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Fix a crash when dropping objects without a collision shape
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21cc7483e4
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@ -603,6 +603,14 @@ namespace Physic
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btTransform trans;
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btTransform trans;
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trans.setIdentity();
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trans.setIdentity();
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shape->mCollisionShape->getAabb(trans, min, max);
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if (shape->mRaycastingShape)
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shape->mRaycastingShape->getAabb(trans, min, max);
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else if (shape->mCollisionShape)
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shape->mCollisionShape->getAabb(trans, min, max);
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else
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{
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min = btVector3(0,0,0);
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max = btVector3(0,0,0);
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}
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}
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}
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}}
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}}
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