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Fix displayed spell success chance in God Mode
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a7c953b318
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@ -8,6 +8,7 @@
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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@ -60,7 +61,11 @@ namespace MWGui
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{
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newSpell.mType = Spell::Type_Spell;
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std::string cost = std::to_string(spell->mData.mCost);
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std::string chance = std::to_string((stats.getMagicka().getCurrent() >= spell->mData.mCost) ? int(MWMechanics::getSpellSuccessChance(spell, mActor)) : 0);
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std::string chance = std::to_string(
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(stats.getMagicka().getCurrent() >= spell->mData.mCost ||
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(mActor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
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) ? int(MWMechanics::getSpellSuccessChance(spell, mActor)) : 0
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);
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newSpell.mCostColumn = cost + "/" + chance;
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}
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else
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