From 35d2bfabcaee786257fd83a2573e11ec94b5f674 Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 18 Dec 2014 18:02:09 +0100 Subject: [PATCH] Adjust NPC response to pickpocket attempts (Fixes #2219) --- apps/openmw/mwmechanics/mechanicsmanagerimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 520b6b8a7c..d43ca61f18 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1053,7 +1053,7 @@ namespace MWMechanics if (type == OT_Trespassing || type == OT_SleepingInOwnedBed) fight = esmStore.get().find("iFightTrespass")->getInt(); else if (type == OT_Pickpocket) - fight = esmStore.get().find("iFightPickpocket")->getInt(); + fight = esmStore.get().find("iFightPickpocket")->getInt() * 4; // *4 according to research wiki else if (type == OT_Assault) // Note: iFightAttack is for the victim, iFightAttacking for witnesses? fight = esmStore.get().find("iFightAttack")->getInt(); else if (type == OT_Murder)