diff --git a/apps/openmw/mwrender/debugging.cpp b/apps/openmw/mwrender/debugging.cpp index 730370ae1b..6182258bb7 100644 --- a/apps/openmw/mwrender/debugging.cpp +++ b/apps/openmw/mwrender/debugging.cpp @@ -23,7 +23,7 @@ namespace MWRender static const std::string PATHGRID_POINT_MATERIAL = "pathgridPointMaterial"; static const std::string PATHGRID_LINE_MATERIAL = "pathgridLineMaterial"; static const std::string DEBUGGING_GROUP = "debugging"; -static const int POINT_MESH_BASE = 40; +static const int POINT_MESH_BASE = 35; void Debugging::createGridMaterials() { @@ -74,7 +74,8 @@ ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid) const ESM::Pathgrid::Point &p1 = pathgrid->points[edge.v0], &p2 = pathgrid->points[edge.v1]; Vector3 direction = (Vector3(p2.x, p2.y, p2.z) - Vector3(p1.x, p1.y, p1.z)); Vector3 lineDisplacement = direction.crossProduct(Vector3::UNIT_Z).normalisedCopy(); - lineDisplacement = lineDisplacement * POINT_MESH_BASE/2 + Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape + lineDisplacement = lineDisplacement * POINT_MESH_BASE + + Vector3(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape result->position(Vector3(p1.x, p1.y, p1.z) + lineDisplacement); result->position(Vector3(p2.x, p2.y, p2.z) + lineDisplacement); } @@ -86,7 +87,7 @@ ManualObject *Debugging::createPathgridLines(const ESM::Pathgrid *pathgrid) ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid) { ManualObject *result = mSceneMgr->createManualObject(); - const float height = POINT_MESH_BASE /*/ sqrtf(2)*/; + const float height = POINT_MESH_BASE * sqrtf(2); result->begin(PATHGRID_POINT_MATERIAL, RenderOperation::OT_TRIANGLE_STRIP);