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Don't run scripts when in pause menu (Fixes #1495)
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@ -91,13 +91,19 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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if (mUseSound)
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MWBase::Environment::get().getSoundManager()->update(frametime);
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bool paused = MWBase::Environment::get().getWindowManager()->isGuiMode();
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// GUI active? Most game processing will be paused, but scripts still run.
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bool guiActive = MWBase::Environment::get().getWindowManager()->isGuiMode();
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// Main menu opened? Then scripts are also paused.
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bool paused = MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu);
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// update game state
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MWBase::Environment::get().getStateManager()->update (frametime);
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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{
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if (!paused)
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{
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// global scripts
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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@ -106,8 +112,9 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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executeLocalScripts();
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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}
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if (!paused)
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if (!guiActive)
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MWBase::Environment::get().getWorld()->advanceTime(
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frametime*MWBase::Environment::get().getWorld()->getTimeScaleFactor()/3600);
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}
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@ -118,14 +125,14 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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MWBase::StateManager::State_NoGame)
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{
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MWBase::Environment::get().getMechanicsManager()->update(frametime,
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paused);
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guiActive);
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}
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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{
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MWWorld::Ptr player = mEnvironment.getWorld()->getPlayerPtr();
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if(!paused && player.getClass().getCreatureStats(player).isDead())
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if(!guiActive && player.getClass().getCreatureStats(player).isDead())
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MWBase::Environment::get().getStateManager()->endGame();
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}
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@ -133,7 +140,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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if (MWBase::Environment::get().getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame)
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{
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MWBase::Environment::get().getWorld()->update(frametime, paused);
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MWBase::Environment::get().getWorld()->update(frametime, guiActive);
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}
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// update GUI
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