mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
Merge branch 'stats' into 'master'
Remove weirdness surrounding AI- and Dynamic stats Closes #6599 See merge request OpenMW/openmw!1645
This commit is contained in:
commit
2a7d28712f
@ -257,11 +257,7 @@ bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) c
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case SelectWrapper::Function_PcHealthPercent:
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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float ratio = player.getClass().getCreatureStats (player).getHealth().getCurrent() /
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player.getClass().getCreatureStats (player).getHealth().getModified();
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return select.selectCompare (static_cast<int>(ratio*100));
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return select.selectCompare(static_cast<int>(player.getClass().getCreatureStats(player).getHealth().getRatio() * 100));
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}
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case SelectWrapper::Function_PcDynamicStat:
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@ -276,10 +272,7 @@ bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) c
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case SelectWrapper::Function_HealthPercent:
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{
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float ratio = mActor.getClass().getCreatureStats (mActor).getHealth().getCurrent() /
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mActor.getClass().getCreatureStats (mActor).getHealth().getModified();
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return select.selectCompare (static_cast<int>(ratio*100));
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return select.selectCompare(static_cast<int>(mActor.getClass().getCreatureStats(mActor).getHealth().getRatio() * 100));
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}
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default:
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@ -608,7 +608,7 @@ namespace MWGui
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mEnemyHealth->setProgressRange(100);
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// Health is usually cast to int before displaying. Actors die whenever they are < 1 health.
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// Therefore any value < 1 should show as an empty health bar. We do the same in statswindow :)
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mEnemyHealth->setProgressPosition(static_cast<size_t>(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100));
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mEnemyHealth->setProgressPosition(static_cast<size_t>(stats.getHealth().getRatio() * 100));
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static const float fNPCHealthBarFade = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fNPCHealthBarFade")->mValue.getFloat();
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if (fNPCHealthBarFade > 0.f)
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@ -399,7 +399,7 @@ namespace MWGui
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skillWidget = mSkillList->createWidget<Widgets::MWSkill>("MW_StatNameValue", coord1, MyGUI::Align::Default,
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std::string("Skill") + MyGUI::utility::toString(i));
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skillWidget->setSkillNumber(skillId);
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skillWidget->setSkillValue(Widgets::MWSkill::SkillValue(static_cast<float>(race->mData.mBonus[i].mBonus)));
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skillWidget->setSkillValue(Widgets::MWSkill::SkillValue(static_cast<float>(race->mData.mBonus[i].mBonus), 0.f));
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ToolTips::createSkillToolTip(skillWidget, skillId);
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@ -179,7 +179,7 @@ namespace MWGui
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void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
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{
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int current = static_cast<int>(value.getCurrent());
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int modified = static_cast<int>(value.getModified());
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int modified = static_cast<int>(value.getModified(false));
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// Fatigue can be negative
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if (id != "FBar")
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@ -181,8 +181,6 @@ namespace MWGui
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public:
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MWSpell();
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typedef MWMechanics::Stat<int> SpellValue;
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void setSpellId(const std::string &id);
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/**
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@ -215,8 +213,6 @@ namespace MWGui
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public:
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MWEffectList();
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typedef MWMechanics::Stat<int> EnchantmentValue;
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enum EffectFlags
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{
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EF_NoTarget = 0x01, // potions have no target (target is always the player)
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@ -476,8 +476,7 @@ namespace MWMechanics
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static const float fAIFleeHealthMult = gmst.find("fAIFleeHealthMult")->mValue.getFloat();
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static const float fAIFleeFleeMult = gmst.find("fAIFleeFleeMult")->mValue.getFloat();
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float healthPercentage = (stats.getHealth().getModified() == 0.0f)
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? 1.0f : stats.getHealth().getCurrent() / stats.getHealth().getModified();
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float healthPercentage = stats.getHealth().getRatio(false);
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float rating = (1.0f - healthPercentage) * fAIFleeHealthMult + flee * fAIFleeFleeMult;
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static const int iWereWolfLevelToAttack = gmst.find("iWereWolfLevelToAttack")->mValue.getInteger();
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@ -26,8 +26,6 @@ namespace MWMechanics
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mDeathAnimation(-1), mTimeOfDeath(), mSideMovementAngle(0), mLevel (0)
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, mAttackingOrSpell(false)
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{
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for (int i=0; i<4; ++i)
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mAiSettings[i] = 0;
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}
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const AiSequence& CreatureStats::getAiSequence() const
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@ -158,9 +156,8 @@ namespace MWMechanics
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float agility = getAttribute(ESM::Attribute::Agility).getModified();
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float endurance = getAttribute(ESM::Attribute::Endurance).getModified();
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DynamicStat<float> fatigue = getFatigue();
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float diff = (strength+willpower+agility+endurance) - fatigue.getBase();
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float currentToBaseRatio = fatigue.getBase() > 0 ? (fatigue.getCurrent() / fatigue.getBase()) : 0;
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fatigue.setModified(fatigue.getModified() + diff, 0);
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fatigue.setBase(std::max(0.f, strength + willpower + agility + endurance));
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fatigue.setCurrent(fatigue.getBase() * currentToBaseRatio, false, true);
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setFatigue(fatigue);
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}
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@ -196,8 +193,6 @@ namespace MWMechanics
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mDead = true;
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mDynamic[index].setModifier(0);
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mDynamic[index].setCurrentModifier(0);
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mDynamic[index].setCurrent(0);
