_Output &rhs);
|
||||||
OpenAL_Output(const OpenAL_Output &rhs);
|
OpenAL_Output(const OpenAL_Output &rhs);
|
||||||
@ -60,6 +57,7 @@ namespace MWSound
|
|||||||
std::auto_ptr<StreamThread> mStreamThread;
|
std::auto_ptr<StreamThread> mStreamThread;
|
||||||
|
|
||||||
friend class OpenAL_Sound;
|
friend class OpenAL_Sound;
|
||||||
|
friend class OpenAL_Sound3D;
|
||||||
friend class OpenAL_SoundStream;
|
friend class OpenAL_SoundStream;
|
||||||
friend class SoundManager;
|
friend class SoundManager;
|
||||||
};
|
};
|
||||||
|
@ -1,30 +1,37 @@
|
|||||||
#ifndef GAME_SOUND_SOUND_H
|
#ifndef GAME_SOUND_SOUND_H
|
||||||
#define GAME_SOUND_SOUND_H
|
#define GAME_SOUND_SOUND_H
|
||||||
|
|
||||||
|
#include <OgreVector3.h>
|
||||||
|
|
||||||
namespace MWSound
|
namespace MWSound
|
||||||
{
|
{
|
||||||
class Sound
|
class Sound
|
||||||
{
|
{
|
||||||
virtual void update(const float *pos) = 0;
|
virtual void update() = 0;
|
||||||
|
|
||||||
Sound& operator=(const Sound &rhs);
|
Sound& operator=(const Sound &rhs);
|
||||||
Sound(const Sound &rhs);
|
Sound(const Sound &rhs);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
Ogre::Vector3 mPos;
|
||||||
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
|
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
|
||||||
float mBaseVolume;
|
float mBaseVolume;
|
||||||
float mMinDistance;
|
float mMinDistance;
|
||||||
float mMaxDistance;
|
float mMaxDistance;
|
||||||
|
int mFlags;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual void stop() = 0;
|
virtual void stop() = 0;
|
||||||
virtual bool isPlaying() = 0;
|
virtual bool isPlaying() = 0;
|
||||||
virtual void setVolume(float volume) = 0;
|
void setPosition(const Ogre::Vector3 &pos) { mPos = pos; }
|
||||||
|
void setVolume(float volume) { mVolume = volume; }
|
||||||
|
|
||||||
Sound() : mVolume(1.0f)
|
Sound() : mPos(0.0f, 0.0f, 0.0f)
|
||||||
|
, mVolume(1.0f)
|
||||||
, mBaseVolume(1.0f)
|
, mBaseVolume(1.0f)
|
||||||
, mMinDistance(20.0f) /* 1 * min_range_scale */
|
, mMinDistance(20.0f) /* 1 * min_range_scale */
|
||||||
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
|
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
|
||||||
|
, mFlags(Play_Normal)
|
||||||
{ }
|
{ }
|
||||||
virtual ~Sound() { }
|
virtual ~Sound() { }
|
||||||
|
|
||||||
|
@ -4,6 +4,8 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
|
#include <OgreVector3.h>
|
||||||
|
|
||||||
#include "soundmanager.hpp"
|
#include "soundmanager.hpp"
|
||||||
|
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
@ -22,19 +24,23 @@ namespace MWSound
|
|||||||
virtual void init(const std::string &devname="") = 0;
|
virtual void init(const std::string &devname="") = 0;
|
||||||
virtual void deinit() = 0;
|
virtual void deinit() = 0;
|
||||||
|
|
||||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
|
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
|
||||||
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||||
float min, float max, bool loop) = 0;
|
float volume, float pitch, float min, float max, int flags) = 0;
|
||||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
|
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
|
||||||
virtual SoundPtr streamSound3D(const std::string &fname, const float *pos, float volume, float pitch,
|
|
||||||
float min, float max) = 0;
|
|
||||||
|
|
||||||
virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0;
|
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir) = 0;
|
||||||
|
|
||||||
Sound_Output& operator=(const Sound_Output &rhs);
|
Sound_Output& operator=(const Sound_Output &rhs);
|
||||||
Sound_Output(const Sound_Output &rhs);
|
Sound_Output(const Sound_Output &rhs);
|
||||||
|
|
||||||
Sound_Output(SoundManager &mgr) : mManager(mgr) { }
|
protected:
|
||||||
|
Ogre::Vector3 mPos;
|
||||||
|
|
||||||
|
Sound_Output(SoundManager &mgr)
|
||||||
|
: mManager(mgr)
|
||||||
|
, mPos(0.0f, 0.0f, 0.0f)
|
||||||
|
{ }
|
||||||
public:
|
public:
|
||||||
virtual ~Sound_Output() { }
|
virtual ~Sound_Output() { }
|
||||||
|
|
||||||
|
@ -41,6 +41,8 @@ namespace MWSound
|
|||||||
SoundManager::SoundManager(bool useSound, MWWorld::Environment& environment)
|
SoundManager::SoundManager(bool useSound, MWWorld::Environment& environment)
|
||||||
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
|
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
|
||||||
, mEnvironment(environment)
|
, mEnvironment(environment)
|
||||||
|
, mOutput(new DEFAULT_OUTPUT(*this))
|
||||||
|
|
||||||
{
|
{
|
||||||
if(!useSound)
|
if(!useSound)
|
||||||
return;
|
return;
|
||||||
@ -50,8 +52,6 @@ namespace MWSound
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
mOutput.reset(new DEFAULT_OUTPUT(*this));
|
|
||||||
|
|
||||||
std::vector<std::string> names = mOutput->enumerate();
|
std::vector<std::string> names = mOutput->enumerate();
|
||||||
std::cout <<"Enumerated output devices:"<< std::endl;
|
std::cout <<"Enumerated output devices:"<< std::endl;
|
||||||
for(size_t i = 0;i < names.size();i++)
|
for(size_t i = 0;i < names.size();i++)
|
||||||
@ -62,8 +62,6 @@ namespace MWSound
|
|||||||
catch(std::exception &e)
|
catch(std::exception &e)
|
||||||
{
|
{
|
||||||
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
|
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
|
||||||
mOutput.reset();
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -108,7 +106,7 @@ namespace MWSound
|
|||||||
max = std::max(min, max);
|
max = std::max(min, max);
|
||||||
}
|
}
|
||||||
|
|
||||||
return std::string("Sound/")+snd->sound;
|
return "Sound/"+snd->sound;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -182,11 +180,13 @@ namespace MWSound
|
|||||||
{
|
{
|
||||||
// The range values are not tested
|
// The range values are not tested
|
||||||
float basevol = 1.0f; /* TODO: volume settings */
|
float basevol = 1.0f; /* TODO: volume settings */
|
||||||
std::string filePath = std::string("Sound/")+filename;
|
std::string filePath = "Sound/"+filename;
|
||||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||||
|
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||||
|
|
||||||
SoundPtr sound = mOutput->playSound3D(filePath, pos.pos, basevol, 1.0f,
|
SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
|
||||||
20.0f, 12750.0f, false);
|
20.0f, 12750.0f, Play_Normal);
|
||||||
|
sound->mPos = objpos;
|
||||||
sound->mBaseVolume = basevol;
|
sound->mBaseVolume = basevol;
|
||||||
|
|
||||||
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
|
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
|
||||||
@ -203,7 +203,7 @@ namespace MWSound
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
|
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
|
||||||
{
|
{
|
||||||
SoundPtr sound;
|
SoundPtr sound;
|
||||||
try
|
try
|
||||||
@ -212,11 +212,12 @@ namespace MWSound
|
|||||||
float min, max;
|
float min, max;
|
||||||
std::string file = lookup(soundId, basevol, min, max);
|
std::string file = lookup(soundId, basevol, min, max);
|
||||||
|
|
||||||
sound = mOutput->playSound(file, volume*basevol, pitch, loop);
|
sound = mOutput->playSound(file, volume*basevol, pitch, mode);
|
||||||
sound->mVolume = volume;
|
sound->mVolume = volume;
|
||||||
sound->mBaseVolume = basevol;
|
sound->mBaseVolume = basevol;
|
||||||
sound->mMinDistance = min;
|
sound->mMinDistance = min;
|
||||||
sound->mMaxDistance = max;
|
sound->mMaxDistance = max;
|
||||||
|
sound->mFlags = mode;
|
||||||
|
|
||||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||||
}
|
}
|
||||||
@ -228,8 +229,7 @@ namespace MWSound
|
|||||||
}
|
}
|
||||||
|
|
||||||
SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
|
SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
|
||||||
float volume, float pitch, bool loop,
|
float volume, float pitch, int mode)
|
||||||
bool untracked)
|
|
||||||
{
|
{
|
||||||
SoundPtr sound;
|
SoundPtr sound;
|
||||||
try
|
try
|
||||||
@ -239,15 +239,20 @@ namespace MWSound
|
|||||||
float min, max;
|
float min, max;
|
||||||
std::string file = lookup(soundId, basevol, min, max);
|
std::string file = lookup(soundId, basevol, min, max);
|
||||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||||
|
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||||
|
|
||||||
sound = mOutput->playSound3D(file, pos.pos, volume*basevol, pitch, min, max, loop);
|
sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
|
||||||
|
sound->mPos = objpos;
|
||||||
sound->mVolume = volume;
|
sound->mVolume = volume;
|
||||||
sound->mBaseVolume = basevol;
|
sound->mBaseVolume = basevol;
|
||||||
sound->mMinDistance = min;
|
sound->mMinDistance = min;
|
||||||
sound->mMaxDistance = max;
|
sound->mMaxDistance = max;
|
||||||
|
sound->mFlags = mode;
|
||||||
|
|
||||||
mActiveSounds[sound] = (!untracked ? std::make_pair(ptr, soundId) :
|
if((mode&Play_NoTrack))
|
||||||
std::make_pair(MWWorld::Ptr(), soundId));
|
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||||
|
else
|
||||||
|
mActiveSounds[sound] = std::make_pair(ptr, soundId);
|
||||||
}
|
}
|
||||||
catch(std::exception &e)
|
catch(std::exception &e)
|
||||||
{
|
{
|
||||||
@ -326,11 +331,12 @@ namespace MWSound
|
|||||||
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
||||||
{
|
{
|
||||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||||
|
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||||
while(snditer != mActiveSounds.end())
|
while(snditer != mActiveSounds.end())
|
||||||
{
|
{
|
||||||
if(snditer->second.first == ptr)
|
if(snditer->second.first == ptr)
|
||||||
snditer->first->update(pos.pos);
|
snditer->first->setPosition(objpos);
|
||||||
snditer++;
|
snditer++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -411,9 +417,9 @@ namespace MWSound
|
|||||||
// The output handler is expecting vectors oriented like the game
|
// The output handler is expecting vectors oriented like the game
|
||||||
// (that is, -Z goes down, +Y goes forward), but that's not what we
|
// (that is, -Z goes down, +Y goes forward), but that's not what we
|
||||||
// get from Ogre's camera, so we have to convert.
