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- Remove some files that are no longer in upstream/master

This commit is contained in:
Mark Siewert 2012-12-27 20:11:58 +01:00
parent 8ccec17481
commit 2cef65a056
2 changed files with 0 additions and 859 deletions

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#ifndef _GAME_ESM_RECLISTS_H
#define _GAME_ESM_RECLISTS_H
#include "components/esm/records.hpp"
#include <map>
#include <string>
#include <vector>
#include <algorithm>
#include <cctype>
#include <cassert>
#include <stdexcept>
#include <iterator>
#include <boost/algorithm/string.hpp>
using namespace boost::algorithm;
namespace ESMS
{
using namespace ESM;
struct RecList
{
virtual ~RecList() {}
virtual void load(ESMReader &esm, const std::string &id) = 0;
virtual int getSize() = 0;
virtual void remove(const std::string &id) {};
virtual void listIdentifier (std::vector<std::string>& identifier) const = 0;
static std::string toLower (const std::string& name)
{
std::string lowerCase;
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
return lowerCase;
}
};
typedef std::map<int,RecList*> RecListList;
template <typename X>
struct RecListT : RecList
{
virtual ~RecListT() {}
typedef std::map<std::string,X> MapType;
MapType list;
// Load one object of this type
void load(ESMReader &esm, const std::string &id)
{
std::string id2 = toLower (id);
list[id2].load(esm);
}
// Delete the given object ID. Plugin files support this, so we need to do this, too.
void remove(const std::string &id)
{
std::string id2 = toLower (id);
list.erase(id2);
}
// Find the given object ID, or return NULL if not found.
const X* search(const std::string &id) const
{
std::string id2 = toLower (id);
typename MapType::const_iterator iter = list.find (id2);
if (iter == list.end())
return NULL;
return &iter->second;
}
// Find the given object ID (throws an exception if not found)
const X* find(const std::string &id) const
{
const X *object = search (id);
if (!object)
throw std::runtime_error ("object " + id + " not found");
return object;
}
int getSize() { return list.size(); }
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
for (typename MapType::const_iterator iter (list.begin()); iter!=list.end(); ++iter)
identifier.push_back (iter->first);
}
};
// Same as RecListT, but does not case-smash the IDs
// Note that lookups (search or find) are still case insensitive
template <typename X>
struct RecListCaseT : RecList
{
virtual ~RecListCaseT() {}
typedef std::map<std::string,X> MapType;
MapType list;
// Load one object of this type
void load(ESMReader &esm, const std::string &id)
{
//std::string id2 = toLower (id);
list[id].load(esm);
}
// Find the given object ID, or return NULL if not found.
const X* search(const std::string &id) const
{
std::string id2 = toLower (id);
for (typename MapType::const_iterator iter = list.begin();
iter != list.end(); ++iter)
{
if (toLower(iter->first) == id2)
return &iter->second;
}
return NULL;
}
// non-const version
X* search(const std::string &id)
{
std::string id2 = toLower (id);
for (typename MapType::iterator iter = list.begin();
iter != list.end(); ++iter)
{
if (toLower(iter->first) == id2)
return &iter->second;
}
return NULL;
}
// Find the given object ID (throws an exception if not found)
const X* find(const std::string &id) const
{
const X *object = search (id);
if (!object)
throw std::runtime_error ("object " + id + " not found");
return object;
}
int getSize() { return list.size(); }
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
for (typename MapType::const_iterator iter (list.begin()); iter!=list.end(); ++iter)
identifier.push_back (iter->first);
}
};
/// Modified version of RecListT for records, that need to store their own ID
template <typename X>
struct RecListWithIDT : RecList
{
virtual ~RecListWithIDT() {}
typedef std::map<std::string,X> MapType;
MapType list;
// Load one object of this type
void load(ESMReader &esm, const std::string &id)
{
std::string id2 = toLower (id);
list[id2].mId = id2;
list[id2].load(esm);
}
// Find the given object ID, or return NULL if not found.
