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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 06:35:30 +00:00

Merge branch 'master' into occlusionquery

Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/renderingmanager.hpp
This commit is contained in:
scrawl 2012-03-30 15:00:04 +02:00
commit 30d27fa83f
2 changed files with 18 additions and 18 deletions

View File

@ -72,7 +72,7 @@ class RenderingManager: private RenderingInterface {
void toggleLight();
bool toggleRenderMode(int mode);
OEngine::Render::Fader* getFader();
void removeCell (MWWorld::Ptr::CellStore *store);
@ -83,7 +83,7 @@ class RenderingManager: private RenderingInterface {
void waterAdded(MWWorld::Ptr::CellStore *store);
void removeWater();
void preCellChange (MWWorld::Ptr::CellStore* store);
///< this event is fired immediately before changing cell
@ -102,7 +102,7 @@ class RenderingManager: private RenderingInterface {
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
void update (float duration);
void setAmbientColour(const Ogre::ColourValue& colour);
void setSunColour(const Ogre::ColourValue& colour);
void setSunDirection(const Ogre::Vector3& direction);
@ -124,13 +124,13 @@ class RenderingManager: private RenderingInterface {
void requestMap (MWWorld::Ptr::CellStore* cell);
///< request the local map for a cell
/// configure fog according to cell
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
/// configure fog manually
void configureFog(const float density, const Ogre::ColourValue& colour);
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number = 1);
///< Run animation for a MW-reference. Calls to this function for references that are currently not

View File

@ -14,7 +14,7 @@ namespace MWRender
{
//----------------------------------------------------------------------------------------------
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
{
@ -42,7 +42,7 @@ namespace MWRender
//due to the sudden flick between composite and non composite textures,
//this seemed the distance where it wasn't too noticeable
mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
mActiveProfile->setLightmapEnabled(false);
mActiveProfile->setLayerSpecularMappingEnabled(false);
mActiveProfile->setLayerNormalMappingEnabled(false);
@ -73,16 +73,16 @@ namespace MWRender
TerrainManager::~TerrainManager()
{
}
//----------------------------------------------------------------------------------------------
void TerrainManager::setDiffuse(const ColourValue& diffuse)
{
mTerrainGlobals.setCompositeMapDiffuse(diffuse);
}
//----------------------------------------------------------------------------------------------
void TerrainManager::setAmbient(const ColourValue& ambient)
{
mTerrainGlobals.setCompositeMapAmbient(ambient);
@ -160,7 +160,7 @@ namespace MWRender
numTextures,
indexes);
if ( land->landData->usingColours )
if ( land && land->landData->usingColours )
{
// disable or enable global colour map (depends on available vertex colours)
mActiveProfile->setGlobalColourMapEnabled(true);
@ -253,7 +253,7 @@ namespace MWRender
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
"LAND.VTEX must be within the bounds of the LTEX array");
std::string texture;
if ( ltexIndex == 0 )
{
@ -359,7 +359,7 @@ namespace MWRender
}
else
{
//this provides a transition shading but also
//this provides a transition shading but also
//rounds off the corners slightly
pBlend[index] = std::min(1.0f, pBlend[index] + 0.5f);
}
@ -458,10 +458,10 @@ namespace MWRender
TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
uint8* pDest = static_cast<uint8*>(pixelBox.data);
if ( land != NULL )
@ -501,7 +501,7 @@ namespace MWRender
}
}
}
pixelBuffer->unlock();
return tex;