|
// get from Ogre's camera, so we have to convert.
|
||||||
float pos[3] = { nPos[0], -nPos[2], nPos[1] };
|
const Ogre::Vector3 pos(nPos[0], -nPos[2], nPos[1]);
|
||||||
float at[3] = { nDir[0], -nDir[2], nDir[1] };
|
const Ogre::Vector3 at(nDir[0], -nDir[2], nDir[1]);
|
||||||
float up[3] = { nUp[0], -nUp[2], nUp[1] };
|
const Ogre::Vector3 up(nUp[0], -nUp[2], nUp[1]);
|
||||||
mOutput->updateListener(pos, at, up);
|
mOutput->updateListener(pos, at, up);
|
||||||
|
|
||||||
// Check if any sounds are finished playing, and trash them
|
// Check if any sounds are finished playing, and trash them
|
||||||
@ -423,7 +429,10 @@ namespace MWSound
|
|||||||
if(!snditer->first->isPlaying())
|
if(!snditer->first->isPlaying())
|
||||||
mActiveSounds.erase(snditer++);
|
mActiveSounds.erase(snditer++);
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
snditer->first->update();
|
||||||
snditer++;
|
snditer++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,6 +30,19 @@ namespace MWSound
|
|||||||
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
|
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
|
||||||
typedef boost::shared_ptr<Sound> SoundPtr;
|
typedef boost::shared_ptr<Sound> SoundPtr;
|
||||||
|
|
||||||
|
enum PlayMode {
|
||||||
|
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
|
||||||
|
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
|
||||||
|
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
|
||||||
|
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
|
||||||
|
* but do not keep it updated (the sound will not move with
|
||||||
|
* the object and will not stop when the object is deleted. */
|
||||||
|
};
|
||||||
|
static inline int operator|(const PlayMode &a, const PlayMode &b)
|
||||||
|
{ return (int)a | (int)b; }
|
||||||
|
static inline int operator&(const PlayMode &a, const PlayMode &b)
|
||||||
|
{ return (int)a & (int)b; }
|
||||||
|
|
||||||
class SoundManager
|
class SoundManager
|
||||||
{
|
{
|
||||||
Ogre::ResourceGroupManager& mResourceMgr;
|
Ogre::ResourceGroupManager& mResourceMgr;
|
||||||
@ -87,12 +100,11 @@ namespace MWSound
|
|||||||
bool sayDone(MWWorld::Ptr reference) const;
|
bool sayDone(MWWorld::Ptr reference) const;
|
||||||
///< Is actor not speaking?
|
///< Is actor not speaking?
|
||||||
|
|
||||||
SoundPtr playSound(const std::string& soundId, float volume, float pitch, bool loop=false);
|
SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal);
|
||||||
///< Play a sound, independently of 3D-position
|
///< Play a sound, independently of 3D-position
|
||||||
|
|
||||||
SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
|
SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
|
||||||
float volume, float pitch, bool loop,
|
float volume, float pitch, int mode=Play_Normal);
|
||||||
bool untracked=false);
|
|
||||||
///< Play a sound from an object
|
///< Play a sound from an object
|
||||||
|
|
||||||
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
|
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
|
||||||
|
@ -54,9 +54,11 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
|
|||||||
|
|
||||||
namespace MWWorld
|
namespace MWWorld
|
||||||
{
|
{
|
||||||
|
|
||||||
void Scene::update (float duration){
|
void Scene::update (float duration){
|
||||||
mRendering.update (duration);
|
mRendering.update (duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::unloadCell (CellStoreCollection::iterator iter)
|
void Scene::unloadCell (CellStoreCollection::iterator iter)
|
||||||
{
|
{
|
||||||
std::cout << "Unloading cell\n";
|
std::cout << "Unloading cell\n";
|
||||||
@ -79,6 +81,7 @@ namespace MWWorld
|
|||||||
mPhysics->removeObject (node->getName());
|
mPhysics->removeObject (node->getName());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mRendering.removeCell(*iter);
|
mRendering.removeCell(*iter);
|
||||||
//mPhysics->removeObject("Unnamed_43");
|
//mPhysics->removeObject("Unnamed_43");
|
||||||
|
|
||||||
@ -87,6 +90,7 @@ namespace MWWorld
|
|||||||
mEnvironment.mSoundManager->stopSound (*iter);
|
mEnvironment.mSoundManager->stopSound (*iter);
|
||||||
mActiveCells.erase(*iter);
|
mActiveCells.erase(*iter);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -101,7 +105,7 @@ namespace MWWorld
|
|||||||
mActiveCells.insert(cell);
|
mActiveCells.insert(cell);
|
||||||
if(result.second){
|
if(result.second){
|
||||||
insertCell(*cell, mEnvironment);
|
insertCell(*cell, mEnvironment);
|
||||||
mRendering.cellAdded (cell);
|
mRendering.cellAdded(cell);
|
||||||
mRendering.configureAmbient(*cell);
|
mRendering.configureAmbient(*cell);
|
||||||
mRendering.requestMap(cell);
|
mRendering.requestMap(cell);
|
||||||
mRendering.configureAmbient(*cell);
|
mRendering.configureAmbient(*cell);
|
||||||
@ -192,6 +196,7 @@ namespace MWWorld
|
|||||||
|
|
||||||
mCurrentCell = *iter;
|
mCurrentCell = *iter;
|
||||||
|
|
||||||
|
|
||||||
// adjust player
|
// adjust player
|
||||||
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
|
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
|
||||||
|
|
||||||
@ -199,6 +204,7 @@ namespace MWWorld
|
|||||||
mWorld->adjustSky();
|
mWorld->adjustSky();
|
||||||
|
|
||||||
mCellChanged = true;
|
mCellChanged = true;
|
||||||
|
mRendering.waterAdded(mCurrentCell);
|
||||||
}
|
}
|
||||||
|
|
||||||
//We need the ogre renderer and a scene node.
|
//We need the ogre renderer and a scene node.
