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Fix util.color docs
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@ -1,11 +1,11 @@
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-------------------------------------------------------------------------------
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---
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-- `openmw.util` defines utility functions and classes like 3D vectors, that don't depend on the game world.
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-- @module util
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-- @usage local util = require('openmw.util')
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-------------------------------------------------------------------------------
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---
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-- Limits given value to the interval [`from`, `to`].
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-- @function [parent=#util] clamp
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-- @param #number value
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@ -13,20 +13,20 @@
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-- @param #number to
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-- @return #number min(max(value, from), to)
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-------------------------------------------------------------------------------
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---
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-- Adds `2pi*k` and puts the angle in range `[-pi, pi]`.
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-- @function [parent=#util] normalizeAngle
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-- @param #number angle Angle in radians
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-- @return #number Angle in range `[-pi, pi]`
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-------------------------------------------------------------------------------
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---
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-- Makes a table read only.
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-- @function [parent=#util] makeReadOnly
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-- @param #table table Any table.
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-- @return #table The same table wrapped with read only userdata.
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-------------------------------------------------------------------------------
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---
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-- Immutable 2D vector
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-- @type Vector2
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-- @field #number x
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@ -46,26 +46,26 @@
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-- v1 * x -- multiplication by a number
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-- v1 / x -- division by a number
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-------------------------------------------------------------------------------
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---
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-- Creates a new 2D vector. Vectors are immutable and can not be changed after creation.
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-- @function [parent=#util] vector2
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-- @param #number x.
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-- @param #number y.
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-- @return #Vector2.
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-------------------------------------------------------------------------------
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---
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-- Length of the vector.
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-- @function [parent=#Vector2] length
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Square of the length of the vector.
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-- @function [parent=#Vector2] length2
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Normalizes vector.
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-- Returns two values: normalized vector and the length of the original vector.
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-- It doesn't change the original vector.
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@ -73,14 +73,14 @@
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-- @param self
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-- @return #Vector2, #number
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-------------------------------------------------------------------------------
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---
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-- Rotates 2D vector clockwise.
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-- @function [parent=#Vector2] rotate
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-- @param self
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-- @param #number angle Angle in radians
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-- @return #Vector2 Rotated vector.
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-------------------------------------------------------------------------------
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---
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-- Dot product.
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-- @function [parent=#Vector2] dot
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-- @param self
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@ -88,7 +88,7 @@
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Immutable 3D vector
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-- @type Vector3
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-- @field #number x
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@ -110,7 +110,7 @@
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-- v1 * x -- multiplication by a number
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-- v1 / x -- division by a number
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-------------------------------------------------------------------------------
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---
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-- Creates a new 3D vector. Vectors are immutable and can not be changed after creation.
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-- @function [parent=#util] vector3
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-- @param #number x.
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@ -118,19 +118,19 @@
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-- @param #number z.
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-- @return #Vector3.
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-------------------------------------------------------------------------------
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---
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-- Length of the vector
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-- @function [parent=#Vector3] length
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Square of the length of the vector
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-- @function [parent=#Vector3] length2
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Normalizes vector.
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-- Returns two values: normalized vector and the length of the original vector.
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-- It doesn't change the original vector.
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@ -138,14 +138,14 @@
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-- @param self
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-- @return #Vector3, #number
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-------------------------------------------------------------------------------
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---
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-- Dot product.
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-- @function [parent=#Vector3] dot
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-- @param self
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-- @param #Vector3 v
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Cross product.
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-- @function [parent=#Vector3] cross
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-- @param self
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@ -153,7 +153,7 @@
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-- @return #Vector3
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-------------------------------------------------------------------------------
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---
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-- Immutable 4D vector.
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-- @type Vector4
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-- @field #number x
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@ -174,7 +174,7 @@
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-- v1 * x -- multiplication by a number
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-- v1 / x -- division by a number
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-------------------------------------------------------------------------------
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---
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-- Creates a new 4D vector. Vectors are immutable and can not be changed after creation.
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-- @function [parent=#util] vector4
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-- @param #number x.
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@ -183,19 +183,19 @@
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-- @param #number w.
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-- @return #Vector4.
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-------------------------------------------------------------------------------
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---
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-- Length of the vector
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-- @function [parent=#Vector4] length
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Square of the length of the vector
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-- @function [parent=#Vector4] length2
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Normalizes vector.
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-- Returns two values: normalized vector and the length of the original vector.
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-- It doesn't change the original vector.
