diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 14eed2641a..5b4d316e51 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -836,9 +836,11 @@ void CharacterController::update(float duration) float healthLost = cls.getFallDamage(mPtr, mFallHeight - mPtr.getRefData().getPosition().pos[2]); if (healthLost > 0.0f) { + const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm(); + // inflict fall damages DynamicStat health = cls.getCreatureStats(mPtr).getHealth(); - int realHealthLost = healthLost * (1.0f - 0.25 * 1.25f /* * fatigueTerm */); + int realHealthLost = healthLost * (1.0f - 0.25 * fatigueTerm); health.setCurrent(health.getCurrent() - realHealthLost); cls.getCreatureStats(mPtr).setHealth(health); @@ -846,7 +848,7 @@ void CharacterController::update(float duration) cls.skillUsageSucceeded(mPtr, ESM::Skill::Acrobatics, 1); const float acrobaticsSkill = cls.getNpcStats(mPtr).getSkill(ESM::Skill::Acrobatics).getModified(); - if (healthLost > (acrobaticsSkill * 1.25f /* * fatigueTerm */)) + if (healthLost > (acrobaticsSkill * fatigueTerm)) { //TODO: actor falls over }