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Removed extra ; that GCC didn't like (fixes pendantic warning treated as error)
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@ -808,32 +808,32 @@ void ESMStore::removeMissingObjects(Store<T>& store)
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}
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#define OPENMW_ESM3_INSERT(__Type) template<> const __Type* ESMStore::insert<__Type>(const __Type &toInsert) { return ESMStoreImp::esm3StoreInsert(*this, toInsert); }
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OPENMW_ESM3_INSERT(ESM::Book);
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OPENMW_ESM3_INSERT(ESM::Armor);
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OPENMW_ESM3_INSERT(ESM::Class);
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OPENMW_ESM3_INSERT(ESM::Enchantment);
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OPENMW_ESM3_INSERT(ESM::Potion);
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OPENMW_ESM3_INSERT(ESM::Weapon);
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OPENMW_ESM3_INSERT(ESM::Clothing);
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OPENMW_ESM3_INSERT(ESM::Spell);
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OPENMW_ESM3_INSERT(ESM::Book)
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OPENMW_ESM3_INSERT(ESM::Armor)
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OPENMW_ESM3_INSERT(ESM::Class)
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OPENMW_ESM3_INSERT(ESM::Enchantment)
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OPENMW_ESM3_INSERT(ESM::Potion)
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OPENMW_ESM3_INSERT(ESM::Weapon)
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OPENMW_ESM3_INSERT(ESM::Clothing)
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OPENMW_ESM3_INSERT(ESM::Spell)
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#undef OPENMW_ESM3_INSERT
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#define OPENMW_ESM3_INSERT_STATIC(__Type) template<> const __Type* ESMStore::insertStatic<__Type>(const __Type &toInsert) { return ESMStoreImp::esm3insertStatic(*this, toInsert); }
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OPENMW_ESM3_INSERT_STATIC(ESM::GameSetting);
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OPENMW_ESM3_INSERT_STATIC(ESM::Static);
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OPENMW_ESM3_INSERT_STATIC(ESM::Door);
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OPENMW_ESM3_INSERT_STATIC(ESM::Global);
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OPENMW_ESM3_INSERT_STATIC(ESM::NPC);
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OPENMW_ESM3_INSERT_STATIC(ESM::GameSetting)
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OPENMW_ESM3_INSERT_STATIC(ESM::Static)
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OPENMW_ESM3_INSERT_STATIC(ESM::Door)
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OPENMW_ESM3_INSERT_STATIC(ESM::Global)
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OPENMW_ESM3_INSERT_STATIC(ESM::NPC)
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#undef OPENMW_ESM3_INSERT_STATIC
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#define OPENMW_ESM3_OVERRIDE_RECORD(__Type) template<> const __Type* ESMStore::overrideRecord<__Type>(const __Type &toInsert) { return ESMStoreImp::esm3overrideRecord(*this, toInsert); }
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::Container);
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::Creature);
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::CreatureLevList);
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::Door);
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::ItemLevList);
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::NPC);
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::Container)
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::Creature)
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::CreatureLevList)
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::Door)
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::ItemLevList)
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OPENMW_ESM3_OVERRIDE_RECORD(ESM::NPC)
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#undef OPENMW_ESM3_OVERRIDE_RECORD
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template <> const Store<ESM::MagicEffect>& ESMStore::get<ESM::MagicEffect>() const { return mStoreImp->mMagicEffect; }
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