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}
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}
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@ -281,10 +276,7 @@ namespace MWMechanics
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{
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if (mDead)
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{
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if (mDynamic[0].getModified() < 1)
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mDynamic[0].setModified(1, 0);
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mDynamic[0].setCurrent(mDynamic[0].getModified());
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mDynamic[0].setCurrent(mDynamic[0].getBase());
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mDead = false;
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mDeathAnimationFinished = false;
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}
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@ -415,9 +407,8 @@ namespace MWMechanics
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double magickaFactor = base + mMagicEffects.get(EffectKey(ESM::MagicEffect::FortifyMaximumMagicka)).getMagnitude() * 0.1;
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DynamicStat<float> magicka = getMagicka();
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float diff = (static_cast<int>(magickaFactor*intelligence)) - magicka.getBase();
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float currentToBaseRatio = magicka.getBase() > 0 ? magicka.getCurrent() / magicka.getBase() : 0;
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magicka.setModified(magicka.getModified() + diff, 0);
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magicka.setBase(magickaFactor * intelligence);
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magicka.setCurrent(magicka.getBase() * currentToBaseRatio, false, true);
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setMagicka(magicka);
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}
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@ -1450,7 +1450,7 @@ namespace MWMechanics
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std::string script = target.getClass().getScript(target);
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if (!script.empty() && target.getRefData().getLocals().hasVar(script, "onpchitme") && attacker == player)
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{
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int fight = std::max(0, target.getClass().getCreatureStats(target).getAiSetting(CreatureStats::AI_Fight).getModified());
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int fight = target.getClass().getCreatureStats(target).getAiSetting(CreatureStats::AI_Fight).getModified();
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peaceful = (fight == 0);
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}
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@ -64,8 +64,7 @@ namespace
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auto& creatureStats = target.getClass().getCreatureStats(target);
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auto stat = creatureStats.getDynamic(index);
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float current = stat.getCurrent();
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stat.setModified(stat.getModified() + magnitude, 0);
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stat.setCurrentModified(stat.getCurrentModified() + magnitude);
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stat.setBase(std::max(0.f, stat.getBase() + magnitude));
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stat.setCurrent(current + magnitude);
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creatureStats.setDynamic(index, stat);
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}
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@ -5,174 +5,41 @@
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namespace MWMechanics
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{
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template<typename T>
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Stat<T>::Stat() : mBase (0), mModified (0), mCurrentModified (0) {}
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Stat<T>::Stat() : mBase (0), mModifier (0) {}
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template<typename T>
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Stat<T>::Stat(T base) : mBase (base), mModified (base), mCurrentModified (base) {}
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template<typename T>
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Stat<T>::Stat(T base, T modified) : mBase (base), mModified (modified), mCurrentModified (modified) {}
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template<typename T>
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const T& Stat<T>::getBase() const
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{
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return mBase;
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}
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Stat<T>::Stat(T base, T modified) : mBase (base), mModifier (modified) {}
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template<typename T>
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T Stat<T>::getModified(bool capped) const
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{
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if(!capped)
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return mModified;
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return std::max(static_cast<T>(0), mModified);
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}
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template<typename T>
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T Stat<T>::getCurrentModified() const
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{
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return mCurrentModified;
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}
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template<typename T>
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T Stat<T>::getModifier() const
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{
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return mModified-mBase;
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}
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template<typename T>
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T Stat<T>::getCurrentModifier() const
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{
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return mCurrentModified - mModified;
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}
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template<typename T>
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void Stat<T>::set (const T& value)
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{
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T diff = value - mBase;
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mBase = mModified = value;
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mCurrentModified += diff;
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}
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template<typename T>
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void Stat<T>::setBase (const T& value)
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{
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T diff = value - mBase;
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mBase = value;
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mModified += diff;
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mCurrentModified += diff;
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}
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template<typename T>
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void Stat<T>::setModified (T value, const T& min, const T& max)
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{
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T diff = value - mModified;
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if (mBase+diff<min)
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{
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value = min + (mModified - mBase);
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diff = value - mModified;
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}
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else if (mBase+diff>max)
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{
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value = max + (mModified - mBase);
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diff = value - mModified;
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}
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mModified = value;
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mBase += diff;