|
||||||
@ -238,6 +244,7 @@ namespace MWWorld
|
|||||||
Ptr::CellStore *cell = mWorld->getInterior(cellName);
|
Ptr::CellStore *cell = mWorld->getInterior(cellName);
|
||||||
|
|
||||||
loadCell (cell);
|
loadCell (cell);
|
||||||
|
|
||||||
|
|
||||||
// adjust player
|
// adjust player
|
||||||
mCurrentCell = cell;
|
mCurrentCell = cell;
|
||||||
@ -250,6 +257,8 @@ namespace MWWorld
|
|||||||
mWorld->adjustSky();
|
mWorld->adjustSky();
|
||||||
|
|
||||||
mCellChanged = true;
|
mCellChanged = true;
|
||||||
|
|
||||||
|
mRendering.waterAdded(cell);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||||
|
@ -531,9 +531,10 @@ namespace MWWorld
|
|||||||
ptr.getRefData().getPosition().pos[0] = x;
|
ptr.getRefData().getPosition().pos[0] = x;
|
||||||
ptr.getRefData().getPosition().pos[1] = y;
|
ptr.getRefData().getPosition().pos[1] = y;
|
||||||
ptr.getRefData().getPosition().pos[2] = z;
|
ptr.getRefData().getPosition().pos[2] = z;
|
||||||
|
|
||||||
if (ptr==mPlayer->getPlayer())
|
if (ptr==mPlayer->getPlayer())
|
||||||
{
|
{
|
||||||
|
//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
|
||||||
|
|
||||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||||
if (currentCell)
|
if (currentCell)
|
||||||
{
|
{
|
||||||
@ -754,4 +755,15 @@ namespace MWWorld
|
|||||||
{
|
{
|
||||||
return mRendering->getFader();
|
return mRendering->getFader();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void World::setWaterHeight(const float height)
|
||||||
|
{
|
||||||
|
mRendering->setWaterHeight(height);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::toggleWater()
|
||||||
|
{
|
||||||
|
mRendering->toggleWater();
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -112,6 +112,9 @@ namespace MWWorld
|
|||||||
Ptr::CellStore *getExterior (int x, int y);
|
Ptr::CellStore *getExterior (int x, int y);
|
||||||
|
|
||||||
Ptr::CellStore *getInterior (const std::string& name);
|
Ptr::CellStore *getInterior (const std::string& name);
|
||||||
|
|
||||||
|
void setWaterHeight(const float height);
|
||||||
|
void toggleWater();
|
||||||
|
|
||||||
void adjustSky();
|
void adjustSky();
|
||||||
|
|
||||||
|
@ -45,6 +45,20 @@ struct ciLessBoost : std::binary_function<std::string, std::string, bool>
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct pathComparer
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
int m_start, m_size;
|
||||||
|
|
||||||
|
public:
|
||||||
|
pathComparer(int start, int size) : m_start(start), m_size(size) { }
|
||||||
|
|
||||||
|
bool operator() (const std::string& first, const std::string& other)
|
||||||
|
{
|
||||||
|
return lexicographical_compare(first.substr(m_start,m_size), other.substr(m_start,m_size), boost::algorithm::is_iless());
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
static bool fsstrict = false;
|
static bool fsstrict = false;
|
||||||
|
|
||||||
/// An OGRE Archive wrapping a BSAFile archive
|
/// An OGRE Archive wrapping a BSAFile archive
|
||||||
@ -55,16 +69,62 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||||||
std::map<std::string, std::vector<std::string>, ciLessBoost> m;
|
std::map<std::string, std::vector<std::string>, ciLessBoost> m;
|
||||||
unsigned int cutoff;
|
unsigned int cutoff;
|
||||||
|
|
||||||
bool comparePortion(std::string file1, std::string file2, int start, int size) const
|
bool findFile(const String& filename, std::string& copy) const
|
||||||
{
|
{
|
||||||
for(int i = start; i < start+size; i++)
|
if (filename.find(".tga") != std::string::npos)
|
||||||
|
return false;
|
||||||
|
|
||||||
{
|
{
|
||||||
char one = file1.at(i);
|
String passed = filename;
|
||||||
char two = file2.at(i);
|
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
||||||
if(tolower(one) != tolower(two) )
|
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|
||||||
return false;
|
|| filename.at(filename.length() - 1) == '|')
|
||||||
|
{
|
||||||
|
passed = filename.substr(0, filename.length() - 2);
|
||||||
|
}
|
||||||
|
if(filename.at(filename.length() - 2) == '>')
|
||||||
|
passed = filename.substr(0, filename.length() - 6);
|
||||||
|
copy = passed;
|
||||||
}
|
}
|
||||||
return true;
|
|
||||||
|
std::replace(copy.begin(), copy.end(), '\\', '/');
|
||||||
|
|
||||||
|
if(copy.at(0) == '/')
|
||||||
|
copy.erase(0, 1);
|
||||||
|
|
||||||
|
if(fsstrict == true)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
std::string folder;
|
||||||
|
int delimiter = 0;
|
||||||
|
size_t lastSlash = copy.rfind('/');
|
||||||
|
if (lastSlash != std::string::npos)
|
||||||
|
{
|
||||||
|
folder = copy.substr(0, lastSlash);
|
||||||
|
delimiter = lastSlash+1;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<std::string> current;
|
||||||
|
{
|
||||||
|
std::map<std::string,std::vector<std::string>,ciLessBoost>::const_iterator found = m.find(folder);
|
||||||
|
|
||||||
|
if (found == m.end())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
current = found->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
pathComparer comp(delimiter, copy.size() - delimiter-1);
|
||||||
|
std::vector<std::string>::iterator find = std::lower_bound(current.begin(), current.end(), copy, comp);
|
||||||
|
if (find != current.end() && !comp(copy, current.front()))
|
||||||
|
{
|
||||||
|
copy = *find;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
@ -83,16 +143,14 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||||||
//need to cut off first
|
//need to cut off first
|
||||||
boost::filesystem::directory_iterator dir_iter(d), dir_end;
|
boost::filesystem::directory_iterator dir_iter(d), dir_end;
|
||||||
std::vector<std::string> filesind;
|
std::vector<std::string> filesind;
|
||||||
boost::filesystem::path f;
|
|
||||||
for(;dir_iter != dir_end; dir_iter++)
|
for(;dir_iter != dir_end; dir_iter++)
|
||||||
{
|
{
|
||||||
if(boost::filesystem::is_directory(*dir_iter))
|
if(boost::filesystem::is_directory(*dir_iter))
|
||||||
populateMap(*dir_iter);
|
populateMap(*dir_iter);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
std::string s = dir_iter->path().string();
|
||||||
f = *dir_iter;
|
std::replace(s.begin(), s.end(), '\\', '/');
|
||||||
std::string s = f.string();
|
|
||||||
|
|
||||||
std::string small;
|
std::string small;
|
||||||
if(cutoff < s.size())
|
if(cutoff < s.size())
|
||||||
@ -103,14 +161,17 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||||||
filesind.push_back(small);
|
filesind.push_back(small);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
std::sort(filesind.begin(), filesind.end(), ciLessBoost());
|
||||||
|
|
||||||
std::string small;
|
std::string small;
|
||||||
std::string original = d.string();
|
std::string original = d.string();
|
||||||
|
std::replace(original.begin(), original.end(), '\\', '/');
|
||||||
if(cutoff < original.size())
|
if(cutoff < original.size())
|
||||||
small = original.substr(cutoff, original.size() - cutoff);
|
small = original.substr(cutoff, original.size() - cutoff);
|
||||||
else
|
else
|
||||||
small = original.substr(cutoff - 1, original.size() - cutoff);
|
small = original.substr(cutoff - 1, original.size() - cutoff);
|
||||||
m[small] = filesind;
|
|
||||||
|
|
||||||
|
m[small] = filesind;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isCaseSensitive() const { return fsstrict; }
|
bool isCaseSensitive() const { return fsstrict; }
|
||||||
@ -120,97 +181,21 @@ class DirArchive: public Ogre::FileSystemArchive
|
|||||||
void unload() {}
|
void unload() {}
|
||||||
|
|
||||||
bool exists(const String& filename) {
|
bool exists(const String& filename) {
|
||||||
std::string copy = filename;
|
std::string copy;
|
||||||
|
|
||||||
|
if (findFile(filename, copy))
|
||||||
|
|
||||||
for (unsigned int i = 0; i < filename.size(); i++)
|
|
||||||
{
|
|
||||||
if(copy.at(i) == '\\' ){
|
|
||||||
copy.replace(i, 1, "/");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
|
||||||
{
|
|
||||||
copy.erase(0, 1);
|
|
||||||
}
|
|
||||||
if(fsstrict == true)
|
|
||||||
{
|
|
||||||
//std::cout << "fsstrict " << copy << "\n";
|
|
||||||
return FileSystemArchive::exists(copy);
|
return FileSystemArchive::exists(copy);
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int last = copy.size() - 1;
|
|
||||||
int i = last;
|
|
||||||
|
|
||||||
for (;last >= 0; i--)
|
|
||||||
{
|
|
||||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string folder = copy.substr(0, i); //folder with no slash
|
|
||||||
|
|
||||||
std::vector<std::string>& current = m[folder];
|
|
||||||
|
|
||||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
|
||||||
{
|
|
||||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
|
||||||
return FileSystemArchive::exists(*iter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
DataStreamPtr open(const String& filename, bool readonly = true) const
|
DataStreamPtr open(const String& filename, bool readonly = true) const
|
||||||
{
|
{
|
||||||
std::map<std::string, std::vector<std::string>, ciLessBoost> mlocal = m;
|
std::string copy;
|
||||||
std::string copy = filename;
|
|
||||||
|
|
||||||
|
if (findFile(filename, copy))
|
||||||
|
|
||||||
for (unsigned int i = 0; i < filename.size(); i++)
|
|
||||||
{
|
|
||||||
if(copy.at(i) == '\\' ){
|
|
||||||
copy.replace(i, 1, "/");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if(copy.at(0) == '\\' || copy.at(0) == '/')
|
|
||||||
{
|
|
||||||
copy.erase(0, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(fsstrict == true)
|
|
||||||
{
|
|
||||||
return FileSystemArchive::open(copy, readonly);
|
return FileSystemArchive::open(copy, readonly);
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
int last = copy.size() - 1;
|
|
||||||
int i = last;
|
|
||||||
|
|
||||||
for (;last >= 0; i--)
|
|
||||||
{
|
|
||||||
if(copy.at(i) == '/' || copy.at(i) == '\\')
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string folder = copy.substr(0, i); //folder with no slash
|
|
||||||
std::vector<std::string> current = mlocal[folder];
|
|
||||||
|
|
||||||
for(std::vector<std::string>::iterator iter = current.begin(); iter != current.end(); iter++)
|
|
||||||
{
|
|
||||||
if(comparePortion(*iter, copy, i + 1, copy.size() - i -1) == true){
|
|
||||||
return FileSystemArchive::open(*iter, readonly);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DataStreamPtr p;
|
DataStreamPtr p;
|
||||||
return p;
|
return p;
|
||||||
}
|
}
|
||||||
@ -261,7 +246,7 @@ bool exists(const String& filename) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if the file exists.
