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Merge branch 'lua_effect_expire' into 'master'
Add notes about lua active effects technicality See merge request OpenMW/openmw!3516
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@ -675,11 +675,13 @@
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---
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-- @type ActiveEffect
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-- Magic effect that is currently active on an actor.
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-- Note that when this effect expires or is removed, it will remain temporarily. Magnitude will be set to 0 for effects that expire.
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-- @field #string affectedSkill Optional skill ID
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-- @field #string affectedAttribute Optional attribute ID
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-- @field #string id Effect id string
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-- @field #string name Localized name of the effect
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-- @field #number magnitude
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-- @field #number magnitude current magnitude of the effect. Will be set to 0 when effect is removed or expires.
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-- @field #number magnitudeBase
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-- @field #number magnitudeModifier
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