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Merge branch 'swizzle_bop_boom_bazingle_v2' into 'master'
lua - add swizzling to vector types See merge request OpenMW/openmw!4304
This commit is contained in:
commit
2460b5f4ef
@ -49,6 +49,10 @@ namespace
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EXPECT_TRUE(get<bool>(lua, "ediv0.x == math.huge and ediv0.y ~= ediv0.y"));
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EXPECT_TRUE(get<bool>(lua, "util.vector2(1, 2):emul(util.vector2(3, 4)) == util.vector2(3, 8)"));
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EXPECT_TRUE(get<bool>(lua, "util.vector2(4, 6):ediv(util.vector2(2, 3)) == util.vector2(2, 2)"));
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lua.safe_script("swizzle = util.vector2(1, 2)");
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EXPECT_TRUE(get<bool>(lua, "swizzle.xx == util.vector2(1, 1) and swizzle.yy == util.vector2(2, 2)"));
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EXPECT_TRUE(get<bool>(lua, "swizzle.y0 == util.vector2(2, 0) and swizzle.x1 == util.vector2(1, 1)"));
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EXPECT_TRUE(get<bool>(lua, "swizzle['01'] == util.vector2(0, 1) and swizzle['0y'] == util.vector2(0, 2)"));
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}
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TEST(LuaUtilPackageTest, Vector3)
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@ -82,6 +86,12 @@ namespace
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EXPECT_TRUE(get<bool>(lua, "ediv0.z == math.huge"));
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EXPECT_TRUE(get<bool>(lua, "util.vector3(1, 2, 3):emul(util.vector3(3, 4, 5)) == util.vector3(3, 8, 15)"));
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EXPECT_TRUE(get<bool>(lua, "util.vector3(4, 6, 8):ediv(util.vector3(2, 3, 4)) == util.vector3(2, 2, 2)"));
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lua.safe_script("swizzle = util.vector3(1, 2, 3)");
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EXPECT_TRUE(get<bool>(lua, "swizzle.xxx == util.vector3(1, 1, 1)"));
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EXPECT_TRUE(get<bool>(lua, "swizzle.xyz == swizzle.zyx.zyx"));
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EXPECT_TRUE(get<bool>(lua, "swizzle.xy0 == util.vector3(1, 2, 0) and swizzle.x11 == util.vector3(1, 1, 1)"));
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EXPECT_TRUE(
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get<bool>(lua, "swizzle['001'] == util.vector3(0, 0, 1) and swizzle['0yx'] == util.vector3(0, 2, 1)"));
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}
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TEST(LuaUtilPackageTest, Vector4)
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@ -116,6 +126,14 @@ namespace
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get<bool>(lua, "util.vector4(1, 2, 3, 4):emul(util.vector4(3, 4, 5, 6)) == util.vector4(3, 8, 15, 24)"));
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EXPECT_TRUE(
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get<bool>(lua, "util.vector4(4, 6, 8, 9):ediv(util.vector4(2, 3, 4, 3)) == util.vector4(2, 2, 2, 3)"));
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lua.safe_script("swizzle = util.vector4(1, 2, 3, 4)");
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EXPECT_TRUE(get<bool>(lua, "swizzle.wwww == util.vector4(4, 4, 4, 4)"));
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EXPECT_TRUE(get<bool>(lua, "swizzle.xyzw == util.vector4(1, 2, 3, 4)"));
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EXPECT_TRUE(get<bool>(lua, "swizzle.xyzw == swizzle.wzyx.wzyx"));
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EXPECT_TRUE(
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get<bool>(lua, "swizzle.xyz0 == util.vector4(1, 2, 3, 0) and swizzle.w110 == util.vector4(4, 1, 1, 0)"));
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EXPECT_TRUE(get<bool>(
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lua, "swizzle['0001'] == util.vector4(0, 0, 0, 1) and swizzle['0yx1'] == util.vector4(0, 2, 1, 1)"));
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}
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TEST(LuaUtilPackageTest, Color)
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@ -56,6 +56,83 @@ namespace LuaUtil
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{
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namespace
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{
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template <typename T>
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float zero(const T& v)
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{
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return 0.f;
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}
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template <typename T>
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float one(const T& v)
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{
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return 1.f;
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}
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template <typename T, std::size_t I>
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float get(const T& v)
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{
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return v[I];
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}
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// Creates bindings for all possible permutations (repetition allowed) of x,y,z,w fields
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template <typename T>
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void addSwizzleFields(sol::usertype<T>& type)
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{
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// Generate mapping of swizzle characters to their getter functions
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constexpr auto components = []() {
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std::array<std::pair<char, float (*)(const T&)>, T::num_components + 2> arr;
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// 0/1 Components
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arr[T::num_components] = { '0', zero<T> };
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arr[T::num_components + 1] = { '1', one<T> };
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// x,y,z,w components
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if constexpr (T::num_components > 1)