|
// Check if the file exists.
|
||||||
bool cexists(const String& filename) const {
|
bool cexists(const String& filename) const {
|
||||||
String passed = filename;
|
String passed = filename;
|
||||||
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
if(filename.at(filename.length() - 1) == '*' || filename.at(filename.length() - 1) == '?' || filename.at(filename.length() - 1) == '<'
|
||||||
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|
|| filename.at(filename.length() - 1) == '"' || filename.at(filename.length() - 1) == '>' || filename.at(filename.length() - 1) == ':'
|
||||||
@ -272,7 +257,7 @@ bool exists(const String& filename) {
|
|||||||
if(filename.at(filename.length() - 2) == '>')
|
if(filename.at(filename.length() - 2) == '>')
|
||||||
passed = filename.substr(0, filename.length() - 6);
|
passed = filename.substr(0, filename.length() - 6);
|
||||||
|
|
||||||
return arc.exists(passed.c_str());
|
return arc.exists(passed.c_str());
|
||||||
}
|
}
|
||||||
time_t getModifiedTime(const String&) { return 0; }
|
time_t getModifiedTime(const String&) { return 0; }
|
||||||
|
|
||||||
|
@ -21,8 +21,13 @@ void Cell::load(ESMReader &esm)
|
|||||||
if (data.flags & Interior)
|
if (data.flags & Interior)
|
||||||
{
|
{
|
||||||
// Interior cells
|
// Interior cells
|
||||||
|
if (esm.isNextSub("INTV"))
|
||||||
if (esm.isNextSub("INTV") || esm.isNextSub("WHGT"))
|
{
|
||||||
|
int waterl;
|
||||||
|
esm.getHT(waterl);
|
||||||
|
water = (float) waterl;
|
||||||
|
}
|
||||||
|
else if (esm.isNextSub("WHGT"))
|
||||||
esm.getHT(water);
|
esm.getHT(water);
|
||||||
|
|
||||||
// Quasi-exterior cells have a region (which determines the
|
// Quasi-exterior cells have a region (which determines the
|
||||||
|
@ -114,11 +114,26 @@ struct Cell
|
|||||||
ESM_Context context; // File position
|
ESM_Context context; // File position
|
||||||
DATAstruct data;
|
DATAstruct data;
|
||||||
AMBIstruct ambi;
|
AMBIstruct ambi;
|
||||||
int water; // Water level
|
float water; // Water level
|
||||||
int mapColor;
|
int mapColor;
|
||||||
|
|
||||||
void load(ESMReader &esm);
|
void load(ESMReader &esm);
|
||||||
|
|
||||||
|
bool isExterior() const
|
||||||
|
{
|
||||||
|
return !(data.flags & Interior);
|
||||||
|
}
|
||||||
|
|
||||||
|
int getGridX() const
|
||||||
|
{
|
||||||
|
return data.gridX;
|
||||||
|
}
|
||||||
|
|
||||||
|
int getGridY() const
|
||||||
|
{
|
||||||
|
return data.gridY;
|
||||||
|
}
|
||||||
|
|
||||||
// Restore the given reader to the stored position. Will try to open
|
// Restore the given reader to the stored position. Will try to open
|
||||||
// the file matching the stored file name. If you want to read from
|
// the file matching the stored file name. If you want to read from
|
||||||
// somewhere other than the file system, you need to pre-open the
|
// somewhere other than the file system, you need to pre-open the
|
||||||
|
@ -4,6 +4,8 @@ namespace ESM
|
|||||||
{
|
{
|
||||||
void Land::load(ESMReader &esm)
|
void Land::load(ESMReader &esm)
|
||||||
{
|
{
|
||||||
|
mEsm = &esm;
|
||||||
|
|
||||||
// Get the grid location
|
// Get the grid location
|
||||||
esm.getSubNameIs("INTV");
|
esm.getSubNameIs("INTV");
|
||||||
esm.getSubHeaderIs(8);
|
esm.getSubHeaderIs(8);
|
||||||
@ -19,14 +21,117 @@ void Land::load(ESMReader &esm)
|
|||||||
int cnt = 0;
|
int cnt = 0;
|
||||||
|
|
||||||
// Skip these here. Load the actual data when the cell is loaded.
|
// Skip these here. Load the actual data when the cell is loaded.
|
||||||
if(esm.isNextSub("VNML")) {esm.skipHSubSize(12675);cnt++;}
|
if (esm.isNextSub("VNML"))
|
||||||
if(esm.isNextSub("VHGT")) {esm.skipHSubSize(4232);cnt++;}
|
{
|
||||||
if(esm.isNextSub("WNAM")) esm.skipHSubSize(81);
|
esm.skipHSubSize(12675);
|
||||||
if(esm.isNextSub("VCLR")) esm.skipHSubSize(12675);
|
cnt++;
|
||||||
if(esm.isNextSub("VTEX")) {esm.skipHSubSize(512);cnt++;}
|
}
|
||||||
|
if (esm.isNextSub("VHGT"))
|
||||||
|
{
|
||||||
|
esm.skipHSubSize(4232);
|
||||||
|
cnt++;
|
||||||
|
}
|
||||||
|
if (esm.isNextSub("WNAM"))
|
||||||
|
{
|
||||||
|
esm.skipHSubSize(81);
|
||||||
|
}
|
||||||
|
if (esm.isNextSub("VCLR"))
|
||||||
|
{
|
||||||
|
esm.skipHSubSize(12675);
|
||||||
|
}
|
||||||
|
if (esm.isNextSub("VTEX"))
|
||||||
|
{
|
||||||
|
esm.skipHSubSize(512);
|
||||||
|
cnt++;
|
||||||
|
}
|
||||||
|
|
||||||
// We need all three of VNML, VHGT and VTEX in order to use the
|
// We need all three of VNML, VHGT and VTEX in order to use the
|
||||||
// landscape.
|
// landscape.
|
||||||
hasData = (cnt == 3);
|
hasData = (cnt == 3);
|
||||||
|
|
||||||
|
dataLoaded = false;
|
||||||
|
landData = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Land::loadData()
|
||||||
|
{
|
||||||
|
if (dataLoaded)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
landData = new LandData;
|
||||||
|
|
||||||
|
if (hasData)
|
||||||
|
{
|
||||||
|
mEsm->restoreContext(context);
|
||||||
|
|
||||||
|
//esm.getHNExact(landData->normals, sizeof(VNML), "VNML");
|
||||||
|
if (mEsm->isNextSub("VNML"))
|
||||||
|
{
|
||||||
|
mEsm->skipHSubSize(12675);
|
||||||
|
}
|
||||||
|
|
||||||
|
VHGT rawHeights;
|
||||||
|
|
||||||
|
mEsm->getHNExact(&rawHeights, sizeof(VHGT), "VHGT");
|
||||||
|
int currentHeightOffset = rawHeights.heightOffset;
|
||||||
|
for (int y = 0; y < LAND_SIZE; y++)
|
||||||
|
{
|
||||||
|
currentHeightOffset += rawHeights.heightData[y * LAND_SIZE];
|
||||||
|
landData->heights[y * LAND_SIZE] = currentHeightOffset * HEIGHT_SCALE;
|
||||||
|
|
||||||
|
int tempOffset = currentHeightOffset;
|
||||||
|
for (int x = 1; x < LAND_SIZE; x++)
|
||||||
|
{
|
||||||
|
tempOffset += rawHeights.heightData[y * LAND_SIZE + x];
|
||||||
|
landData->heights[x + y * LAND_SIZE] = tempOffset * HEIGHT_SCALE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mEsm->isNextSub("WNAM"))
|
||||||
|
{
|
||||||
|
mEsm->skipHSubSize(81);
|
||||||
|
}
|
||||||
|
if (mEsm->isNextSub("VCLR"))
|
||||||
|
{
|
||||||
|
landData->usingColours = true;
|
||||||
|
mEsm->getHExact(&landData->colours, 3*LAND_NUM_VERTS);
|
||||||
|
}else{
|
||||||
|
landData->usingColours = false;
|
||||||
|
}
|
||||||
|
//TODO fix magic numbers
|
||||||
|
uint16_t vtex[512];
|
||||||
|
mEsm->getHNExact(&vtex, 512, "VTEX");
|
||||||
|
|
||||||
|
int readPos = 0; //bit ugly, but it works
|
||||||
|
for ( int y1 = 0; y1 < 4; y1++ )
|
||||||
|
for ( int x1 = 0; x1 < 4; x1++ )
|
||||||
|
for ( int y2 = 0; y2 < 4; y2++)
|
||||||
|
for ( int x2 = 0; x2 < 4; x2++ )
|
||||||
|
landData->textures[(y1*4+y2)*16+(x1*4+x2)] = vtex[readPos++];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
landData->usingColours = false;
|
||||||
|
memset(&landData->textures, 0, 512 * sizeof(uint16_t));
|
||||||
|
for (int i = 0; i < LAND_NUM_VERTS; i++)
|
||||||
|
{
|
||||||
|
landData->heights[i] = -256.0f * HEIGHT_SCALE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dataLoaded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Land::unloadData()
|
||||||
|
{
|
||||||
|
if (dataLoaded)
|
||||||
|
{
|
||||||
|
delete landData;
|
||||||
|
landData = NULL;
|
||||||
|
dataLoaded = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -17,11 +17,66 @@ struct Land
|
|||||||
|
|
||||||
// File context. This allows the ESM reader to be 'reset' to this
|
// File context. This allows the ESM reader to be 'reset' to this
|
||||||
// location later when we are ready to load the full data set.
