diff --git a/apps/openmw/mwmechanics/aipackage.cpp b/apps/openmw/mwmechanics/aipackage.cpp index 90f0505a4d..872eecb62b 100644 --- a/apps/openmw/mwmechanics/aipackage.cpp +++ b/apps/openmw/mwmechanics/aipackage.cpp @@ -90,7 +90,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, ESM::Pathgrid::Po { /// TODO (tluppi#1#): Use ObstacleCheck here. Not working for some reason //if(mObstacleCheck.check(actor, duration)) { - if(distance(start, mStuckPos.pos[0], mStuckPos.pos[1], mStuckPos.pos[2]) < 10) { //Actually stuck + if(distance(start, mStuckPos.pos[0], mStuckPos.pos[1], mStuckPos.pos[2]) < 10 && distance(dest, start) > 20) { //Actually stuck, and far enough away from destination to care // first check if we're walking into a door MWWorld::LiveCellRef* door = getNearbyDoor(actor); if(door != NULL) // NOTE: checks interior cells only @@ -125,4 +125,6 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, ESM::Pathgrid::Po } zTurn(actor, Ogre::Degree(mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]))); + + return false; }