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https://gitlab.com/OpenMW/openmw.git
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Improve layout of Interface tab
This commit is contained in:
parent
2cd2b42e33
commit
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@ -906,15 +906,8 @@
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</attribute>
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<layout class="QVBoxLayout">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item alignment="Qt::AlignRight">
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<widget class="QLabel" name="showOwnedLabel">
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<property name="text">
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<string>Show owned:</string>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="1">
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<widget class="QComboBox" name="showOwnedComboBox">
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<property name="currentIndex">
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<number>1</number>
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@ -941,37 +934,7 @@
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</item>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2"/>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLabel" name="scalingLabel">
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<property name="toolTip">
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<string><html><head/><body><p>This setting scales GUI windows. A value of 1.0 results in the normal scale.</p></body></html></string>
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</property>
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<property name="text">
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<string>GUI scaling factor</string>
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</property>
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</widget>
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</item>
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<item>
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<item row="1" column="1">
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<widget class="QDoubleSpinBox" name="scalingSpinBox">
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<property name="decimals">
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<number>2</number>
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@ -990,78 +953,7 @@
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_5">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QLabel" name="ttfResolutionLabel">
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<property name="toolTip">
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<string>Resolution of TrueType fonts glyphs. Automatically takes in account UI scaling factor.
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Lower values make text more blurry, higher ones - more pixelated.</string>
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</property>
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<property name="text">
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<string>TTF resolution</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="ttfResolutionSpinBox">
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<property name="minimum">
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<number>50</number>
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</property>
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<property name="maximum">
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<number>125</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="value">
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<number>75</number>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_6">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<item>
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<widget class="QLabel" name="fontSizeLabel">
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<property name="toolTip">
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<string>Size of characters in game texts.</string>
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</property>
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<property name="text">
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<string>Font size</string>
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</property>
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</widget>
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</item>
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<item>
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<item row="2" column="1">
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<widget class="QSpinBox" name="fontSizeSpinBox">
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<property name="minimum">
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<number>12</number>
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@ -1077,101 +969,142 @@ Lower values make text more blurry, higher ones - more pixelated.</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_7">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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<item row="1" column="0">
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<widget class="QLabel" name="scalingLabel">
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<property name="toolTip">
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<string><html><head/><body><p>This setting scales GUI windows. A value of 1.0 results in the normal scale.</p></body></html></string>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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<property name="text">
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<string>GUI scaling factor</string>
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</property>
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</spacer>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="showEffectDurationCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Show the remaining duration of magic effects and lights if this setting is true. The remaining duration is displayed in the tooltip by hovering over the magical effect. </p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show effect duration</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="changeDialogTopicsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, dialogue topics will have a different color if the topic is specific to the NPC you're talking to or the topic was previously seen. Color can be changed in settings.cfg.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Change dialogue topic color</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="fontSizeLabel">
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<property name="toolTip">
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<string>Size of characters in game texts.</string>
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</property>
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<property name="text">
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<string>Font size</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QCheckBox" name="useZoomOnMapCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable zooming on local and global maps.</p></body></html></string>
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</property>
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<property name="text">
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<string>Can zoom on maps</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QCheckBox" name="graphicHerbalismCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, containers supporting graphic herbalism will do so instead of opening the menu.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable graphic herbalism</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QCheckBox" name="showProjectileDamageCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, damage bonus of arrows and bolts will be shown on item tooltip.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show projectile damage</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QCheckBox" name="showMeleeInfoCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, melee weapons reach and speed will be shown on item tooltip.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show melee info</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QCheckBox" name="stretchBackgroundCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Stretch menus, load screens, etc. to the window aspect ratio.</p></body></html></string>
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</property>
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<property name="text">
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<string>Stretch menu background</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="showOwnedLabel">
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<property name="text">
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<string>Show owned objects</string>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QCheckBox" name="showEnchantChanceCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Whether or not the chance of success will be displayed in the enchanting menu.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show enchant chance</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="ttfResolutionLabel">
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<property name="toolTip">
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<string>Resolution of TrueType fonts glyphs. Automatically takes in account UI scaling factor.
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Lower values make text more blurry, higher ones - more pixelated.</string>
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</property>
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<property name="text">
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<string>TTF texture resolution</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QSpinBox" name="ttfResolutionSpinBox">
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<property name="minimum">
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<number>50</number>
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</property>
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<property name="maximum">
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<number>125</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="value">
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<number>75</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QCheckBox" name="showEffectDurationCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Show the remaining duration of magic effects and lights if this setting is true. The remaining duration is displayed in the tooltip by hovering over the magical effect. </p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show effect duration</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="showEnchantChanceCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Whether or not the chance of success will be displayed in the enchanting menu.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show enchant chance</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="showMeleeInfoCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, melee weapons reach and speed will be shown on item tooltip.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show melee info</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="showProjectileDamageCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, damage bonus of arrows and bolts will be shown on item tooltip.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Show projectile damage</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="changeDialogTopicsCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, dialogue topics will have a different color if the topic is specific to the NPC you're talking to or the topic was previously seen. Color can be changed in settings.cfg.</p><p>The default value is false.</p></body></html></string>
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</property>
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<property name="text">
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<string>Change dialogue topic color</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="stretchBackgroundCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Stretch menus, load screens, etc. to the window aspect ratio.</p></body></html></string>
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</property>
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<property name="text">
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<string>Stretch menu background</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="useZoomOnMapCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Enable zooming on local and global maps.</p></body></html></string>
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</property>
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<property name="text">
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<string>Can zoom on maps</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="graphicHerbalismCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>If this setting is true, containers supporting graphic herbalism will do so instead of opening the menu.</p></body></html></string>
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</property>
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<property name="text">
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<string>Enable graphic herbalism</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer_2">
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<property name="orientation">
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