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Create the GraphicsWindowSDL2 directly
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@ -352,8 +352,6 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
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setWindowIcon();
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SDLUtil::setupWindowingSystemInterface();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
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SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
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@ -371,11 +369,11 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
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traits->doubleBuffer = true;
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traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if(!gc.valid()) throw std::runtime_error("Failed to create GraphicsContext");
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osg::ref_ptr<SDLUtil::GraphicsWindowSDL2> graphicsWindow = new SDLUtil::GraphicsWindowSDL2(traits);
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if(!graphicsWindow->valid()) throw std::runtime_error("Failed to create GraphicsContext");
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osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
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camera->setGraphicsContext(gc.get());
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camera->setGraphicsContext(graphicsWindow);
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camera->setViewport(0, 0, width, height);
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mViewer->realize();
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@ -163,110 +163,4 @@ void GraphicsWindowSDL2::raiseWindow()
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SDL_RaiseWindow(mWindow);
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}
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class SDL2WindowingSystemInterface : public osg::GraphicsContext::WindowingSystemInterface
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{
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public:
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SDL2WindowingSystemInterface()
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{
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OSG_INFO<< "SDL2WindowingSystemInterface()" <<std::endl;
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}
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virtual ~SDL2WindowingSystemInterface()
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{
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if(osg::Referenced::getDeleteHandler())
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{
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osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(0);
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osg::Referenced::getDeleteHandler()->flushAll();
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}
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//OSG_NOTICE<< "~SDL2WindowingSystemInterface()" <<std::endl;
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}
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virtual unsigned int getNumScreens(const osg::GraphicsContext::ScreenIdentifier&/*si*/)
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{
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return SDL_GetNumVideoDisplays();
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}
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virtual void getScreenSettings(const osg::GraphicsContext::ScreenIdentifier &si, osg::GraphicsContext::ScreenSettings &resolution)
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{
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SDL_DisplayMode mode;
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if(SDL_GetCurrentDisplayMode(si.screenNum, &mode) == 0)
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{
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int bpp = 32;
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Uint32 rmask, gmask, bmask, amask;
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SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
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resolution.width = mode.w;
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resolution.height = mode.h;
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resolution.colorDepth = bpp;
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resolution.refreshRate = mode.refresh_rate;
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}
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else
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{
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OSG_NOTICE<< "Unable to query screen \""<<si.screenNum<<"\"." <<std::endl;
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resolution.width = 0;
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resolution.height = 0;
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resolution.colorDepth = 0;
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resolution.refreshRate = 0;
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}
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}
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virtual bool setScreenSettings(const osg::GraphicsContext::ScreenIdentifier&/*si*/, const osg::GraphicsContext::ScreenSettings&/*resolution*/)
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{
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// FIXME: SDL sets a new video mode by having the fullscreen flag on an
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// appropriately-sized window, rather than changing it 'raw'.
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return false;
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}
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virtual void enumerateScreenSettings(const osg::GraphicsContext::ScreenIdentifier &si, osg::GraphicsContext::ScreenSettingsList &resolutionList)
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{
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osg::GraphicsContext::ScreenSettingsList().swap(resolutionList);
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int num_modes = SDL_GetNumDisplayModes(si.screenNum);
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resolutionList.reserve(num_modes);
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for(int i = 0;i < num_modes;++i)
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{
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SDL_DisplayMode mode;
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if(SDL_GetDisplayMode(si.screenNum, i, &mode) != 0)
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{
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OSG_NOTICE<< "Failed to get info for display mode "<<i <<std::endl;
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continue;
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}
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int bpp = 32;
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Uint32 rmask, gmask, bmask, amask;
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if(SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask) == SDL_FALSE)
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{
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OSG_NOTICE<< "Failed to get pixel format info for format ID "<<mode.format <<std::endl;
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continue;
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}
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resolutionList.push_back(osg::GraphicsContext::ScreenSettings(mode.w, mode.h, mode.refresh_rate, bpp));
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}
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if(resolutionList.empty())
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{
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OSG_NOTICE<< "SDL2WindowingSystemInterface::enumerateScreenSettings() not supported." <<std::endl;
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}
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}
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virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits *traits)
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{
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// No PBuffer support (you should use FBOs anyway)
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if(traits->pbuffer)
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return NULL;
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osg::ref_ptr<GraphicsWindowSDL2> window = new GraphicsWindowSDL2(traits);
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if(window->valid()) return window.release();
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return NULL;
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}
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};
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void setupWindowingSystemInterface()
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{
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osg::GraphicsContext::setWindowingSystemInterface(new SDL2WindowingSystemInterface);
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}
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}
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@ -101,8 +101,6 @@ public:
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};
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};
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void setupWindowingSystemInterface();
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}
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#endif /* OSGGRAPHICSWINDOW_H */
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