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mCurrentModified += diff;
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}
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template<typename T>
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void Stat<T>::setCurrentModified(T value)
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{
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mCurrentModified = value;
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}
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template<typename T>
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void Stat<T>::setModifier (const T& modifier)
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{
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mModified = mBase + modifier;
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}
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template<typename T>
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void Stat<T>::setCurrentModifier(const T& modifier)
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{
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mCurrentModified = mModified + modifier;
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if(capped)
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return std::max({}, mModifier + mBase);
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return mModifier + mBase;
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}
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template<typename T>
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void Stat<T>::writeState (ESM::StatState<T>& state) const
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{
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state.mBase = mBase;
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state.mMod = mCurrentModified;
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state.mMod = mModifier;
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}
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template<typename T>
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void Stat<T>::readState (const ESM::StatState<T>& state)
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{
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mBase = state.mBase;
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mModified = state.mBase;
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mCurrentModified = state.mMod;
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mModifier = state.mMod;
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}
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template<typename T>
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DynamicStat<T>::DynamicStat() : mStatic (0), mCurrent (0) {}
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DynamicStat<T>::DynamicStat() : mStatic(0, 0), mCurrent(0) {}
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template<typename T>
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DynamicStat<T>::DynamicStat(T base) : mStatic (base), mCurrent (base) {}
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DynamicStat<T>::DynamicStat(T base) : mStatic(base, 0), mCurrent(base) {}
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template<typename T>
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DynamicStat<T>::DynamicStat(T base, T modified, T current) : mStatic(base, modified), mCurrent (current) {}
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template<typename T>
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DynamicStat<T>::DynamicStat(const Stat<T> &stat, T current) : mStatic(stat), mCurrent (current) {}
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template<typename T>
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const T& DynamicStat<T>::getBase() const
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{
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return mStatic.getBase();
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}
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template<typename T>
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T DynamicStat<T>::getModified() const
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{
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return mStatic.getModified();
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}
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template<typename T>
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T DynamicStat<T>::getCurrentModified() const
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{
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return mStatic.getCurrentModified();
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}
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template<typename T>
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const T& DynamicStat<T>::getCurrent() const
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{
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return mCurrent;
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}
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template<typename T>
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void DynamicStat<T>::set (const T& value)
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{
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mStatic.set (value);
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mCurrent = value;
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}
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template<typename T>
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void DynamicStat<T>::setBase (const T& value)
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{
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mStatic.setBase (value);
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if (mCurrent>getModified())
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mCurrent = getModified();
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}
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template<typename T>
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void DynamicStat<T>::setModified (T value, const T& min, const T& max)
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{
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mStatic.setModified (value, min, max);
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|
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if (mCurrent>getModified())
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mCurrent = getModified();
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}
|
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template<typename T>
|
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void DynamicStat<T>::setCurrentModified(T value)
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{
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mStatic.setCurrentModified(value);
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}
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template<typename T>
|
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void DynamicStat<T>::setCurrent (const T& value, bool allowDecreaseBelowZero, bool allowIncreaseAboveModified)
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{
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@ -197,22 +64,18 @@ namespace MWMechanics
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mCurrent = 0;
|
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}
|
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}
|
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template<typename T>
|
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void DynamicStat<T>::setModifier (const T& modifier, bool allowCurrentDecreaseBelowZero)
|
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{
|
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T diff = modifier - mStatic.getModifier();
|
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mStatic.setModifier (modifier);
|
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setCurrent (getCurrent()+diff, allowCurrentDecreaseBelowZero);
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}
|
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|
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template<typename T>
|
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void DynamicStat<T>::setCurrentModifier(const T& modifier, bool allowCurrentDecreaseBelowZero)
|
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T DynamicStat<T>::getRatio(bool nanIsZero) const
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{
|
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T diff = modifier - mStatic.getCurrentModifier();
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mStatic.setCurrentModifier(modifier);
|
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|
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// The (modifier > 0) check here allows increase over modified only if the modifier is positive (a fortify effect is active).
