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Merge pull request #2387 from Capostrophic/spells
Don't break GetSpellEffects execution if the spell doesn't exist
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commit
316c79fecd
@ -185,14 +185,16 @@ namespace MWMechanics
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bool Spells::isSpellActive(const std::string &id) const
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{
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TContainer::const_iterator found = mSpells.find(getSpell(id));
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if (found != mSpells.end())
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{
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const ESM::Spell *spell = found->first;
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if (id.empty())
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return false;
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return (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
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spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse);
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
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if (spell && hasSpell(spell))
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{
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auto type = spell->mData.mType;
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return (type==ESM::Spell::ST_Ability || type==ESM::Spell::ST_Blight || type==ESM::Spell::ST_Disease || type==ESM::Spell::ST_Curse);
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}
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return false;
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}
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