const X* search(const std::string &id) const
{
std::string id2 = toLower (id);
typename MapType::const_iterator iter = list.find (id2);
if (iter == list.end())
return NULL;
return &iter->second;
}
// Find the given object ID (throws an exception if not found)
const X* find(const std::string &id) const
{
const X *object = search (id);
if (!object)
throw std::runtime_error ("object " + id + " not found");
return object;
}
int getSize() { return list.size(); }
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
for (typename MapType::const_iterator iter (list.begin()); iter!=list.end(); ++iter)
identifier.push_back (iter->first);
}
};
// The only difference to the above is a slight change to the load()
// function. We might merge these together later, and store the id
// in all the structs.
template <typename X>
struct RecIDListT : RecList
{
virtual ~RecIDListT() {}
typedef std::map<std::string,X> MapType;
MapType list;
void load(ESMReader &esm, const std::string &id)
{
std::string id2 = toLower (id);
X& ref = list[id2];
ref.mId = id;
ref.load(esm);
}
// Find the given object ID, or return NULL if not found.
const X* search(const std::string &id) const
{
std::string id2 = toLower (id);
typename MapType::const_iterator iter = list.find (id2);
if (iter == list.end())
return NULL;
return &iter->second;
}
// Find the given object ID (throws an exception if not found)
const X* find(const std::string &id) const
{
const X *object = search (id);
if (!object)
throw std::runtime_error ("object " + id + " not found");
return object;
}
int getSize() { return list.size(); }
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
for (typename MapType::const_iterator iter (list.begin()); iter!=list.end(); ++iter)
identifier.push_back (iter->first);
}
};
/* Land textures are indexed by an integer number
*/
struct LTexList : RecList
{
virtual ~LTexList() {}
// For multiple ESM/ESP files we need one list per file.
typedef std::vector<LandTexture> LandTextureList;
std::vector<LandTextureList> ltex;
LTexList()
{
ltex.push_back(LandTextureList());
LandTextureList &ltexl = ltex[0];
// More than enough to hold Morrowind.esm. Extra lists for plugins will we
// added on-the-fly in a different method.
ltexl.reserve(128);
}
const LandTexture* search(size_t index, size_t plugin) const
{
assert(plugin < ltex.size());
const LandTextureList &ltexl = ltex[plugin];
assert(index < ltexl.size());
return &ltexl.at(index);
}
// "getSize" returns the number of individual terrain palettes.
// "getSizePlugin" returns the number of land textures in a specific palette.
int getSize() { return ltex.size(); }
int getSize() const { return ltex.size(); }
int getSizePlugin(size_t plugin) { assert(plugin < ltex.size()); return ltex[plugin].size(); }
int getSizePlugin(size_t plugin) const { assert(plugin < ltex.size()); return ltex[plugin].size(); }
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
void load(ESMReader &esm, const std::string &id, size_t plugin)
{
LandTexture lt;
lt.load(esm);
lt.mId = id;
// Make sure we have room for the structure
if (plugin >= ltex.size()) {
ltex.resize(plugin+1);
}
LandTextureList &ltexl = ltex[plugin];
if(lt.mIndex + 1 > (int)ltexl.size())
ltexl.resize(lt.mIndex+1);
// Store it
ltexl[lt.mIndex] = lt;
}
// Load all terrain palettes at the same size. Inherited virtual function
// from "RecList". Mostly useless, because we need the implementation
// above this one.
void load(ESMReader &esm, const std::string &id)
{
size_t plugin = esm.getIndex();
load(esm, id, plugin);
}
};
/* Landscapes are indexed by the X,Y coordinates of the exterior
cell they belong to.
*/
struct LandList : RecList
{
virtual ~LandList()
{
for ( LandMap::iterator itr = lands.begin(); itr != lands.end(); ++itr )
{
delete itr->second;
}
}
// Map containing all landscapes
typedef std::pair<int, int> LandCoord;
typedef std::map<LandCoord, Land*> LandMap;
LandMap lands;
int count;
LandList() : count(0) {}
int getSize() { return count; }
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
// Find land for the given coordinates. Return null if no mData.
