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Move updatePinnedWindows() function to private section
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@ -361,8 +361,6 @@ namespace MWGui
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virtual void pinWindow (MWGui::GuiWindow window);
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void updatePinnedWindows ();
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/// Fade the screen in, over \a time seconds
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virtual void fadeScreenIn(const float time, bool clearQueue);
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/// Fade the screen out to black, over \a time seconds
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@ -541,6 +539,8 @@ namespace MWGui
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void createTextures();
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void createCursors();
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void setMenuTransparency(float value);
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void updatePinnedWindows();
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};
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}
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