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setCurrent (getCurrent() + diff, allowCurrentDecreaseBelowZero, (modifier > 0));
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T modified = getModified();
|
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if(modified == T{})
|
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{
|
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if(nanIsZero)
|
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return modified;
|
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return {1};
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}
|
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return getCurrent() / modified;
|
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}
|
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|
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template<typename T>
|
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|
@ -16,38 +16,22 @@ namespace MWMechanics
|
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class Stat
|
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{
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T mBase;
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T mModified;
|
||||
T mCurrentModified;
|
||||
T mModifier;
|
||||
|
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public:
|
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typedef T Type;
|
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|
||||
Stat();
|
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Stat(T base);
|
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Stat(T base, T modified);
|
||||
|
||||
const T& getBase() const;
|
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const T& getBase() const { return mBase; };
|
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|
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T getModified(bool capped = true) const;
|
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T getCurrentModified() const;
|
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T getModifier() const;
|
||||
T getCurrentModifier() const;
|
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T getModifier() const { return mModifier; };
|
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|
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/// Set base and modified to \a value.
|
||||
void set (const T& value);
|
||||
void setBase(const T& value) { mBase = value; };
|
||||
|
||||
/// Set base and adjust modified accordingly.
|
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void setBase (const T& value);
|
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|
||||
/// Set modified value and adjust base accordingly.
|
||||
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
|
||||
|
||||
/// Set "current modified," used for drain and fortify. Unlike the regular modifier
|
||||
/// this just adds and subtracts from the current value without changing the maximum.
|
||||
void setCurrentModified(T value);
|
||||
|
||||
void setModifier (const T& modifier);
|
||||
void setCurrentModifier (const T& modifier);
|
||||
void setModifier(const T& modifier) { mModifier = modifier; };
|
||||
|
||||
void writeState (ESM::StatState<T>& state) const;
|
||||
void readState (const ESM::StatState<T>& state);
|
||||
@ -57,7 +41,7 @@ namespace MWMechanics
|
||||
inline bool operator== (const Stat<T>& left, const Stat<T>& right)
|
||||
{
|
||||
return left.getBase()==right.getBase() &&
|
||||
left.getModified()==right.getModified();
|
||||
left.getModifier()==right.getModifier();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
@ -80,27 +64,18 @@ namespace MWMechanics
|
||||
DynamicStat(T base, T modified, T current);
|
||||
DynamicStat(const Stat<T> &stat, T current);
|
||||
|
||||
const T& getBase() const;
|
||||
T getModified() const;
|
||||
T getCurrentModified() const;
|
||||
const T& getCurrent() const;
|
||||
const T& getBase() const { return mStatic.getBase(); };
|
||||
T getModified(bool capped = true) const { return mStatic.getModified(capped); };
|
||||
const T& getCurrent() const { return mCurrent; };
|
||||
T getRatio(bool nanIsZero = true) const;
|
||||
|
||||
/// Set base, modified and current to \a value.
|
||||
void set (const T& value);
|
||||
|
||||
/// Set base and adjust modified accordingly.
|
||||
void setBase (const T& value);
|
||||
|
||||
/// Set modified value and adjust base accordingly.
|
||||
void setModified (T value, const T& min, const T& max = std::numeric_limits<T>::max());
|
||||
|
||||
/// Set "current modified," used for drain and fortify. Unlike the regular modifier
|
||||
/// this just adds and subtracts from the current value without changing the maximum.
|
||||
void setCurrentModified(T value);
|
||||
/// Set base and adjust current accordingly.