Land *search(int x, int y) const
{
LandMap::const_iterator itr = lands.find(std::make_pair (x, y));
if ( itr == lands.end() )
{
return NULL;
}
return itr->second;
}
void load(ESMReader &esm, const std::string &id)
{
count++;
// Create the structure and load it. This actually skips the
// landscape data and remembers the file position for later.
Land *land = new Land();
land->load(esm);
// Store the structure
lands[std::make_pair (land->mX, land->mY)] = land;
}
};
struct ciLessBoost : std::binary_function<std::string, std::string, bool>
{
bool operator() (const std::string & s1, const std::string & s2) const {
//case insensitive version of is_less
return lexicographical_compare(s1, s2, is_iless());
}
};
// Cells aren't simply indexed by name. Exterior cells are treated
// separately.
// TODO: case handling (cell names are case-insensitive, but they are also showen to the
// player, so we can't simply smash case.
struct CellList : RecList
{
// Total cell count. Used for statistics.
int count;
CellList() : count(0) {}
int getSize() { return count; }
// List of interior cells. Indexed by cell name.
typedef std::map<std::string,ESM::Cell*, ciLessBoost> IntCells;
IntCells intCells;
// List of exterior cells. Indexed as extCells[mX][mY].
typedef std::map<std::pair<int, int>, ESM::Cell*> ExtCells;
ExtCells extCells;
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
for (IntCells::const_iterator iter (intCells.begin()); iter!=intCells.end(); ++iter)
identifier.push_back (iter->first);
}
virtual ~CellList()
{
for (IntCells::iterator it = intCells.begin(); it!=intCells.end(); ++it)
delete it->second;
for (ExtCells::iterator it = extCells.begin(); it!=extCells.end(); ++it)
delete it->second;
}
const ESM::Cell* searchInt(const std::string &id) const
{
IntCells::const_iterator iter = intCells.find(id);
if (iter!=intCells.end())
return iter->second;
return 0;
}
const ESM::Cell* findInt(const std::string &id) const
{
const ESM::Cell *cell = searchInt (id);
if (!cell)
throw std::runtime_error ("Interior cell not found - " + id);
return cell;
}
const ESM::Cell *searchExt (int x, int y) const
{
ExtCells::const_iterator it = extCells.find (std::make_pair (x, y));
if (it==extCells.end())
return 0;
return it->second;
}
const ESM::Cell *findExt (int x, int y) const
{
const ESM::Cell *cell = searchExt (x, y);
if (!cell)
throw std::runtime_error ("Exterior cell not found");
return cell;
}
const ESM::Cell *searchExtByName (const std::string& id) const
{
for (ExtCells::const_iterator iter = extCells.begin(); iter!=extCells.end(); ++iter)
{
if (toLower (iter->second->mName) == toLower (id))
return iter->second;
}
return 0;
}
const ESM::Cell *searchExtByRegion (const std::string& id) const
{
std::string id2 = toLower (id);
for (ExtCells::const_iterator iter = extCells.begin(); iter!=extCells.end(); ++iter)
if (toLower (iter->second->mRegion)==id)
return iter->second;
return 0;
}
void load(ESMReader &esm, const std::string &id)
{
count++;
// Don't automatically assume that a new cell must be spawned. Multiple plugins write to the same cell,
// and we merge all this data into one Cell object. However, we can't simply search for the cell id,
// as many exterior cells do not have a name. Instead, we need to search by (x,y) coordinates - and they
// are not available until both cells have been loaded! So first, proceed as usual.
// All cells have a name record, even nameless exterior cells.
ESM::Cell *cell = new ESM::Cell;
cell->mName = id;
// The cell itself takes care of all the hairy details
cell->load(esm);
if(cell->mData.mFlags & ESM::Cell::Interior)
{
// Store interior cell by name, try to merge with existing parent data.
ESM::Cell *oldcell = const_cast<ESM::Cell*>(searchInt(id));
if (oldcell) {
cell->mContextList.push_back(oldcell->mContextList.at(0));
delete oldcell;
}
intCells[id] = cell;
}
else
{
// Store exterior cells by grid position, try to merge with existing parent data.