|
// location later when we are ready to load the full data set.
|
||||||
|
ESMReader* mEsm;
|
||||||
ESM_Context context;
|
ESM_Context context;
|
||||||
|
|
||||||
bool hasData;
|
bool hasData;
|
||||||
|
|
||||||
|
bool dataLoaded;
|
||||||
|
|
||||||
|
// number of vertices per side
|
||||||
|
static const int LAND_SIZE = 65;
|
||||||
|
|
||||||
|
// cell terrain size in world coords
|
||||||
|
static const int REAL_SIZE = 8192;
|
||||||
|
|
||||||
|
// total number of vertices
|
||||||
|
static const int LAND_NUM_VERTS = LAND_SIZE * LAND_SIZE;
|
||||||
|
|
||||||
|
static const int HEIGHT_SCALE = 8;
|
||||||
|
|
||||||
|
//number of textures per side of land
|
||||||
|
static const int LAND_TEXTURE_SIZE = 16;
|
||||||
|
|
||||||
|
//total number of textures per land
|
||||||
|
static const int LAND_NUM_TEXTURES = LAND_TEXTURE_SIZE * LAND_TEXTURE_SIZE;
|
||||||
|
|
||||||
|
#pragma pack(push,1)
|
||||||
|
struct VHGT
|
||||||
|
{
|
||||||
|
float heightOffset;
|
||||||
|
int8_t heightData[LAND_NUM_VERTS];
|
||||||
|
short unknown1;
|
||||||
|
char unknown2;
|
||||||
|
};
|
||||||
|
#pragma pack(pop)
|
||||||
|
|
||||||
|
typedef uint8_t VNML[LAND_NUM_VERTS * 3];
|
||||||
|
|
||||||
|
struct LandData
|
||||||
|
{
|
||||||
|
float heightOffset;
|
||||||
|
float heights[LAND_NUM_VERTS];
|
||||||
|
//float normals[LAND_NUM_VERTS * 3];
|
||||||
|
uint16_t textures[LAND_NUM_TEXTURES];
|
||||||
|
|
||||||
|
bool usingColours;
|
||||||
|
char colours[3 * LAND_NUM_VERTS];
|
||||||
|
};
|
||||||
|
|
||||||
|
LandData *landData;
|
||||||
|
|
||||||
void load(ESMReader &esm);
|
void load(ESMReader &esm);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Actually loads data
|
||||||
|
*/
|
||||||
|
void loadData();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Frees memory allocated for land data
|
||||||
|
*/
|
||||||
|
void unloadData();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@ -95,12 +95,17 @@ namespace ESMS
|
|||||||
State_Unloaded, State_Preloaded, State_Loaded
|
State_Unloaded, State_Preloaded, State_Loaded
|
||||||
};
|
};
|
||||||
|
|
||||||
CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded) {}
|
CellStore (const ESM::Cell *cell_) : cell (cell_), mState (State_Unloaded)
|
||||||
|
{
|
||||||
|
mWaterLevel = cell->water;
|
||||||
|
}
|
||||||
|
|
||||||
const ESM::Cell *cell;
|
const ESM::Cell *cell;
|
||||||
State mState;
|
State mState;
|
||||||
std::vector<std::string> mIds;
|
std::vector<std::string> mIds;
|
||||||
|
|
||||||
|
float mWaterLevel;
|
||||||
|
|
||||||
// Lists for each individual object type
|
// Lists for each individual object type
|
||||||
CellRefList<Activator, D> activators;
|
CellRefList<Activator, D> activators;
|
||||||
CellRefList<Potion, D> potions;
|
CellRefList<Potion, D> potions;
|
||||||
|
@ -201,15 +201,21 @@ namespace ESMS
|
|||||||
|
|
||||||
// TODO: For multiple ESM/ESP files we need one list per file.
|
// TODO: For multiple ESM/ESP files we need one list per file.
|
||||||
std::vector<LandTexture> ltex;
|
std::vector<LandTexture> ltex;
|
||||||
int count;
|
|
||||||
|
|
||||||
LTexList() : count(0)
|
LTexList()
|
||||||
{
|
{
|
||||||
// More than enough to hold Morrowind.esm.
|
// More than enough to hold Morrowind.esm.
|
||||||
ltex.reserve(128);
|
ltex.reserve(128);
|
||||||
}
|
}
|
||||||
|
|
||||||
int getSize() { return count; }
|
const LandTexture* search(size_t index) const
|
||||||
|
{
|
||||||
|
assert(index < ltex.size());
|
||||||
|
return <ex.at(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
int getSize() { return ltex.size(); }
|
||||||
|
int getSize() const { return ltex.size(); }
|
||||||
|
|
||||||
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
||||||
|
|
||||||
@ -233,12 +239,18 @@ namespace ESMS
|
|||||||
*/
|
*/
|
||||||
struct LandList : RecList
|
struct LandList : RecList
|
||||||
{
|
{
|
||||||
virtual ~LandList() {}
|
virtual ~LandList()
|
||||||
|
{
|
||||||
|
for ( LandMap::iterator itr = lands.begin(); itr != lands.end(); ++itr )
|
||||||
|
{
|
||||||
|
delete itr->second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Map containing all landscapes
|
// Map containing all landscapes
|
||||||
typedef std::map<int, Land*> LandsCol;
|
typedef std::pair<int, int> LandCoord;
|
||||||
typedef std::map<int, LandsCol> Lands;
|
typedef std::map<LandCoord, Land*> LandMap;
|
||||||
Lands lands;
|
LandMap lands;
|
||||||
|
|
||||||
int count;
|
int count;
|
||||||
LandList() : count(0) {}
|
LandList() : count(0) {}
|
||||||
@ -247,17 +259,15 @@ namespace ESMS
|
|||||||
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
|
||||||
|
|
||||||
// Find land for the given coordinates. Return null if no data.
|
// Find land for the given coordinates. Return null if no data.
|
||||||
const Land *search(int x, int y) const
|
Land *search(int x, int y) const
|
||||||
{
|
{
|
||||||
Lands::const_iterator it = lands.find(x);
|
LandMap::const_iterator itr = lands.find(std::make_pair<int, int>(x, y));
|
||||||
if(it==lands.end())
|
if ( itr == lands.end() )
|
||||||
|
{
|
||||||
return NULL;
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
LandsCol::const_iterator it2 = it->second.find(y);
|
return itr->second;
|
||||||
if(it2 == it->second.end())
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
return it2->second;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void load(ESMReader &esm, const std::string &id)
|
void load(ESMReader &esm, const std::string &id)
|
||||||
@ -266,11 +276,11 @@ namespace ESMS
|
|||||||
|
|
||||||
// Create the structure and load it. This actually skips the
|
// Create the structure and load it. This actually skips the
|
||||||
// landscape data and remembers the file position for later.
|
// landscape data and remembers the file position for later.
|
||||||
Land *land = new Land;
|
Land *land = new Land();
|
||||||
land->load(esm);
|
land->load(esm);
|
||||||
|
|
||||||
// Store the structure
|
// Store the structure
|
||||||
lands[land->X][land->Y] = land;
|
lands[std::make_pair<int, int>(land->X, land->Y)] = land;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -116,7 +116,7 @@ namespace ESMS
|
|||||||
recLists[REC_GLOB] = &globals;
|
recLists[REC_GLOB] = &globals;
|
||||||
recLists[REC_GMST] = &gameSettings;
|
recLists[REC_GMST] = &gameSettings;
|
||||||
recLists[REC_INGR] = &ingreds;
|
recLists[REC_INGR] = &ingreds;
|
||||||
//recLists[REC_LAND] = &lands;
|
recLists[REC_LAND] = &lands;
|
||||||
recLists[REC_LEVC] = &creatureLists;
|
recLists[REC_LEVC] = &creatureLists;
|
||||||
recLists[REC_LEVI] = &itemLists;
|
recLists[REC_LEVI] = &itemLists;
|
||||||
recLists[REC_LIGH] = &lights;
|
recLists[REC_LIGH] = &lights;
|
||||||
|
@ -30,4 +30,9 @@ namespace Files
|
|||||||
|
|
||||||
return iter->second;
|
return iter->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const Files::PathContainer& Collections::getPaths() const
|
||||||
|
{
|
||||||
|
return mDirectories;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,8 @@ namespace Files
|
|||||||
/// leading dot and must be all lower-case.
