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Play 'Hand To Hand Hit' only for fatigue damage (bug #5093)
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@ -441,7 +441,7 @@ namespace MWMechanics
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if(sound)
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sndMgr->playSound3D(victim, sound->mId, 1.0f, 1.0f);
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}
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else
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else if (!healthdmg)
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sndMgr->playSound3D(victim, "Hand To Hand Hit", 1.0f, 1.0f);
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}
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