|
||||
void setBase(const T& value) { mStatic.setBase(value); };
|
||||
|
||||
void setCurrent (const T& value, bool allowDecreaseBelowZero = false, bool allowIncreaseAboveModified = false);
|
||||
void setModifier (const T& modifier, bool allowCurrentToDecreaseBelowZero=false);
|
||||
void setCurrentModifier (const T& modifier, bool allowCurrentToDecreaseBelowZero = false);
|
||||
|
||||
T getModifier() const { return mStatic.getModifier(); }
|
||||
void setModifier(T value) { mStatic.setModifier(value); }
|
||||
|
||||
void writeState (ESM::StatState<T>& state) const;
|
||||
void readState (const ESM::StatState<T>& state);
|
||||
@ -110,7 +85,7 @@ namespace MWMechanics
|
||||
inline bool operator== (const DynamicStat<T>& left, const DynamicStat<T>& right)
|
||||
{
|
||||
return left.getBase()==right.getBase() &&
|
||||
left.getModified()==right.getModified() &&
|
||||
left.getModifier()==right.getModifier() &&
|
||||
left.getCurrent()==right.getCurrent();
|
||||
}
|
||||
|
||||
|
@ -218,8 +218,8 @@ namespace MWScript
|
||||
MWMechanics::DynamicStat<float> stat (ptr.getClass().getCreatureStats (ptr)
|
||||
.getDynamic (mIndex));
|
||||
|
||||
stat.setModified (value, 0);
|
||||
stat.setCurrent(value);
|
||||
stat.setBase(value);
|
||||
stat.setCurrent(stat.getModified(false), true, true);
|
||||
|
||||
ptr.getClass().getCreatureStats (ptr).setDynamic (mIndex, stat);
|
||||
}
|
||||
@ -259,19 +259,18 @@ namespace MWScript
|
||||
}
|
||||
}
|
||||
|
||||
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
|
||||
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
|
||||
|
||||
Interpreter::Type_Float current = stats.getDynamic(mIndex).getCurrent();
|
||||
MWMechanics::DynamicStat<float> stat = stats.getDynamic(mIndex);
|
||||
|
||||
MWMechanics::DynamicStat<float> stat (ptr.getClass().getCreatureStats (ptr)
|
||||
.getDynamic (mIndex));
|
||||
float current = stat.getCurrent();
|
||||
float base = diff + stat.getBase();
|
||||
if(mIndex != 2)
|
||||
base = std::max(base, 0.f);
|
||||
stat.setBase(base);
|
||||
stat.setCurrent(diff + current, true, true);
|
||||
|
||||
stat.setModified (diff + stat.getModified(), 0);
|
||||
stat.setCurrentModified (diff + stat.getCurrentModified());
|
||||
|
||||
stat.setCurrent (diff + current);
|
||||
|
||||
ptr.getClass().getCreatureStats (ptr).setDynamic (mIndex, stat);
|
||||
stats.setDynamic (mIndex, stat);
|
||||
}
|
||||
};
|
||||
|
||||
@ -325,17 +324,9 @@ namespace MWScript
|
||||
void execute (Interpreter::Runtime& runtime) override
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
|
||||
|
||||
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
|
||||
|
||||
Interpreter::Type_Float value = 0;
|
||||
|
||||
Interpreter::Type_Float max = stats.getDynamic(mIndex).getModified();
|
||||
|
||||
if (max>0)
|
||||
value = stats.getDynamic(mIndex).getCurrent() / max;
|
||||
|
||||
runtime.push (value);
|
||||
runtime.push(stats.getDynamic(mIndex).getRatio());
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -198,7 +198,11 @@ namespace MWWorld
|
||||
for(std::size_t i = 0; i < ESM::Attribute::Length; ++i)
|
||||
creatureStats.mAttributes[i].mMod = 0.f;
|
||||
for(std::size_t i = 0; i < 3; ++i)
|
||||
creatureStats.mDynamic[i].mMod = 0.f;
|
||||
{
|
||||
auto& dynamic = creatureStats.mDynamic[i];
|
||||
dynamic.mCurrent -= dynamic.mMod - dynamic.mBase;
|
||||
dynamic.mMod = 0.f;
|
||||
}
|
||||
for(std::size_t i = 0; i < 4; ++i)
|
||||
creatureStats.mAiSettings[i].mMod = 0.f;
|
||||
if(npcStats)
|
||||
|
Loading…
x
Reference in New Issue
Block a user