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added debug profile record
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@ -41,7 +41,7 @@ add_component_dir (esm
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loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap lightstate inventorystate containerstate npcstate creaturestate dialoguestate statstate
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npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate
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npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence
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)
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50
components/esm/debugprofile.cpp
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50
components/esm/debugprofile.cpp
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@ -0,0 +1,50 @@
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#include "debugprofile.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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unsigned int ESM::DebugProfile::sRecordId = REC_DBGP;
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void ESM::DebugProfile::load (ESMReader& esm)
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{
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mDescription = esm.getHNString ("DESC");
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mScript = esm.getHNString ("SCRP");
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int default_ = 0;
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esm.getHNOT (default_, "DEFA");
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mDefault = default_!=0;
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int bypass = 0;
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esm.getHNOT (bypass, "BYNG");
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mBypassNewGame = bypass!=0;
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}
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void ESM::DebugProfile::save (ESMWriter& esm) const
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{
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esm.writeHNCString ("DESC", mDescription);
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esm.writeHNCString ("SCRP", mScript);
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if (mDefault)
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{
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int default_ = 1;
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esm.writeHNT ("DEFA", default_);
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}
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if (mBypassNewGame)
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{
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int bypass = 1;
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esm.writeHNT ("BYNG", bypass);
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}
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}
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void ESM::DebugProfile::blank()
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{
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mDescription.clear();
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mScript.clear();
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mDefault = false;
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mBypassNewGame = false;
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}
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33
components/esm/debugprofile.hpp
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33
components/esm/debugprofile.hpp
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@ -0,0 +1,33 @@
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#ifndef COMPONENTS_ESM_DEBUGPROFILE_H
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#define COMPONENTS_ESM_DEBUGPROFILE_H
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct DebugProfile
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{
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static unsigned int sRecordId;
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std::string mId;
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std::string mDescription;
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std::string mScript;
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bool mDefault;
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bool mBypassNewGame;
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void load (ESMReader& esm);
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void save (ESMWriter& esm) const;
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/// Set record to default state (does not touch the ID).
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void blank();
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};
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}
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#endif
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@ -114,7 +114,8 @@ enum RecNameInts
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REC_DCOU = FourCC<'D','C','O','U'>::value,
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// format 1
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REC_FILT = 0x544C4946
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REC_FILT = 0x544C4946,
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REC_DBGP = FourCC<'D','B','G','P'>::value ///< only used in project files
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};
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}
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