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Feat(CS): Add new shortcut for duplicating instances
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@ -410,6 +410,7 @@ void CSMPrefs::State::declare()
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declareShortcut("scene-edit-abort", "Abort", QKeySequence(Qt::Key_Escape));
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declareShortcut("scene-focus-toolbar", "Toggle Toolbar Focus", QKeySequence(Qt::Key_T));
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declareShortcut("scene-render-stats", "Debug Rendering Stats", QKeySequence(Qt::Key_F3));
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declareShortcut("scene-duplicate", "Duplicate Instance", QKeySequence(Qt::ShiftModifier | Qt::Key_C));
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declareSubcategory("1st/Free Camera");
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declareShortcut("free-forward", "Forward", QKeySequence(Qt::Key_W));
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@ -464,6 +464,7 @@ namespace CSMPrefs
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"scene-instance-drop-terrain-separately", "" };
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Settings::SettingValue<std::string> mSceneInstanceDropCollisionSeparately{ mIndex, sName,
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"scene-instance-drop-collision-separately", "" };
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Settings::SettingValue<std::string> mSceneDuplicate{ mIndex, sName, "scene-duplicate", "Shift+C" };
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Settings::SettingValue<std::string> mSceneLoadCamCell{ mIndex, sName, "scene-load-cam-cell", "Keypad+5" };
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Settings::SettingValue<std::string> mSceneLoadCamEastcell{ mIndex, sName, "scene-load-cam-eastcell",
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"Keypad+6" };
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