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Fix a crash when dropping objects without a collision shape

This commit is contained in:
scrawl 2013-03-21 21:08:23 +01:00
parent 21cc7483e4
commit 3277ef26da

View File

@ -603,6 +603,14 @@ namespace Physic
btTransform trans;
trans.setIdentity();
shape->mCollisionShape->getAabb(trans, min, max);
if (shape->mRaycastingShape)
shape->mRaycastingShape->getAabb(trans, min, max);
else if (shape->mCollisionShape)
shape->mCollisionShape->getAabb(trans, min, max);
else
{
min = btVector3(0,0,0);
max = btVector3(0,0,0);
}
}
}}