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nifloader: override animflags instead of accumulating them
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@ -609,7 +609,7 @@ namespace NifOsg
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}
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if (nifNode->recType == Nif::RC_NiBSAnimationNode || nifNode->recType == Nif::RC_NiBSParticleNode)
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animflags |= nifNode->flags;
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animflags = nifNode->flags;
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// Hide collision shapes, but don't skip the subgraph
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// We still need to animate the hidden bones so the physics system can access them
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