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Videoplayer: only pause previous sounds if there is an audio stream
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@ -994,6 +994,9 @@ void VideoState::init(const std::string& resourceName)
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audio_index = i;
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audio_index = i;
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}
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}
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if (audio_index != -1)
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MWBase::Environment::get().getSoundManager()->pauseSounds();
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this->external_clock_base = av_gettime();
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this->external_clock_base = av_gettime();
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if(audio_index >= 0)
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if(audio_index >= 0)
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this->stream_open(audio_index, this->format_ctx);
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this->stream_open(audio_index, this->format_ctx);
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@ -1164,8 +1167,6 @@ void VideoPlayer::playVideo(const std::string &resourceName, bool allowSkipping)
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}
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}
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mSceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_EXCLUDE);
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mSceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_EXCLUDE);
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MWBase::Environment::get().getSoundManager()->pauseSounds();
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try {
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try {
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mState = new VideoState;
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mState = new VideoState;
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mState->init(resourceName);
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mState->init(resourceName);
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