ESM::Cell *oldcell = const_cast<ESM::Cell*>(searchExt(cell->getGridX(), cell->getGridY()));
if (oldcell) {
// The load order is important. Push the new source context on the *back* of the existing list,
// and then move the list to the new cell.
oldcell->mContextList.push_back(cell->mContextList.at(0));
cell->mContextList = oldcell->mContextList;
delete oldcell;
}
extCells[std::make_pair (cell->mData.mX, cell->mData.mY)] = cell;
}
}
};
struct PathgridList : RecList
{
int count;
// List of grids for interior cells. Indexed by cell name.
typedef std::map<std::string,ESM::Pathgrid*, ciLessBoost> IntGrids;
IntGrids intGrids;
// List of grids for exterior cells. Indexed as extCells[mX][mY].
typedef std::map<std::pair<int, int>, ESM::Pathgrid*> ExtGrids;
ExtGrids extGrids;
PathgridList() : count(0) {}
virtual ~PathgridList()
{
for (IntGrids::iterator it = intGrids.begin(); it!=intGrids.end(); ++it)
delete it->second;
for (ExtGrids::iterator it = extGrids.begin(); it!=extGrids.end(); ++it)
delete it->second;
}
int getSize() { return count; }
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
// do nothing
}
void load(ESMReader &esm, const std::string &id)
{
count++;
ESM::Pathgrid *grid = new ESM::Pathgrid;
grid->load(esm);
if (grid->mData.mX == 0 && grid->mData.mY == 0)
{
intGrids[grid->mCell] = grid;
}
else
{
extGrids[std::make_pair(grid->mData.mX, grid->mData.mY)] = grid;
}
}
Pathgrid *find(int cellX, int cellY, const std::string &cellName) const
{
Pathgrid *result = search(cellX, cellY, cellName);
if (!result)
{
throw std::runtime_error("no pathgrid found for cell " + cellName);
}
return result;
}
Pathgrid *search(int cellX, int cellY, const std::string &cellName) const
{
Pathgrid *result = NULL;
if (cellX == 0 && cellY == 0) // possibly interior
{
IntGrids::const_iterator it = intGrids.find(cellName);
if (it != intGrids.end())
result = it->second;
}
else
{
ExtGrids::const_iterator it = extGrids.find(std::make_pair(cellX, cellY));
if (it != extGrids.end())
result = it->second;
}
return result;
}
Pathgrid *search(const ESM::Cell &cell) const
{
int cellX, cellY;
if (cell.mData.mFlags & ESM::Cell::Interior)
{
cellX = cellY = 0;
}
else
{
cellX = cell.mData.mX;
cellY = cell.mData.mY;
}
return search(cellX, cellY, cell.mName);
}
};
template <typename X>
struct ScriptListT : RecList
{
virtual ~ScriptListT() {}
typedef std::map<std::string,X> MapType;
MapType list;
// Load one object of this type
void load(ESMReader &esm, const std::string &id)
{
X ref;
ref.load (esm);
std::string realId = toLower (ref.mData.mName.toString());
std::swap (list[realId], ref);
}
// Find the given object ID, or return NULL if not found.
const X* search(const std::string &id) const
{
std::string id2 = toLower (id);
typename MapType::const_iterator iter = list.find (id2);
if (iter == list.end())
return NULL;
return &iter->second;
}
// Find the given object ID (throws an exception if not found)
const X* find(const std::string &id) const
{
const X *object = search (id);
if (!object)
throw std::runtime_error ("object " + id + " not found");
return object;
}
int getSize() { return list.size(); }
virtual void listIdentifier (std::vector<std::string>& identifier) const
{
for (typename MapType::const_iterator iter (list.begin()); iter!=list.end(); ++iter)
identifier.push_back (iter->first);
}
};
template <typename X>
struct IndexListT
{
virtual ~IndexListT() {}
typedef std::map<int, X> MapType;
MapType list;
void load(ESMReader &esm)
{
X ref;
ref.load (esm);
int index = ref.mIndex;
list[index] = ref;
}
int getSize()
{
return list.size();
}
virtual void listIdentifier (std::vector<std::string>& identifier) const {}
// Find the given object ID, or return NULL if not found.
