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Revise shadow setting tooltips and correct fade start minimum value
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@ -204,7 +204,7 @@
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<item row="6" column="0">
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<widget class="QCheckBox" name="shadowDistanceCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>The distance from the camera at which shadows completely disappear</p></body></html></string>
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<string><html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html></string>
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</property>
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<property name="text">
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<string>Shadow Distance Limit:</string>
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@ -236,7 +236,7 @@
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<item row="7" column="0">
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<widget class="QLabel" name="fadeStartLabel">
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<property name="toolTip">
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<string><html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away</p></body></html></string>
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<string><html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html></string>
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</property>
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<property name="text">
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<string>Fade Start Multiplier:</string>
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@ -269,6 +269,9 @@
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="actorShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Actor Shadows</string>
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</property>
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@ -276,6 +279,9 @@
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</item>
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<item row="3" column="0" alignment="Qt::AlignLeft">
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<widget class="QCheckBox" name="terrainShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Terrain Shadows</string>
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</property>
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@ -290,7 +296,7 @@
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<number>2</number>
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</property>
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<property name="minimum">
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<double>0.05</double>
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<double>0</double>
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</property>
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<property name="maximum">
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<double>1</double>
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@ -302,6 +308,9 @@
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="playerShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Player Shadows</string>
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</property>
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@ -309,6 +318,9 @@
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</item>
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<item row="5" column="0" alignment="Qt::AlignLeft">
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<widget class="QLabel" name="shadowResolutionLabel">
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<property name="toolTip">
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<string><html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Shadow Map Resolution:</string>
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</property>
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@ -316,6 +328,9 @@
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="objectShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Object Shadows</string>
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</property>
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@ -324,7 +339,7 @@
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<item row="4" column="0">
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<widget class="QCheckBox" name="indoorShadowsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor shadows are not enabled.</p></body></html></string>
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<string><html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable Indoor Shadows</string>
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