|
/// leading dot and must be all lower-case.
|
||||||
const MultiDirCollection& getCollection(const std::string& extension) const;
|
const MultiDirCollection& getCollection(const std::string& extension) const;
|
||||||
|
|
||||||
|
const Files::PathContainer& getPaths() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
typedef std::map<std::string, MultiDirCollection> MultiDirCollectionContainer;
|
typedef std::map<std::string, MultiDirCollection> MultiDirCollectionContainer;
|
||||||
Files::PathContainer mDirectories;
|
Files::PathContainer mDirectories;
|
||||||
|
@ -1368,7 +1368,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||||||
|
|
||||||
if (!vfs->isFile(resourceName))
|
if (!vfs->isFile(resourceName))
|
||||||
{
|
{
|
||||||
warn("File not found.");
|
warn("File "+resourceName+" not found.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
13
files/CMakeLists.txt
Normal file
13
files/CMakeLists.txt
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
project(resources)
|
||||||
|
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/caustic_0.png "${OpenMW_BINARY_DIR}/resources/water/caustic_0.png" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_Fresnel.cg "${OpenMW_BINARY_DIR}/resources/water/Example_Fresnel.cg" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Example_FresnelPS.asm "${OpenMW_BINARY_DIR}/resources/water/Example_FresnelPS.asm" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassFP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassFP.cg" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/GlassVP.cg "${OpenMW_BINARY_DIR}/resources/water/GlassVP.cg" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/perlinvolume.dds "${OpenMW_BINARY_DIR}/resources/water/perlinvolume.dds" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Water02.jpg "${OpenMW_BINARY_DIR}/resources/water/Water02.jpg" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/water.compositor "${OpenMW_BINARY_DIR}/resources/water/water.compositor" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/waves2.dds "${OpenMW_BINARY_DIR}/resources/water/waves2.dds" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/Examples-Water.material "${OpenMW_BINARY_DIR}/resources/water/Examples-Water.material" COPYONLY)
|
||||||
|
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/water/WaterNormal1.tga "${OpenMW_BINARY_DIR}/resources/water/WaterNormal1.tga" COPYONLY)
|
Binary file not shown.
@ -1,34 +1,29 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
|
||||||
<MyGUI type="Layout">
|
<MyGUI type="Layout">
|
||||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 588 433" name="_Main">
|
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 588 433" name="_Main">
|
||||||
<!-- HEADER -->
|
|
||||||
<Widget type="TextBox" skin="HeaderText" position="0 0 588 18" name="NpcName" align="ALIGN_LEFT ALIGN_TOP">
|
|
||||||
<Property key="Caption" value="Name"/>
|
|
||||||
<Property key="TextAlign" value="ALIGN_CENTER"/>
|
|
||||||
</Widget>
|
|
||||||
|
|
||||||
<!-- The Dialogue history -->
|
<!-- The Dialogue history -->
|
||||||
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="8 39 400 375" name="History" align="ALIGN_LEFT ALIGN_TOP STRETCH">
|
<Widget type="DialogueHistory" skin="MW_TextBoxEdit" position="8 8 415 381" name="History" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH">
|
||||||
<Property key="Static" value="true"/>
|
<Property key="Static" value="true"/>
|
||||||
<Property key="WordWrap" value="true"/>
|
<Property key="WordWrap" value="true"/>
|
||||||
<Property key="MultiLine" value="1" />
|
<Property key="MultiLine" value="1" />
|
||||||
<Property key="VisibleVScroll" value="1" />
|
<Property key="VisibleVScroll" value="1" />
|
||||||
<!-- invisible box for receiving mouse events -->
|
<!-- invisible box for receiving mouse events -->
|
||||||
<Widget type="Widget" skin="" position="0 0 400 375" name="EventBox" align="ALIGN_LEFT ALIGN_TOP STRETCH"/>
|
<Widget type="Widget" skin="" position="0 0 400 375" name="EventBox" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH"/>
|
||||||
</Widget>
|
</Widget>
|
||||||
|
|
||||||
<!-- The disposition bar-->
|
<!-- The disposition bar-->
|
||||||
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="432 39 132 18"
|
<Widget type="ProgressBar" skin="MW_EnergyBar_Blue" position="432 8 132 18"
|
||||||
align="Right Top" name="Disposition">
|
align="Right Top" name="Disposition">
|
||||||
<Widget type="EditBox" skin="MW_DispositionEdit" position_real = "0.25 0 0.5 1" name = "DispositionText"/>
|
<Widget type="EditBox" skin="MW_DispositionEdit" position_real = "0.25 0 0.5 1" name = "DispositionText"/>
|
||||||
</Widget>
|
</Widget>
|
||||||
<!-- The list of topics -->
|
<!-- The list of topics -->
|
||||||
<Widget type="ListBox" skin="MW_List" position="432 62 132 318" name="TopicsList">
|
<Widget type="ListBox" skin="MW_List" position="432 31 132 328" name="TopicsList" align="Right VStretch">
|
||||||
</Widget>
|
</Widget>
|
||||||
|
|
||||||
<!-- The Goodbye button -->
|
<!-- The Goodbye button -->
|
||||||
<Widget type="Button" skin="MW_Button" position="432 387 132 23" name="ByeButton">
|
<Widget type="Button" skin="MW_Button" position="432 366 132 23" name="ByeButton" align="Right Bottom">
|
||||||
<Property key="Caption" value="Goodbye"/>
|
<Property key="Caption" value="Goodbye"/>
|
||||||
</Widget>
|
</Widget>
|
||||||
</Widget>
|
</Widget>
|
||||||
|
@ -294,7 +294,7 @@
|
|||||||
<Property key="TextAlign" value = "ALIGN_CENTER" />
|
<Property key="TextAlign" value = "ALIGN_CENTER" />
|
||||||
<Property key="TextColour" value = "0.8 0.8 0.8" />
|
<Property key="TextColour" value = "0.8 0.8 0.8" />
|
||||||
|
|
||||||
<Child type="Widget" skin="DialogBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
|
<Child type="Widget" skin="BlackBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
|
||||||
|
|
||||||
<!-- Outer borders -->
|
<!-- Outer borders -->
|
||||||
<Child type="Widget" skin="DB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border">
|
<Child type="Widget" skin="DB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border">
|
||||||
|
116
files/water/Example_Fresnel.cg
Normal file
116
files/water/Example_Fresnel.cg
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
// Vertex program for fresnel reflections / refractions
|
||||||
|
void main_vp(
|
||||||
|
float4 pos : POSITION,
|
||||||
|
float4 normal : NORMAL,
|
||||||
|
float2 tex : TEXCOORD0,
|
||||||
|
|
||||||
|
out float4 oPos : POSITION,
|
||||||
|
out float3 noiseCoord : TEXCOORD0,
|
||||||
|
out float4 projectionCoord : TEXCOORD1,
|
||||||
|
out float3 oEyeDir : TEXCOORD2,
|
||||||
|
out float3 oNormal : TEXCOORD3,
|
||||||
|
|
||||||
|
uniform float4x4 worldViewProjMatrix,
|
||||||
|
uniform float3 eyePosition, // object space
|
||||||
|
uniform float timeVal,
|
||||||
|
uniform float scale, // the amount to scale the noise texture by
|
||||||
|
uniform float scroll, // the amount by which to scroll the noise
|
||||||
|
uniform float noise // the noise perturb as a factor of the time
|
||||||
|
)
|
||||||
|
{
|
||||||
|
oPos = mul(worldViewProjMatrix, pos);
|
||||||
|
// Projective texture coordinates, adjust for mapping
|
||||||
|
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
|
||||||
|
0,-0.5, 0, 0.5,
|
||||||
|
0, 0, 0.5, 0.5,
|
||||||
|
0, 0, 0, 1);
|
||||||
|
projectionCoord = mul(scalemat, oPos);
|
||||||
|
// Noise map coords
|
||||||
|
