From 921a4c7bcad026090564aedc32792fb7c25e022f Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Wed, 25 May 2022 16:49:03 +0200 Subject: [PATCH] Fix inverted logic --- apps/openmw/mwmechanics/actors.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index c063748bdc..b318e5a503 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -971,7 +971,7 @@ namespace MWMechanics const auto mechanicsManager = MWBase::Environment::get().getMechanicsManager(); const auto world = MWBase::Environment::get().getWorld(); - if (actorClass.isClass(ptr, "Guard") && creatureStats.getAiSequence().isInPursuit() && !creatureStats.getAiSequence().isInCombat() + if (actorClass.isClass(ptr, "Guard") && !creatureStats.getAiSequence().isInPursuit() && !creatureStats.getAiSequence().isInCombat() && creatureStats.getMagicEffects().get(ESM::MagicEffect::CalmHumanoid).getMagnitude() == 0) { const MWWorld::ESMStore& esmStore = world->getStore();