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Don't destroy the SDL window twice
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extern/sdl4ogre/sdlinputwrapper.cpp
vendored
3
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
@ -30,9 +30,6 @@ namespace SFO
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InputWrapper::~InputWrapper()
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{
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if(mSDLWindow != NULL)
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SDL_DestroyWindow(mSDLWindow);
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mSDLWindow = NULL;
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}
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void InputWrapper::capture(bool windowEventsOnly)
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