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
|
||||||
|
noiseCoord.z = noise * timeVal;
|
||||||
|
|
||||||
|
oEyeDir = normalize(pos.xyz - eyePosition);
|
||||||
|
oNormal = normal.rgb;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fragment program for distorting a texture using a 3D noise texture
|
||||||
|
void main_fp(
|
||||||
|
float3 noiseCoord : TEXCOORD0,
|
||||||
|
float4 projectionCoord : TEXCOORD1,
|
||||||
|
float3 eyeDir : TEXCOORD2,
|
||||||
|
float3 normal : TEXCOORD3,
|
||||||
|
|
||||||
|
out float4 col : COLOR,
|
||||||
|
|
||||||
|
uniform float4 tintColour,
|
||||||
|
uniform float noiseScale,
|
||||||
|
uniform float fresnelBias,
|
||||||
|
uniform float fresnelScale,
|
||||||
|
uniform float fresnelPower,
|
||||||
|
uniform sampler2D waterTex : register(s0),
|
||||||
|
uniform sampler2D noiseMap : register(s1),
|
||||||
|
uniform sampler2D reflectMap : register(s2),
|
||||||
|
uniform sampler2D refractMap : register(s3)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
// Do the tex projection manually so we can distort _after_
|
||||||
|
float2 final = projectionCoord.xy / projectionCoord.w;
|
||||||
|
|
||||||
|
// Noise
|
||||||
|
float3 noiseNormal = (tex2D(noiseMap, (noiseCoord.xy / 5)).rgb - 0.5).rbg * noiseScale;
|
||||||
|
final += noiseNormal.xz;
|
||||||
|
|
||||||
|
// Fresnel
|
||||||
|
//normal = normalize(normal + noiseNormal.xz);
|
||||||
|
float fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
|
||||||
|
|
||||||
|
// Reflection / refraction
|
||||||
|
float4 reflectionColour = tex2D(reflectMap, final);
|
||||||
|
float4 refractionColour = tex2D(refractMap, final) + tintColour;
|
||||||
|
|
||||||
|
// Final colour
|
||||||
|
col = lerp(refractionColour, reflectionColour, fresnel) * tex2D(waterTex, noiseNormal) / 3 ;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Old version to match ATI PS 1.3 implementation
|
||||||
|
void main_vp_old(
|
||||||
|
float4 pos : POSITION,
|
||||||
|
float4 normal : NORMAL,
|
||||||
|
float2 tex : TEXCOORD0,
|
||||||
|
|
||||||
|
out float4 oPos : POSITION,
|
||||||
|
out float fresnel : COLOR,
|
||||||
|
out float3 noiseCoord : TEXCOORD0,
|
||||||
|
out float4 projectionCoord : TEXCOORD1,
|
||||||
|
|
||||||
|
uniform float4x4 worldViewProjMatrix,
|
||||||
|
uniform float3 eyePosition, // object space
|
||||||
|
uniform float fresnelBias,
|
||||||
|
uniform float fresnelScale,
|
||||||
|
uniform float fresnelPower,
|
||||||
|
uniform float timeVal,
|
||||||
|
uniform float scale, // the amount to scale the noise texture by
|
||||||
|
uniform float scroll, // the amount by which to scroll the noise
|
||||||
|
uniform float noise // the noise perturb as a factor of the time
|
||||||
|
)
|
||||||
|
{
|
||||||
|
oPos = mul(worldViewProjMatrix, pos);
|
||||||
|
// Projective texture coordinates, adjust for mapping
|
||||||
|
float4x4 scalemat = float4x4(0.5, 0, 0, 0.5,
|
||||||
|
0,-0.5, 0, 0.5,
|
||||||
|
0, 0, 0.5, 0.5,
|
||||||
|
0, 0, 0, 1);
|
||||||
|
projectionCoord = mul(scalemat, oPos);
|
||||||
|
// Noise map coords
|
||||||
|
noiseCoord.xy = (tex + (timeVal * scroll)) * scale;
|
||||||
|
noiseCoord.z = noise * timeVal;
|
||||||
|
|
||||||
|
// calc fresnel factor (reflection coefficient)
|
||||||
|
float3 eyeDir = normalize(pos.xyz - eyePosition);
|
||||||
|
fresnel = fresnelBias + fresnelScale * pow(1 + dot(eyeDir, normal), fresnelPower);
|
||||||
|
|
||||||
|
}
|
72
files/water/Example_FresnelPS.asm
Normal file
72
files/water/Example_FresnelPS.asm
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
ps.1.4
|
||||||
|
// conversion from Cg generated ARB_fragment_program to ps.1.4 by NFZ
|
||||||
|
// command line args: -profile arbfp1 -entry main_fp
|
||||||
|
// program main_fp
|
||||||
|
// c0 : distortionRange
|
||||||
|
// c1 : tintColour
|
||||||
|
// testure 0 : noiseMap
|
||||||
|
// texture 1 : reflectMap
|
||||||
|
// texture 2 : refractMap
|
||||||
|
// v0.x : fresnel
|
||||||
|
// t0.xyz : noiseCoord
|
||||||
|
// t1.xyw : projectionCoord
|
||||||
|
|
||||||
|
def c2, 2, 1, 0, 0
|
||||||
|
|
||||||
|
// Cg: distort.x = tex3D(noiseMap, noiseCoord).x;
|
||||||
|
// arbfp1: TEX R0.x, fragment.texcoord[0], texture[0], 3D;
|
||||||
|
// sample noise map using noiseCoord in TEX unit 0
|
||||||
|
|
||||||
|
texld r0, t0.xyz
|
||||||
|
|
||||||
|
// get projected texture coordinates from TEX coord 1
|
||||||
|
// will be used in phase 2
|
||||||
|
|
||||||
|
texcrd r1.xy, t1_dw.xyw
|
||||||
|
mov r1.z, c2.y
|
||||||
|
|
||||||
|
// Cg: distort.y = tex3D(noiseMap, noiseCoord + yoffset).x;
|
||||||
|
// arbfp1: ADD R1.xyz, fragment.texcoord[0], c1;
|
||||||
|
// arbfp1: TEX R1.x, R1, texture[0], 3D;
|
||||||
|
// arbfp1: MOV R0.y, R1.x;
|
||||||
|
|
||||||
|
// Cg: distort = (distort * 2 - 1) * distortionRange;
|
||||||
|
// arbfp1: MAD R0.xy, R0, c0.x, -c0.y;
|
||||||
|
// arbfp1: MUL R0.xy, R0, u0.x;
|
||||||
|
// (distort * 2 - 1) same as 2*(distort -.5) so use _bx2
|
||||||
|
|
||||||
|
|
||||||
|
// Cg: final = projectionCoord.xy / projectionCoord.w;
|
||||||
|
// Cg: final += distort;
|
||||||
|
// arbfp1: RCP R0.w, fragment.texcoord[1].w;
|
||||||
|
// arbfp1: MAD R0.xy, fragment.texcoord[1], R0.w, R0;
|
||||||
|
// final = (distort * projectionCoord.w) + projectionCoord.xy
|
||||||
|
// for ps.1.4 have to re-arrange things a bit to perturb projected texture coordinates
|
||||||
|
|
||||||
|
mad r0.xyz, r0_bx2, c0.x, r1
|
||||||
|
|
||||||
|
phase
|
||||||
|
|
||||||
|
// do dependant texture reads
|
||||||
|
// Cg: reflectionColour = tex2D(reflectMap, final);
|
||||||
|
// arbfp1: TEX R0, R0, texture[1], 2D;
|
||||||
|
// sampe reflectMap using dependant read : texunit 1
|
||||||
|
|
||||||
|
texld r1, r0.xyz
|
||||||
|
|
||||||
|
// Cg: refractionColour = tex2D(refractMap, final) + tintColour;
|
||||||
|
// arbfp1: TEX R1, R0, texture[2], 2D;
|
||||||
|
// sample refractMap : texunit 2
|
||||||
|
|
||||||
|
texld r2, r0.xyz
|
||||||
|
|
||||||
|
// adding tintColour that is in global c1
|
||||||
|
// arbfp1: ADD R1, R1, u1;
|
||||||
|
|
||||||
|
add r2, r2, c1
|
||||||
|
|
||||||
|
// Cg: col = lerp(refractionColour, reflectionColour, fresnel);
|
||||||
|
// arbfp1: ADD R0, R0, -R1;
|
||||||
|
// arbfp1: MAD result.color, fragment.color.primary.x, R0, R1;
|
||||||
|
|
||||||
|
lrp r0, v0.x, r1, r2
|
149
files/water/Examples-Water.material
Normal file
149
files/water/Examples-Water.material
Normal file
@ -0,0 +1,149 @@
|
|||||||
|
|
||||||
|
vertex_program Water/GlassVP cg
|
||||||
|
{
|
||||||
|
source GlassVP.cg
|
||||||
|
entry_point glass_vp
|
||||||
|
profiles vs_1_1 arbvp1
|
||||||
|
|
||||||
|
default_params
|
||||||
|
{
|
||||||
|
param_named_auto worldViewProj worldviewproj_matrix
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fragment_program Water/GlassFP cg
|
||||||
|
{
|
||||||
|
source GlassFP.cg
|
||||||
|
entry_point main_ps
|
||||||
|
profiles ps_2_0 arbfp1
|
||||||
|
}
|
||||||
|
|
||||||
|
material Water/Compositor
|
||||||
|
{
|
||||||
|
technique
|
||||||
|
{
|
||||||
|
pass
|
||||||
|
{
|
||||||
|
depth_check off
|
||||||
|
vertex_program_ref Water/GlassVP
|
||||||
|
{
|
||||||
|
param_named_auto timeVal time 0.25
|
||||||
|
param_named scale float 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
fragment_program_ref Water/GlassFP
|
||||||
|
{
|
||||||
|
param_named tintColour float4 0 0.35 0.35 1
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_unit RT
|
||||||
|
{
|
