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Don't ignore my own advice
Can't wait until MyGUI 3.2.2 is a build dependency, then we can use key focus events to handle the SDL text input.
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@ -161,9 +161,9 @@ namespace MWGui
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mPrevPageButton->setVisible(prevPageVisible);
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if (focus == mNextPageButton && !nextPageVisible && prevPageVisible)
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MyGUI::InputManager::getInstance().setKeyFocusWidget(mPrevPageButton);
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mPrevPageButton);
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else if (focus == mPrevPageButton && !prevPageVisible && nextPageVisible)
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MyGUI::InputManager::getInstance().setKeyFocusWidget(mNextPageButton);
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mNextPageButton);
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if (mPages.empty())
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return;
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@ -112,7 +112,7 @@ void KeyboardNavigation::onFrame()
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// workaround incorrect key focus resets (fix in MyGUI TBD)
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if (!shouldAcceptKeyFocus(focus) && shouldAcceptKeyFocus(mCurrentFocus) && (!mModalWindow || isRootParent(mCurrentFocus, mModalWindow)))
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{
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MyGUI::InputManager::getInstance().setKeyFocusWidget(mCurrentFocus);
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCurrentFocus);
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focus = mCurrentFocus;
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}
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@ -136,12 +136,12 @@ void KeyboardNavigation::setDefaultFocus(MyGUI::Widget *window, MyGUI::Widget *d
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MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
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if (!focus || !shouldAcceptKeyFocus(focus))
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{
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MyGUI::InputManager::getInstance().setKeyFocusWidget(defaultFocus);
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(defaultFocus);
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}
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else
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{
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if (!isRootParent(focus, window))
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MyGUI::InputManager::getInstance().setKeyFocusWidget(defaultFocus);
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(defaultFocus);
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}
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}
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