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Avoid needlessly copying the MagicEffects
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@ -136,27 +136,24 @@ namespace MWMechanics
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void Actors::calculateCreatureStatModifiers (const MWWorld::Ptr& ptr)
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{
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CreatureStats &creatureStats = MWWorld::Class::get(ptr).getCreatureStats(ptr);
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const MagicEffects &effects = creatureStats.getMagicEffects();
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// attributes
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for (int i=0; i<8; ++i)
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for(int i = 0;i < ESM::Attribute::Length;++i)
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{
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int modifier =
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creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::FortifyAttribute, i)).mMagnitude;
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Stat<int> stat = creatureStats.getAttribute(i);
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stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyAttribute, i)).mMagnitude -
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effects.get(EffectKey(ESM::MagicEffect::DrainAttribute, i)).mMagnitude);
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modifier -= creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::DrainAttribute, i)).mMagnitude;
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creatureStats.getAttribute(i).setModifier (modifier);
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creatureStats.setAttribute(i, stat);
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}
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// dynamic stats
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MagicEffects effects = creatureStats.getMagicEffects();
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for(int i = 0;i < 3;++i)
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{
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DynamicStat<float> stat = creatureStats.getDynamic(i);
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stat.setModifier (
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effects.get (EffectKey(80+i)).mMagnitude - effects.get (EffectKey(18+i)).mMagnitude);
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stat.setModifier(effects.get(EffectKey(80+i)).mMagnitude -
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effects.get(EffectKey(18+i)).mMagnitude);
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creatureStats.setDynamic(i, stat);
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}
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