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End combat when the target is outside the active grid

This commit is contained in:
Evil Eye 2023-01-15 17:08:57 +01:00
parent d1c602ce85
commit 358fa98bd3

View File

@ -112,7 +112,7 @@ namespace MWMechanics
MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mTargetActorId);
if (target.isEmpty())
return false;
return true;
if (!target.getRefData().getCount()
|| !target.getRefData().isEnabled() // Really we should be checking whether the target is currently