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Disable specular on NIF's
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0d6a3367d3
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@ -575,9 +575,17 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
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{
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ambient = m->data.ambient;
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diffuse = m->data.diffuse;
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specular = m->data.specular;
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emissive = m->data.emissive;
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glossiness = m->data.glossiness;
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// Vanilla does not handle specular. TODO: Add an engine (or ESX file) configuration option
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// to re-enable specular for future mods. Will also need to specify light specular colors somewhere.
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// Also, not sure if glossiness value here is actually correct. OGRE expects 0-255 value, not sure what range this one is.
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//glossiness = m->data.glossiness;
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//specular = m->data.specular;
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glossiness = 0;
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specular = Ogre::Vector3(0,0,0);
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alpha = m->data.alpha;
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}
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