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correction from Scrawl.
Now correctly handles skills/attributes. Also, document what ContentSelectorView::ContentSelector::slotAddonTableItemActivated() is doing.
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@ -185,7 +185,7 @@ namespace MWMechanics
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bool missing = true;
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for (std::vector<ActiveEffect>::const_iterator iter(addTo.begin()); iter != addTo.end(); ++iter)
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{
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if (effect->mEffectId == iter->mEffectId)
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if ((effect->mEffectId == iter->mEffectId) && (effect->mArg == iter->mArg))
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{
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missing = false;
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break;
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@ -183,6 +183,7 @@ void ContentSelectorView::ContentSelector::setGameFileSelected(int index, bool s
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void ContentSelectorView::ContentSelector::slotAddonTableItemActivated(const QModelIndex &index)
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{
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// toggles check state when an AddOn file is double clicked or activated by keyboard
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QModelIndex sourceIndex = mAddonProxyModel->mapToSource (index);
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if (!mContentModel->isEnabled (sourceIndex))
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