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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-21 09:39:56 +00:00

Merge branch 'pandorasbox' into 'master'

Launcher, content selector: support ESM4 files, allow using game files as addon files

See merge request OpenMW/openmw!3219
This commit is contained in:
psi29a 2023-08-08 08:54:10 +00:00
commit 3151452e25
4 changed files with 85 additions and 26 deletions

View File

@ -1,7 +1,11 @@
#include "cellnameloader.hpp"
#include <fstream>
#include <components/debug/debuglog.hpp>
#include <components/esm/format.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/files/openfile.hpp>
#include <components/files/qtconversion.hpp>
QSet<QString> CellNameLoader::getCellNames(const QStringList& contentPaths)
@ -16,7 +20,17 @@ QSet<QString> CellNameLoader::getCellNames(const QStringList& contentPaths)
continue;
try
{
esmReader.open(Files::pathFromQString(contentPath));
std::filesystem::path filepath = Files::pathFromQString(contentPath);
auto stream = Files::openBinaryInputFileStream(filepath);
if (!stream->is_open())
continue;
const ESM::Format format = ESM::readFormat(*stream);
if (format != ESM::Format::Tes3)
continue;
stream->seekg(0);
esmReader.open(std::move(stream), filepath);
// Loop through all records
while (esmReader.hasMoreRecs())

