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Turn off all shadow texture units for the sky now it is possible for there to be more than one
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@ -1124,7 +1124,8 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
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// Assign empty program to specify we don't want shaders
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// The shaders generated by the SceneManager can't handle everything we need
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skyroot->getOrCreateStateSet()->setAttributeAndModes(new osg::Program(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::PROTECTED|osg::StateAttribute::ON);
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skyroot->getOrCreateStateSet()->setTextureMode(MWShadow::baseShadowTextureUnit, GL_TEXTURE_2D, osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF);
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for (int i = MWShadow::baseShadowTextureUnit; i < MWShadow::baseShadowTextureUnit + MWShadow::numberOfShadowMapsPerLight; ++i)
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skyroot->getOrCreateStateSet()->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF);
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skyroot->setNodeMask(Mask_Sky);
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parentNode->addChild(skyroot);
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