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Fix getDistance not detecting references in inactive cells properly
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@ -378,12 +378,20 @@ namespace MWScript
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float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
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{
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const MWWorld::Ptr ref2 = getReference (id, false, false);
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// NOTE: id may be empty, indicating an implicit reference
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MWWorld::Ptr ref2;
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if (id.empty())
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ref2 = getReference("", true, true);
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else
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ref2 = MWBase::Environment::get().getWorld()->searchPtr(id, true);
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// If either actor is in a non-active cell, return a large value (just like vanilla)
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if (ref2.isEmpty())
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return std::numeric_limits<float>().max();
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const MWWorld::Ptr ref = getReference (name, false, false);
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const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->searchPtr(name, true);
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if (ref.isEmpty())
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return std::numeric_limits<float>().max();
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@ -118,6 +118,7 @@ namespace MWScript
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virtual void stopScript (const std::string& name);
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virtual float getDistance (const std::string& name, const std::string& id = "") const;
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///< @note if \a id is empty, assumes an implicit reference
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bool hasBeenActivated (const MWWorld::Ptr& ptr);
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///< \attention Calling this function for the right reference will mark the action as
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