View File

@ -1,13 +1,17 @@
#include "contentmodel.hpp"
#include "esmfile.hpp"
#include <fstream>
#include <stdexcept>
#include <unordered_set>
#include <QDebug>
#include <QDir>
#include <components/esm/format.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm4/reader.hpp>
#include <components/files/openfile.hpp>
#include <components/files/qtconversion.hpp>
ContentSelectorModel::ContentModel::ContentModel(QObject* parent, QIcon& warningIcon, bool showOMWScripts)
@ -102,7 +106,7 @@ Qt::ItemFlags ContentSelectorModel::ContentModel::flags(const QModelIndex& index
return Qt::NoItemFlags;
// game files can always be checked
if (file->isGameFile())
if (file == mGameFile)
return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable;
Qt::ItemFlags returnFlags;
@ -212,7 +216,7 @@ QVariant ContentSelectorModel::ContentModel::data(const QModelIndex& index, int
case Qt::CheckStateRole:
{
if (file->isGameFile())
if (file == mGameFile)
return QVariant();
return mCheckStates[file->filePath()];
@ -220,7 +224,7 @@ QVariant ContentSelectorModel::ContentModel::data(const QModelIndex& index, int
case Qt::UserRole:
{
if (file->isGameFile())
if (file == mGameFile)
return ContentType_GameFile;
else if (flags(index))
return ContentType_Addon;
@ -467,29 +471,59 @@ void ContentSelectorModel::ContentModel::addFiles(const QString& path, bool newf
try
{
ESM::ESMReader fileReader;
ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
fileReader.setEncoder(&encoder);
fileReader.open(Files::pathFromQString(dir.absoluteFilePath(path2)));
EsmFile* file = new EsmFile(path2);
for (std::vector<ESM::Header::MasterData>::const_iterator itemIter = fileReader.getGameFiles().begin();
itemIter != fileReader.getGameFiles().end(); ++itemIter)
file->addGameFile(QString::fromUtf8(itemIter->name.c_str()));
file->setAuthor(QString::fromUtf8(fileReader.getAuthor().c_str()));
file->setDate(info.lastModified());
file->setFormat(fileReader.getFormatVersion());
file->setFilePath(info.absoluteFilePath());
file->setDescription(QString::fromUtf8(fileReader.getDesc().c_str()));
std::filesystem::path filepath = Files::pathFromQString(info.absoluteFilePath());
// HACK
// Load order constraint of Bloodmoon.esm needing Tribunal.esm is missing
// from the file supplied by Bethesda, so we have to add it ourselves
if (file->fileName().compare("Bloodmoon.esm", Qt::CaseInsensitive) == 0)
auto stream = Files::openBinaryInputFileStream(filepath);
if (!stream->is_open())
{
file->addGameFile(QString::fromUtf8("Tribunal.esm"));
qWarning() << "Failed to open addon file " << info.fileName() << ": "
<< std::generic_category().message(errno).c_str();
continue;
}
const ESM::Format format = ESM::readFormat(*stream);
stream->seekg(0);
switch (format)
{
case ESM::Format::Tes3:
{
ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
ESM::ESMReader fileReader;
fileReader.setEncoder(&encoder);
fileReader.open(std::move(stream), filepath);
file->setAuthor(QString::fromUtf8(fileReader.getAuthor().c_str()));
file->setFormat(fileReader.getFormatVersion());
file->setDescription(QString::fromUtf8(fileReader.getDesc().c_str()));
for (const auto& master : fileReader.getGameFiles())
file->addGameFile(QString::fromUtf8(master.name.c_str()));
// HACK
// Load order constraint of Bloodmoon.esm needing Tribunal.esm is missing
// from the file supplied by Bethesda, so we have to add it ourselves
if (file->fileName().compare("Bloodmoon.esm", Qt::CaseInsensitive) == 0)
file->addGameFile(QString::fromUtf8("Tribunal.esm"));
break;
}
case ESM::Format::Tes4:
{
ToUTF8::StatelessUtf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
ESM4::Reader reader(std::move(stream), filepath, nullptr, &encoder, true);
file->setAuthor(QString::fromUtf8(reader.getAuthor().c_str()));
file->setFormat(reader.esmVersion());
file->setDescription(QString::fromUtf8(reader.getDesc().c_str()));
for (const auto& master : reader.getGameFiles())
file->addGameFile(QString::fromUtf8(master.name.c_str()));
break;
}
default:
{
qWarning() << "Error reading addon file " << info.fileName() << ": unsupported ESM format "
<< ESM::NAME(format).toString().c_str();
continue;
}
}
// Put the file in the table
@ -543,6 +577,15 @@ QStringList ContentSelectorModel::ContentModel::gameFiles() const
return gameFiles;
}
void ContentSelectorModel::ContentModel::setCurrentGameFile(const EsmFile* file)
{
QModelIndex oldIndex = indexFromItem(mGameFile);
QModelIndex index = indexFromItem(file);
mGameFile = file;
emit dataChanged(oldIndex, oldIndex);
emit dataChanged(index, index);
}
void ContentSelectorModel::ContentModel::sortFiles()
{
emit layoutAboutToBeChanged();
@ -557,10 +600,9 @@ void ContentSelectorModel::ContentModel::sortFiles()
for (int j = 0; j < i; ++j)
{
const QStringList& gameFiles = mFiles.at(j)->gameFiles();
if (gameFiles.contains(file->fileName(), Qt::CaseInsensitive)
|| (!mFiles.at(j)->isGameFile() && gameFiles.isEmpty()
&& file->fileName().compare("Morrowind.esm", Qt::CaseInsensitive)
== 0)) // Hack: implicit dependency on Morrowind.esm for dependency-less files
// All addon files are implicitly dependent on the game file
// so that they don't accidentally become the game file
if (gameFiles.contains(file->fileName(), Qt::CaseInsensitive) || file == mGameFile)
{
index = j;
break;

View File

@ -54,6 +54,7 @@ namespace ContentSelectorModel
const EsmFile* item(int row) const;
EsmFile* item(int row);
QStringList gameFiles() const;
void setCurrentGameFile(const EsmFile* file);
bool isEnabled(const QModelIndex& index) const;
bool isChecked(const QString& filepath) const;
@ -81,6 +82,7 @@ namespace ContentSelectorModel
QString toolTip(const EsmFile* file) const;
const EsmFile* mGameFile;
ContentFileList mFiles;
QStringList mArchives;
QHash<QString, Qt::CheckState> mCheckStates;

View File

@ -232,6 +232,7 @@ void ContentSelectorView::ContentSelector::setGameFileSelected(int index, bool s
QModelIndex index2(mContentModel->indexFromItem(file));
mContentModel->setData(index2, selected, Qt::UserRole + 1);
}
mContentModel->setCurrentGameFile(selected ? file : nullptr);
}
void ContentSelectorView::ContentSelector::slotAddonTableItemActivated(const QModelIndex& index)