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Always add xbase_anim
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@ -474,7 +474,12 @@ void NpcAnimation::updateNpcBase()
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if(mViewMode != VM_FirstPerson)
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{
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const std::string base = "meshes\\xbase_anim.nif";
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if (smodel != base)
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addAnimSource(base);
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addAnimSource(smodel);
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if(!isWerewolf)
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{
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if(Misc::StringUtils::lowerCase(mNpc->mRace).find("argonian") != std::string::npos)
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