||||||
|
tex_coord_set 0
|
||||||
|
tex_address_mode clamp
|
||||||
|
filtering linear linear linear
|
||||||
|
}
|
||||||
|
|
||||||
|
texture_unit
|
||||||
|
{
|
||||||
|
texture WaterNormal1.tga 2d
|
||||||
|
tex_coord_set 1
|
||||||
|
//tex_address_mode clamp
|
||||||
|
filtering linear linear linear
|
||||||
|
}
|
||||||
|
texture_unit
|
||||||
|
{
|
||||||
|
texture caustic_0.png 2d
|
||||||
|
tex_coord_set 2
|
||||||
|
//tex_address_mode clamp
|
||||||
|
filtering linear linear linear
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
vertex_program Water/RefractReflectVP cg
|
||||||
|
{
|
||||||
|
source Example_Fresnel.cg
|
||||||
|
entry_point main_vp
|
||||||
|
profiles vs_1_1 arbvp1
|
||||||
|
}
|
||||||
|
vertex_program Water/RefractReflectVPold cg
|
||||||
|
{
|
||||||
|
source Example_Fresnel.cg
|
||||||
|
entry_point main_vp_old
|
||||||
|
profiles vs_1_1 arbvp1
|
||||||
|
}
|
||||||
|
|
||||||
|
fragment_program Water/RefractReflectFP cg
|
||||||
|
{
|
||||||
|
source Example_Fresnel.cg
|
||||||
|
entry_point main_fp
|
||||||
|
// sorry, ps_1_1 and fp20 can't do this
|
||||||
|
profiles ps_2_0 arbfp1
|
||||||
|
}
|
||||||
|
|
||||||
|
fragment_program Water/RefractReflectPS asm
|
||||||
|
{
|
||||||
|
source Example_FresnelPS.asm
|
||||||
|
// sorry, only for ps_1_4 :)
|
||||||
|
syntax ps_1_4
|
||||||
|
|
||||||
|
}
|
||||||
|
material Examples/Water0
|
||||||
|
{
|
||||||
|
|
||||||
|
technique
|
||||||
|
{
|
||||||
|
pass
|
||||||
|
{
|
||||||
|
//
|
||||||
|
|
||||||
|
depth_write off
|
||||||
|
vertex_program_ref Water/RefractReflectVP
|
||||||
|
{
|
||||||
|
param_named_auto worldViewProjMatrix worldviewproj_matrix
|
||||||
|
param_named_auto eyePosition camera_position_object_space
|
||||||
|
param_named_auto timeVal time 0.15
|
||||||
|
param_named scroll float 1
|
||||||
|
param_named scale float 1
|
||||||
|
param_named noise float 1
|
||||||
|
// scroll and noisePos will need updating per frame
|
||||||
|
}
|
||||||
|
fragment_program_ref Water/RefractReflectFP
|
||||||
|
{
|
||||||
|
param_named fresnelBias float -0.1
|
||||||
|
param_named fresnelScale float 0.8
|
||||||
|
param_named fresnelPower float 20
|
||||||
|
param_named tintColour float4 1 1 1 1
|
||||||
|
param_named noiseScale float 0.05
|
||||||
|
}
|
||||||
|
// Water
|
||||||
|
scene_blend alpha_blend
|
||||||
|
texture_unit
|
||||||
|
{
|
||||||
|
|
||||||
|
// Water texture
|
||||||
|
texture Water02.jpg
|
||||||
|
// min / mag filtering, no mip
|
||||||
|
filtering linear linear none
|
||||||
|
alpha_op_ex source1 src_manual src_current 0.9
|
||||||
|
|
||||||
|
}
|
||||||
|
// Noise
|
||||||
|
texture_unit
|
||||||
|
{
|
||||||
|
alpha_op_ex source1 src_manual src_current 0.9
|
||||||
|
// Perlin noise volume
|
||||||
|
texture waves2.dds
|
||||||
|
// min / mag filtering, no mip
|
||||||
|
filtering linear linear none
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
15
files/water/GlassFP.cg
Normal file
15
files/water/GlassFP.cg
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
sampler RT : register(s0);
|
||||||
|
sampler NormalMap : register(s1);
|
||||||
|
sampler CausticMap : register(s2);
|
||||||
|
|
||||||
|
float4 main_ps(float2 iTexCoord : TEXCOORD0,
|
||||||
|
float3 noiseCoord : TEXCOORD1,
|
||||||
|
uniform float4 tintColour) : COLOR
|
||||||
|
{
|
||||||
|
float4 normal = tex2D(NormalMap, noiseCoord);
|
||||||
|
|
||||||
|
|
||||||
|
return tex2D(RT, iTexCoord + normal.xy * 0.05) +
|
||||||
|
(tex2D(CausticMap, noiseCoord) / 5) +
|
||||||
|
tintColour ;
|
||||||
|
}
|
24
files/water/GlassVP.cg
Normal file
24
files/water/GlassVP.cg
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
void glass_vp
|
||||||
|
(
|
||||||
|
in float4 inPos : POSITION,
|
||||||
|
|
||||||
|
out float4 pos : POSITION,
|
||||||
|
out float2 uv0 : TEXCOORD0,
|
||||||
|
out float4 noiseCoord : TEXCOORD1,
|
||||||
|
|
||||||
|
uniform float4x4 worldViewProj,
|
||||||
|
uniform float timeVal,
|
||||||
|
uniform float scale
|
||||||
|
)
|
||||||
|
{
|
||||||
|
// Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc)
|
||||||
|
pos = mul(worldViewProj, inPos);
|
||||||
|
|
||||||
|
// The input positions adjusted by texel offsets, so clean up inaccuracies
|
||||||
|
inPos.xy = sign(inPos.xy);
|
||||||
|
|
||||||
|
// Convert to image-space
|
||||||
|
uv0 = (float2(inPos.x, -inPos.y) + 1.0f) * 0.5f;
|
||||||
|
noiseCoord = (pos + timeVal) * scale;
|
||||||
|
}
|
||||||
|
|
BIN
files/water/Water02.jpg
Normal file
BIN
files/water/Water02.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 182 KiB |
BIN
files/water/WaterNormal1.tga
Normal file
BIN
files/water/WaterNormal1.tga
Normal file
Binary file not shown.
After Width: | Height: | Size: 192 KiB |
BIN
files/water/caustic_0.png
Normal file
BIN
files/water/caustic_0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
BIN
files/water/perlinvolume.dds
Normal file
BIN
files/water/perlinvolume.dds
Normal file
Binary file not shown.
21
files/water/water.compositor
Normal file
21
files/water/water.compositor
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
compositor Water
|
||||||
|
{
|
||||||
|
technique
|
||||||
|
{
|
||||||
|
texture rt0 target_width target_height PF_R8G8B8
|
||||||
|
|
||||||
|
target rt0 { input previous }
|
||||||
|
|
||||||
|
target_output
|
||||||
|
{
|
||||||
|
// Start with clear output
|
||||||
|
input none
|
||||||
|
|
||||||
|
pass render_quad
|
||||||
|
{
|
||||||
|
material Water/Compositor
|
||||||
|
input 0 rt0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
BIN
files/water/waves2.dds
Normal file
BIN
files/water/waves2.dds
Normal file
Binary file not shown.
@ -151,7 +151,8 @@ namespace Physic
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader)
|
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader) :
|
||||||
|
mDebugActive(0)
|
||||||
{
|
{
|
||||||
// Set up the collision configuration and dispatcher
|
// Set up the collision configuration and dispatcher
|
||||||
collisionConfiguration = new btDefaultCollisionConfiguration();
|
collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||||
@ -203,6 +204,13 @@ namespace Physic
|
|||||||
createDebugRendering();
|
createDebugRendering();
|
||||||
}
|
}
|
||||||
mDebugDrawer->setDebugMode(mode);
|
mDebugDrawer->setDebugMode(mode);
|
||||||
|
mDebugActive = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PhysicEngine::toggleDebugRendering()
|
||||||
|
{
|
||||||
|
setDebugRenderingMode(!mDebugActive);
|
||||||
|
return mDebugActive;
|
||||||
}
|
}
|
||||||
|
|
||||||
PhysicEngine::~PhysicEngine()
|
PhysicEngine::~PhysicEngine()
|
||||||
|
@ -199,6 +199,8 @@ namespace Physic
|
|||||||
*/
|
*/
|
||||||
void setDebugRenderingMode(int mode);
|
void setDebugRenderingMode(int mode);
|
||||||
|
|
||||||
|
bool toggleDebugRendering();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Return the closest object hit by a ray. If there are no objects, it will return ("",-1).
|
* Return the closest object hit by a ray. If there are no objects, it will return ("",-1).
|
||||||
*/
|
*/
|
||||||
@ -230,6 +232,7 @@ namespace Physic
|
|||||||
//debug rendering
|
//debug rendering
|
||||||
BtOgre::DebugDrawer* mDebugDrawer;
|
BtOgre::DebugDrawer* mDebugDrawer;
|
||||||
bool isDebugCreated;
|
bool isDebugCreated;
|
||||||
|
bool mDebugActive;
|
||||||
};
|
};
|
||||||
|
|
||||||
}}
|
}}
|
||||||
|
Loading…
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Reference in New Issue
Block a user