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https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
cleanup the mess...
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1ab5948f19
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@ -5,7 +5,7 @@
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#include <QLineEdit>
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#include <QPalette>
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#include <qt4/QtCore/qnamespace.h>
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#include <QtCore/qnamespace.h>
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#include "../../model/filter/parser.hpp"
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#include "../../model/filter/node.hpp"
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@ -4,7 +4,7 @@
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#include <vector>
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#include <QWidget>
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#include <qt4/QtCore/qnamespace.h>
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#include <QtCore/qnamespace.h>
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#include "../../model/filter/node.hpp"
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#include "../../model/world/universalid.hpp"
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@ -4,7 +4,7 @@
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#include <boost/shared_ptr.hpp>
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#include <QWidget>
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#include <qt4/QtCore/qnamespace.h>
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#include <QtCore/qnamespace.h>
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#include <QHBoxLayout>
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@ -3,7 +3,7 @@
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#include "../doc/subview.hpp"
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#include <qt4/QtCore/qnamespace.h>
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#include <QtCore/qnamespace.h>
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class QModelIndex;
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@ -240,17 +240,21 @@ namespace MWMechanics
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//target is at far distance: build path to target OR follow target (if previously actor had reached it once)
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mFollowTarget = false;
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buildNewPath(actor);
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buildNewPath(actor); //may fail to build a path, check before use
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//delete visited path node
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mPathFinder.checkPathCompleted(pos.pos[0],pos.pos[1],pos.pos[2]);
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//if no new path leave mTargetAngle unchanged
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if(!mPathFinder.getPath().empty())
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{
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//try shortcut
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if(vDir.length() < mPathFinder.getDistToNext(pos.pos[0],pos.pos[1],pos.pos[2]) && MWBase::Environment::get().getWorld()->getLOS(actor, mTarget))
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mTargetAngle = Ogre::Radian( Ogre::Math::ACos(vDir.y / vDir.length()) * sgn(Ogre::Math::ASin(vDir.x / vDir.length())) ).valueDegrees();
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else
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mTargetAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
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mRotate = true;
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}
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mMovement.mPosition[1] = 1;
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mReadyToAttack = false;
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@ -300,9 +304,13 @@ namespace MWMechanics
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dest.mZ = mTarget.getRefData().getPosition().pos[2];
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Ogre::Vector3 newPathTarget = Ogre::Vector3(dest.mX, dest.mY, dest.mZ);
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float dist = -1; //hack to indicate first time, to construct a new path
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if(!mPathFinder.getPath().empty())
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{
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ESM::Pathgrid::Point lastPt = mPathFinder.getPath().back();
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Ogre::Vector3 currPathTarget(lastPt.mX, lastPt.mY, lastPt.mZ);
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float dist = Ogre::Math::Abs((newPathTarget - currPathTarget).length());
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dist = Ogre::Math::Abs((newPathTarget - currPathTarget).length());
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}
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float targetPosThreshold;
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bool isOutside = actor.getCell()->mCell->isExterior();
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@ -311,7 +319,7 @@ namespace MWMechanics
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else
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targetPosThreshold = 100;
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if(dist > targetPosThreshold)
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if((dist < 0) || (dist > targetPosThreshold))
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{
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//construct new path only if target has moved away more than on <targetPosThreshold>
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ESM::Position pos = actor.getRefData().getPosition();
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@ -332,11 +340,14 @@ namespace MWMechanics
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//maybe here is a mistake (?): PathFinder::getPathSize() returns number of grid points in the path,
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//not the actual path length. Here we should know if the new path is actually more effective.
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//if(pathFinder2.getPathSize() < mPathFinder.getPathSize())
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if(!mPathFinder.getPath().empty())
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{
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newPathFinder.syncStart(mPathFinder.getPath());
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mPathFinder = newPathFinder;
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}
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}
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}
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}
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int AiCombat::getTypeId() const
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{
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@ -391,6 +391,8 @@ namespace MWMechanics
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void PathFinder::syncStart(const std::list<ESM::Pathgrid::Point> &path)
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{
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if (mPath.size() < 2)
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return; //nothing to pop
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std::list<ESM::Pathgrid::Point>::const_iterator oldStart = path.begin();
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std::list<ESM::Pathgrid::Point>::iterator iter = ++mPath.begin();
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@ -20,6 +20,7 @@ Artem Kotsynyak (greye)
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athile
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Britt Mathis (galdor557)
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BrotherBrick
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cc9cii
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Chris Robinson (KittyCat)
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Cory F. Cohen (cfcohen)
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Cris Mihalache (Mirceam)
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