const X* search (int id) const
{
typename MapType::const_iterator iter = list.find (id);
if (iter == list.end())
return NULL;
return &iter->second;
}
// Find the given object ID (throws an exception if not found)
const X* find (int id) const
{
const X *object = search (id);
if (!object)
{
std::ostringstream error;
error << "object " << id << " not found";
throw std::runtime_error (error.str());
}
return object;
}
};
/* We need special lists for:
Path grids
*/
}
#endif

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#include <set>
#include <iostream>
#include "store.hpp"
using namespace std;
using namespace ESM;
using namespace ESMS;
/*
static string toStr(int i)
{
char name[5];
*((int*)name) = i;
name[4] = 0;
return std::string(name);
}
*/
void ESMStore::load(ESMReader &esm)
{
set<string> missing;
ESM::Dialogue *dialogue = 0;
// Loop through all records
while(esm.hasMoreRecs())
{
NAME n = esm.getRecName();
esm.getRecHeader();
// Look up the record type.
RecListList::iterator it = recLists.find(n.val);
if(it == recLists.end())
{
if (n.val==ESM::REC_INFO)
{
if (dialogue)
{
ESM::DialInfo info;
info.load (esm);
dialogue->mInfo.push_back (info);
}
else
{
std::cerr << "error: info record without dialog" << std::endl;
esm.skipRecord();
}
}
else if (n.val==ESM::REC_MGEF)
{
magicEffects.load (esm);
}
else if (n.val==ESM::REC_SKIL)
{
skills.load (esm);
}
else
{
// Not found (this would be an error later)
esm.skipRecord();
missing.insert(n.toString());
}
}
else
{
// Load it
std::string id = esm.getHNOString("NAME");
// ... unless it got deleted! This means that the following record
// has been deleted, and trying to load it using standard assumptions
// on the structure will (probably) fail.
if (esm.isNextSub("DELE")) {
esm.skipRecord();
all.erase(id);
it->second->remove(id);
continue;
}
it->second->load(esm, id);
if (n.val==ESM::REC_DIAL)
{
RecListCaseT<Dialogue>& recList = static_cast<RecListCaseT<Dialogue>& > (*it->second);
ESM::Dialogue* d = recList.search (id);
assert (d != NULL);
dialogue = d;
}
else
dialogue = 0;
// Insert the reference into the global lookup
if(!id.empty() &&
(n.val==REC_ACTI || n.val==REC_ALCH || n.val==REC_APPA || n.val==REC_ARMO ||
n.val==REC_BOOK || n.val==REC_CLOT || n.val==REC_CONT || n.val==REC_CREA ||
n.val==REC_DOOR || n.val==REC_INGR || n.val==REC_LEVC || n.val==REC_LEVI ||
n.val==REC_LIGH || n.val==REC_LOCK || n.val==REC_MISC || n.val==REC_NPC_ ||
n.val==REC_PROB || n.val==REC_REPA || n.val==REC_STAT || n.val==REC_WEAP)
)
all[id] = n.val;
}
}
for (int i = 0; i < Attribute::Length; ++i)
{
Attribute::AttributeID id = Attribute::sAttributeIds[i];
attributes.list.insert(std::make_pair(id, Attribute(id, Attribute::sGmstAttributeIds[i], Attribute::sGmstAttributeDescIds[i])));
}
/* This information isn't needed on screen. But keep the code around
for debugging purposes later.
cout << "\n" << recLists.size() << " record types:\n";
for(RecListList::iterator it = recLists.begin(); it != recLists.end(); it++)
cout << " " << toStr(it->first) << ": " << it->second->getSize() << endl;
cout << "\nNot implemented yet: ";
for(set<string>::iterator it = missing.begin();
it != missing.end(); it++ )
cout << *it << " ";
cout << endl;
*/
}