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@ -203,14 +203,14 @@
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-- @param self
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-- @return #Vector4, #number
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-------------------------------------------------------------------------------
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---
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-- Dot product.
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-- @function [parent=#Vector4] dot
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-- @param self
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-- @param #Vector4 v
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Color in RGBA format. All of the component values are in the range [0, 1].
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-- @type Color
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-- @field #number r Red component
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@ -218,29 +218,33 @@
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-- @field #number b Blue component
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-- @field #number a Alpha (transparency) component
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-------------------------------------------------------------------------------
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---
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-- Returns a Vector4 with RGBA components of the Color.
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-- @function [parent=#Color] asRgba
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-- @param self
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-- @return #Vector4
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-------------------------------------------------------------------------------
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---
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-- Returns a Vector3 with RGB components of the Color.
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-- @function [parent=#Color] asRgb
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-- @param self
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-- @return #Vector3
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-------------------------------------------------------------------------------
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---
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-- Converts the color into a HEX string.
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-- @function [parent=#Color] asHex
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-- @param self
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-- @return #string
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-------------------------------------------------------------------------------
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---
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-- Methods for creating #Color values from different formats.
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-- @type COLOR
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-- @field [parent=#util] #COLOR color Methods for creating #Color values from different formats.
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-------------------------------------------------------------------------------
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---
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-- Methods for creating #Color values from different formats.
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-- @field [parent=#util] #COLOR color
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---
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-- Creates a Color from RGBA format
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-- @function [parent=#COLOR] rgba
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-- @param #number r
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@ -249,7 +253,7 @@
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-- @param #number a
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-- @return #Color
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-------------------------------------------------------------------------------
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---
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-- Creates a Color from RGB format. Equivalent to calling util.rgba with a = 1.
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-- @function [parent=#COLOR] rgb
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-- @param #number r
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@ -257,26 +261,26 @@
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-- @param #number b
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-- @return #Color
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-------------------------------------------------------------------------------
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---
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-- Parses a hex color string into a Color.
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-- @function [parent=#COLOR] hex
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-- @param #string hex A hex color string in RRGGBB format (e. g. "ff0000").
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-- @return #Color
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-------------------------------------------------------------------------------
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---
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-- @type Transform
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-------------------------------------------------------------------------------
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---
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-- Returns the inverse transform.
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-- @function [parent=#Transform] inverse
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-- @param self
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-- @return #Transform.
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-------------------------------------------------------------------------------
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---
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-- @type TRANSFORM
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-- @field [parent=#TRANSFORM] #Transform identity Empty transform.
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-------------------------------------------------------------------------------
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---
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-- Movement by given vector.
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-- @function [parent=#TRANSFORM] move
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-- @param #Vector3 offset.
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@ -286,7 +290,7 @@
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-- util.transform.move(x, y, z)
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-- util.transform.move(util.vector3(x, y, z))
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-------------------------------------------------------------------------------
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---
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-- Scale transform.
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-- @function [parent=#TRANSFORM] scale
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-- @param #number scaleX.
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@ -299,32 +303,32 @@
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-- util.transform.scale(util.vector3(x, y, z))
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-------------------------------------------------------------------------------
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---
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-- Rotation around a vector (counterclockwise if the vector points to us).
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-- @function [parent=#TRANSFORM] rotate
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-- @param #number angle
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-- @param #Vector3 axis.
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-- @return #Transform.
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-------------------------------------------------------------------------------
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---
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-- X-axis rotation (equivalent to `rotate(angle, vector3(-1, 0, 0))`).
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-- @function [parent=#TRANSFORM] rotateX
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-- @param #number angle
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-- @return #Transform.
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-------------------------------------------------------------------------------
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---
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-- Y-axis rotation (equivalent to `rotate(angle, vector3(0, -1, 0))`).
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-- @function [parent=#TRANSFORM] rotateY
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-- @param #number angle
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-- @return #Transform.
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-------------------------------------------------------------------------------
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---
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-- Z-axis rotation (equivalent to `rotate(angle, vector3(0, 0, -1))`).
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-- @function [parent=#TRANSFORM] rotateZ
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-- @param #number angle
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-- @return #Transform.
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-------------------------------------------------------------------------------
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---
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-- 3D transforms (scale/move/rotate) that can be applied to 3D vectors.
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-- Several transforms can be combined and applied to a vector using multiplication.
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-- Combined transforms apply in reverse order (from right to left).
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