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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-29 22:20:33 +00:00

Reversing changes

This commit is contained in:
Jason Hooks 2012-01-30 00:06:29 -05:00
parent d2b3c1dbac
commit 2d0e83a2cf
3 changed files with 1 additions and 13 deletions

View File

@ -109,7 +109,6 @@ namespace MWWorld
void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
bool adjustPlayerPos)
{
mWorld->makeNewPlayer();
if (adjustPlayerPos)
mWorld->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2]);

View File

@ -182,17 +182,6 @@ namespace MWWorld
}
void World::makeNewPlayer(){
bool initialCollision = bCollision;
if(bCollision)
toggleCollisionMode();
MWRender::Player* play = &(mRendering.getPlayer());
delete mPlayer;
mPlayer = new MWWorld::Player (play, mStore.npcs.find ("player"), *this);
mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
if(initialCollision)
toggleCollisionMode();
}
World::~World()
{

View File

@ -221,7 +221,7 @@ namespace MWWorld
/// references that are currently not in the rendered scene should be ignored.
void setObjectPhysicsRotation(const std::string& handle,Ogre::Quaternion quat);
void setObjectPhysicsPosition(const std::string& handle,Ogre::Vector3 vector);
void makeNewPlayer();
};
}