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{
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arr[0] = { 'x', get<T, 0> };
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arr[1] = { 'y', get<T, 1> };
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}
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if constexpr (T::num_components > 2)
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arr[2] = { 'z', get<T, 2> };
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if constexpr (T::num_components > 3)
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arr[3] = { 'w', get<T, 3> };
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return arr;
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}();
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// Iterate over the permutations
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for (const auto& comp1 : components)
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{
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// Single component swizzle
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type[std::string{ comp1.first }] = sol::readonly_property([=](const T& v) { return comp1.second(v); });
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for (const auto& comp2 : components)
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{
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// Two component swizzles
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type[std::string{ comp1.first, comp2.first }]
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= sol::readonly_property([=](const T& v) { return Vec2(comp1.second(v), comp2.second(v)); });
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for (const auto& comp3 : components)
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{
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// Three component swizzles
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type[std::string{ comp1.first, comp2.first, comp3.first }] = sol::readonly_property(
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[=](const T& v) { return Vec3(comp1.second(v), comp2.second(v), comp3.second(v)); });
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for (const auto& comp4 : components)
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{
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// Four component swizzles
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type[std::string{ comp1.first, comp2.first, comp3.first, comp4.first }]
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= sol::readonly_property([=](const T& v) {
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return Vec4(comp1.second(v), comp2.second(v), comp3.second(v), comp4.second(v));
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});
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}
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}
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}
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}
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}
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template <typename T>
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void addVectorMethods(sol::usertype<T>& vectorType)
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{
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@ -97,6 +174,8 @@ namespace LuaUtil
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ss << ")";
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return ss.str();
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};
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addSwizzleFields(vectorType);
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}
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}
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@ -108,17 +187,12 @@ namespace LuaUtil
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// Lua bindings for Vec2
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util["vector2"] = [](float x, float y) { return Vec2(x, y); };
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sol::usertype<Vec2> vec2Type = lua.new_usertype<Vec2>("Vec2");
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vec2Type["x"] = sol::readonly_property([](const Vec2& v) -> float { return v.x(); });
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vec2Type["y"] = sol::readonly_property([](const Vec2& v) -> float { return v.y(); });
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addVectorMethods<Vec2>(vec2Type);
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vec2Type["rotate"] = &Misc::rotateVec2f;
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// Lua bindings for Vec3
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util["vector3"] = [](float x, float y, float z) { return Vec3(x, y, z); };
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sol::usertype<Vec3> vec3Type = lua.new_usertype<Vec3>("Vec3");
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vec3Type["x"] = sol::readonly_property([](const Vec3& v) -> float { return v.x(); });
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vec3Type["y"] = sol::readonly_property([](const Vec3& v) -> float { return v.y(); });
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vec3Type["z"] = sol::readonly_property([](const Vec3& v) -> float { return v.z(); });
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addVectorMethods<Vec3>(vec3Type);
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vec3Type[sol::meta_function::involution] = [](const Vec3& a, const Vec3& b) { return a ^ b; };
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vec3Type["cross"] = [](const Vec3& a, const Vec3& b) { return a ^ b; };
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@ -126,10 +200,6 @@ namespace LuaUtil
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// Lua bindings for Vec4
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util["vector4"] = [](float x, float y, float z, float w) { return Vec4(x, y, z, w); };
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sol::usertype<Vec4> vec4Type = lua.new_usertype<Vec4>("Vec4");
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vec4Type["x"] = sol::readonly_property([](const Vec4& v) -> float { return v.x(); });
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vec4Type["y"] = sol::readonly_property([](const Vec4& v) -> float { return v.y(); });
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vec4Type["z"] = sol::readonly_property([](const Vec4& v) -> float { return v.z(); });
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vec4Type["w"] = sol::readonly_property([](const Vec4& v) -> float { return v.w(); });
