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Remove unused variables and fix signed/unsigned comparison to make the compiler happy
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@ -85,7 +85,6 @@ void BulletShape::deleteShape(btCollisionShape* mShape)
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if(mShape->isCompound())
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{
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btCompoundShape* ms = static_cast<btCompoundShape*>(Shape);
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btCompoundShapeChild* child = ms->getChildList();
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int a = ms->getNumChildShapes();
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for(int i=0; i <a;i++)
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{
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@ -376,12 +375,11 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
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btTriangleMesh *mTriMesh = new btTriangleMesh();
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Nif::NiTriShapeData *data = shape->data.getPtr();
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int numVerts = data->vertices.length / 3;
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float* vertices = (float*)data->vertices.ptr;
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unsigned short* triangles = (unsigned short*)data->triangles.ptr;
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for(int i=0; i < data->triangles.length; i = i+3)
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for(unsigned int i=0; i < data->triangles.length; i = i+3)
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{
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btVector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
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btVector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
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