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addVectorMethods<Vec4>(vec4Type);
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// Lua bindings for Box
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@ -334,5 +404,4 @@ namespace LuaUtil
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return util;
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}
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}
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@ -94,6 +94,7 @@
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-- @type Vector2
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-- @field #number x
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-- @field #number y
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-- @field #string xy01 swizzle support, any combination of fields can be used to construct a new vector including the 0/1 constants
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-- @usage
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-- v = util.vector2(3, 4)
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-- v.x, v.y -- 3.0, 4.0
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@ -108,6 +109,9 @@
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-- v1 - v2 -- vector subtraction
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-- v1 * x -- multiplication by a number
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-- v1 / x -- division by a number
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-- v1.xx, v1.xyx -- swizzle with standard fields
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-- v1.y1y, v1.x00 -- swizzle with 0/1 constant
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-- v1['0xy'] -- swizzle with 0/1 constant starting with 0 or 1
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---
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-- Creates a new 2D vector. Vectors are immutable and can not be changed after creation.
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@ -195,6 +199,7 @@
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-- @field #number x
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-- @field #number y
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-- @field #number z
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-- @field #string xyz01 swizzle support, any combination of fields can be used to construct a new vector including the 0/1 constants
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-- @usage
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-- v = util.vector3(3, 4, 5)
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-- v.x, v.y, v.z -- 3.0, 4.0, 5.0
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@ -210,6 +215,9 @@
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-- v1 - v2 -- vector subtraction
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-- v1 * x -- multiplication by a number
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-- v1 / x -- division by a number
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-- v1.zyz, v1.yx -- swizzle with standard fields
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-- v1.w1y, v1.z0z -- swizzle with 0/1 constant
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-- v1['0xy'] -- swizzle with 0/1 constant starting with 0 or 1
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---
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-- Creates a new 3D vector. Vectors are immutable and can not be changed after creation.
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@ -304,19 +312,23 @@
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-- @field #number y
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-- @field #number z
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-- @field #number w
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-- @field #string xyzw01 swizzle support, any combination of fields can be used to construct a new vector including the 0/1 constants
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-- @usage
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-- v = util.vector4(3, 4, 5, 6)
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-- v.x, v.y, v.z, v.w -- 3.0, 4.0, 5.0, 6.0
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-- str(v) -- "(3.0, 4.0, 5.0, 6.0)"
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-- v:length() -- length
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-- v:length2() -- square of the length
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-- v:normalize() -- normalized vector
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-- v1:dot(v2) -- dot product (returns a number)
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-- v1 * v2 -- dot product (returns a number)
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-- v1 + v2 -- vector addition
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-- v1 - v2 -- vector subtraction
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-- v1 * x -- multiplication by a number
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-- v1 / x -- division by a number
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-- str(v) -- "(3.0, 4.0, 5.0, 6.0)"
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-- v:length() -- length
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-- v:length2() -- square of the length
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-- v:normalize() -- normalized vector
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-- v1:dot(v2) -- dot product (returns a number)
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-- v1 * v2 -- dot product (returns a number)
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-- v1 + v2 -- vector addition
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-- v1 - v2 -- vector subtraction
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-- v1 * x -- multiplication by a number
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-- v1 / x -- division by a number
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-- v1.zyz, v1.wwwx -- swizzle with standard fields
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-- v1.w1, v1.z000 -- swizzle with 0/1 constant
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-- v1['000w'] -- swizzle with 0/1 constant starting with 0 or 1
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---
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-- Creates a new 4D vector. Vectors are immutable and can not be changed after creation.
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